This is the most ill-conceived TD I've ever played. The entire fountain of mana/wood mechanic adds extra AP for no good reason. And I may be biased, but the High Guard race is so poorly made that I am surprised this game ever got improved. Most of the spells on the multiple heroes don't work. It isn't readily apparent that you can't train multiple units from a building (who reads the passive of a building before doing stuff? No one). No easy way to select the heroes.
Its like whoever made this race was having an on-going heart attack while developing it. I've been playing TDs since 2004, and this one has the worst ratio of effort to quality I've ever seen. It's like you took the worst part of every previous head to head TD, added countless glitches and abilities that don't work, added more ARTIFICIAL APM, and then slapped some more unbalance on top of that.
PM if you want more constructive feed back. This has the foundation for a great game, but there are just so many poorly conceived features that could be EASILY fixed/changed. And I know TDs are an inherently flawed/hard to make genre. Because they are usually too hard to balance right than other genres. Just dont' add more unnecessary archaic mechanics.
Your whole post with "constructive criticism" is flawed in literally every corner.
Do you expect creators to dumb down their games just because YOU are too lazy to read descriptions?
It serves you right when you fail just because you don't like reading important tooltips or hints.
All you do is imply that those are "stupid and unnecessary" mechanics but I'm going to tell you the truth: you're just some unskilled player who's blaming the game because you can't comprehend what's going on.
For example; you can just bind unit and structure groups to hotkeys (e.g. heroes binded to 1, fountain of mana binded to 2, creep camps binded to 3-6).
I don't see the issue how it's difficult to micro a mana fountain and 3 heroes at the same time...
Well now let's talk about the high guard race that you think is so "poorly made and bugged"...
First of all, what abilities of the high guard heroes "don't work"?
If you're talking about the priest's holy rain then I must disappoint you because it's literally flame strike which means it has a casting time. You cancel it while casting? Too bad, nothing will happen and you just wasted your mana.
This doesn't mean that the ability is "bugged and doesn't work".
Now let's get to the second point and take a look at the high guard heroes:
The Footman hero has a decent endurance aura and he can tank early waves + melee waves pretty fine by default.
He doesn't require many levels in order to take a punch and makes him a valuable hero for quick respawning and halting if you're struggling with a wave.
The Sharpshooter is the best DPS hero you can have in the game. He can gain insane attack range and rate as well as an ability that gives him decent bonus damage while being stationary. Additionally, he basically has stormbolt which is very useful against enemy heroes when you combine it with the priest's polymorph ability. This ability combo will make you very deadly for other players in an 1v1 encounter. Buying him bonus agility tomes and a mask of death later on; he becomes almost immortal against normal (especially ranged) waves with the massive armor and lifesteal he receives while melting enemy players.
The Priest is the best healer hero you can have in the game and is recommended as primary hero to level up if you have team mates. His healing wave is very powerful when leveled and will keep your heroes alive for years, especially if you buy him some bonus mana with intelligence tomes. His holy rain ability (which is flame strike) will melt most enemy waves (if leveled high enough + spell rings) with just 1 or 2 casts, especially air waves because they are often all cluttered into one position. Now to his polymorph, it can be useful to disable single enemies during boss waves but it is also very useful against enemy players as mentioned before. Combine it with the sharpshooter's stun ability and you will kill any enemy player before he can even do anything against you.
Once the three heroes (especially Sharpshooter and Priest) are buffed up enough you will not only dominate any wave (including yours and other player's leaks) but you will also dominate the forest:
You will kill any forest unit within a second and additionally to that; you will almost immediately kill enemy players before they can even farm any gold or experience and you'll become their dreaded nemesis.
In other words; those heroes are unstoppable IF you can play and micro them properly and this is where you fail at. You can't use them due to your lack of skill and that's why you think they are bad.
I've played enough games to proof that they're the strongest race "hero" in the game who are limited by the high multitasking skills they require which leads to "high risk, high reward".
If you don't believe me then I'll just post the replay next time I play with those heroes.
My conclusion: Your review is not from an objective point of view and is solely based off your skill gap, playstyle and opinions which makes it subjective.
Hamsamwich said:
It isn't readily apparent that you can't train multiple units from a building (who reads the passive of a building before doing stuff? No one)
This is literally like saying
I'll just sign this contract without reading it because the product looks like it will do what I want from it even if there may be fine prints with hidden traps saying that I'll have to pay triple the amount for it in the long run because of x reason.
In order to write constructive criticism you need to be able to forget about your subjective opinions and analyse if it has any potential in an objective way.
I didn't like the high guard heroes either when I played them for the first time but I knew they had potential after I looked at their abilities and saw how powerful those could become because they sounded good on paper.
Hamsamwich said:
PM if you want more constructive feed back.
I don't think that
@Avatars Lord needs any more of your "constructive criticism" because it's anything but "constructive criticism".
This is all I wanted to say on this matter, thought I'd give my own opinion.
Have a good day.