Hello friends.
I still don't have access to the map through JNGP, but iv'e noticed a lot of people stalking the thread so I decided that i'll make a little post to keep you fine folks up to date.
So here are known bugs of version 0.29b that i'm planning to fix!
-Periapt of vitality gives mana instead of health
-Lothar's ult (R) causes an in-game message showing the damage and currently has no cooldown
-Lothar's (Q) penetrates magic immunity
-Tyrande sometimes fails to unlock her new spell (F)
-Malfurion/Jaina do not revive at the end of a dungeon
-Malfurion/Jaina's items all drop when they die
-Scoreboard fails to register kills done through triggers
Here are some things i'm planning on doing for v.30 (though I may not end up implementing all of these due to lack of map making skills or time)
-Make lothar's (D) a target spell instead of an automatic cast (Means you'll have to target the unit you want to blink to instead of the gaming randomly picking for you)
-Reword illidan's entangle (Entangle is a weird spell for illidan to have, I will likely make him get a spell with a similar effect, but visually diffierent from entangle, suggestions are welcome)
-Rework Grom's base from (He's currently the least fun hero to play in my opinion and many people don't like playing him compared to other heroes)
-Rework the Kazzak dungeon room
-Add another dungeon room. (I don't want to give too much away, but if all works well, it will be a large area with multiple towns where you will have to capture and control points while archimonde sends waves of enemies on you and tries to steal capture points away from you)
-Nerf a little the first wave creeps, such as the ghouls & skeles
or add a revive checkpoint after malganis (Too many people die before reaching the first dungeon and end up quitting)
-Give vision of the entire Paladin boss room (Too many first timers fail to see the second fire and die here, so this should help them out)
-Slightly tone down the power of 2nd dungeon Tree boss and Alleria boss
-reduce effectiveness of divine armor vs hero damage
-Also I will be considering a bunch of the feedbakc/suggestions previously mentionned by
@AwesomeGuy that were previously mentionned
Also iv'e i'm toying with the idea of a discord channel to help people who want to get together and play. So i created a discord for the map, but if too few people join i'll close it down. I want to avoid having just an empty discord channel that no one uses. Here is the link
Discord, I'll close it down in a month or so if too few people use it/join.