I gave this campaign a try, but genuinely can't finish it. I've suffered through a lot of insane unit spam type maps, but the Ogre holdout is truly bizarre. I'm not sure if it's been updated since getting feedback about it, or if there is some hidden Hard difficulty setting I have set, but it's basically impossible to survive the Ogre attack wave on my base and the spawned garbage from the cave that attack at the same time at the second attack wave. It's like 40+ enemy Ogres barreling down on me before I can make a single thing. The player's base is not set up initially so they can't even make units.
Map 2 had a similar problem, though I had the endurance to plow through it even though the enemy has a severe tech advantage with their magic immune Dreadguards that attack every few minutes with basically no reprieve, while you're stuck on +1 Footmen.
Perhaps this is a really uncharitable interpretation, but it seem to me that you got some feedback that the holdout was not hard enough so you arbitrarily added units to the attack wave scripts, didn't test it, and fired the updated version off. I can't make a series of this and that's the first time I've had to make that decision since I began making videos. If the issue is on my end, please let me know as I'd like to continue! Is it possible that playing on a higher patch level (1.31) breaks the AI scripts in some way?
Map 2 had a similar problem, though I had the endurance to plow through it even though the enemy has a severe tech advantage with their magic immune Dreadguards that attack every few minutes with basically no reprieve, while you're stuck on +1 Footmen.
Perhaps this is a really uncharitable interpretation, but it seem to me that you got some feedback that the holdout was not hard enough so you arbitrarily added units to the attack wave scripts, didn't test it, and fired the updated version off. I can't make a series of this and that's the first time I've had to make that decision since I began making videos. If the issue is on my end, please let me know as I'd like to continue! Is it possible that playing on a higher patch level (1.31) breaks the AI scripts in some way?