TKoK is good, no doubt, but I kinda dislike the static programming they did.
But you like D3:WC3s gui shit splatted all over ?
And how static the coding is has nothing to do with how popular/played/good TKoK was 2008.
TKoK is good, no doubt, but I kinda dislike the static programming they did.
Yeah, that's bad.But you like D3:WC3s gui shit splatted all over ?
It is, it makes it harder to change. The coders also told something about releasing their systems officially at one day, but I kinda doubt anyone will use it, if it stays that static.And how static the coding is has nothing to do with how popular/played/good TKoK was 2008.
Hmm? I wasn't even referring to most of your post, just the last line; people who post such lines ("I'm ready for the downvotes" on sites with karma, "I'm waiting for flaming" on sites without, etc) are basically saying that they know they're better than everyone else but since everyone else are idiots they'll get flamed for speaking the truth.Ego? I just dont like the map and am voicing my opinion, Well i guess thats the hatemail.
TKoK 2.XX was still in development swooping the bnet with around 10 full clans. Non stop games hosted of it. Lots of players. The fastest development a map has ever seen. Then it officially died feb 2009 and got resurrected now as 3.xx. Thats why I'm disappointed for choosing WC3:WoW that hasnt seen a release from 5(right ?) years over it...
Eh, TKoK is a little too hyped as well.
Ehh? What has hype to do with it being the worthy winner of 2008 ?
@Pyre: Get your facts straight. TKoK was hives most active and biggest project of 2008. Getting hosted around start of summer 2008 and getting graveyarded start of fall 2009. I want to know how that doesnt qualify for 2008.
I'm amazed by the comments posted by most of the mods...
Im amazed how people seriously try to make the mods change their mind, it wont happen. I actually think Wc3:WoW is one of the most popular wc3 projects in all time, even if it is not really released to the public yet.
And not to mention the fact that TKoK was much different before it reached 3.0.0. I mean, at that time, it was just another warcraft 3 RPG with some epic UI. It was not the same back then.. and i know that, becouse i played that RPG myself at that time.
So both projects wins, but in different ways, and i guess they decided wc3:wow in the end..
Ehh? What has hype to do with it being the worthy winner of 2008 ?
@Pyre: Get your facts straight. TKoK was hives most active and biggest project of 2008. Getting hosted around start of summer 2008 and getting graveyarded start of fall 2009. I want to know how that doesnt qualify for 2008.
I'm amazed by the comments posted by most of the mods...
Sadly non of us knows how interesting Wc3:WoW is due to noone actually getting to play it... TKoK 2.XX being meh is just absurd. It being repetitive ? Are you kidding me here? I guess you haven't played 2.XX too(not only 3.XX).Wc3: WoW is interesting, TKoK 2.XX was meh (haven't seen 3, can't comment on that). It may have been shiny but it was repetitive and got boring rather quickly.
I'm out of comments...Isn't this exactly why I'm saying TKoK should've won over Wc3:WoW or D3:WoW ?Good projects are about more than cool art.
Your mind seems to be failing then... Go check last page of it at the hosted projects and check the dates if you think I'm just coming up with numbers...I've been on the staff since 2008 and I do not remember any Kingdom of Kaliron hosted project during that time.
At all.
Oh no! Someone who disagrees with me, it can't be true! I cannot be wrong, they must be lying! Yes! That's the only explanation!Sadly non of us knows how interesting Wc3:WoW is due to noone actually getting to play it... TKoK 2.XX being meh is just absurd. It being repetitive ? Are you kidding me here? I guess you haven't played 2.XX too(not only 3.XX).
Cool art aside, I found TKoK to be much like any other RPG grind out there.I'm out of comments...Isn't this exactly why I'm saying TKoK should've won over Wc3:WoW or D3:WoW ?
I was on the development team for a whille, and believe me, you aren't missing much. Other than the terrain (which is trumped by D3W, in my opinion), the project is boring and unfinished.Sadly non of us knows how interesting Wc3:WoW is due to noone actually getting to play it.
Oh no! Pulling lame tricks to sound cool! I think I have layed down enough facts backing whatever statement I have, so in this specific situation, you are this guy described with that sentence.Oh no! Someone who disagrees with me, it can't be true! I cannot be wrong, they must be lying! Yes! That's the only explanation!
And this just shows how much you played it. Just FYI you played the first 2 zones of the game that were designed to get the player to know the game first. The actual game started right after the barrens. Too bad you are ignorant and missed that.No, I'm not kidding. It's repetitive. I played one game with a bunch of people, finished the first few areas (the gnolls, the cave, and maybe one more... we were wandering around some desert at the end) until I got bored due to the gameplay being grinding creeps for however long I had played. I eventually left and didn't bother to save because I knew I had no interest going through it again.
Yes, I've played that alpha, do I need to comment how bad it was? Not to consider that was way before 2008 so what does it have to do with the reward?Wc3:WoW released a public pre-alpha a while back (I thought this was common knowledge?) so some people got to play it. In addition, I think being a hosted project is more about the making than it is about the game at the end; hosted completed projects (and yes, this includes D3W) are to an extent just glorified map threads.
What do the others contribute if I may know.TKoK doesn't contribute something interesting to Warcraft modding the same way Wc3: WoW has, and I think that's the most important factor.
Already mentioned why.Cool art aside, I found TKoK to be much like any other RPG grind out there.
If the "actual game" doesn't warn me that it doesn't start until after I grind for several hours then it isn't my ignorance. In fact, if it makes me grind for several hours to have fun why would I not just go play another game which is fun from day one?And this just shows how much you played it. Just FYI you played the first 2 zones of the game that were designed to get the player to know the game first. The actual game started right after the barrens. Too bad you are ignorant and missed that.
Major design flaw? Getting to barrens for several hours. The more you post the more i see you are incompetent in the field we are discussing.If the "actual game" doesn't warn me that it doesn't start until after I grind for several hours then it isn't my ignorance. In fact, if it makes me grind for several hours to have fun why would I not just go play another game which is fun from day one?
You seem to be trying to spin a major design flaw as my fault.
Ohh, look another dude that just came to cheer for someone. If you ain't got something to say on the matter, why bother posting ?YA POOT! IGNORANT! rofl.
Hmm? I wasn't even referring to most of your post, just the last line.
As far as i can tellSo in the end, you're changing your statement that the better the art, the better the game ehh ?
just yell "ITS GAMEPLAY AND NOT GRAPHIC THAT MAKES THE GAME."I've never been fond of modern RPGs; I play NetHack and Diablo,