Well the steps should be
something like this:
- Import your model from the .MPQ file of blizzard using Magos*.
- Open your model (either of them) in max**
- Merge the other model with this one***
- Delete all the sword's vertexes or polys
- Put the mace instead where the sword was
- IMPORTANT - link**** the mace to the hand's bone (a box that is probably called something like "bone_left_hand")
- Export your model to ".mdl" format using Art Tools***** and fix the textures paths****** (I don't know if its only me, but the Art Tools fails with textures for me)
- Open the model with Magos and save as a ".mdx" format (you can also fix textures here)
- In case you do not know what your textures paths are - look at them in the ".mdl" format
- Export into the game and have fun
* Click
here to download Magos.
To get a model from the MPQ file, click on Windows -> MPQ Browser, now find your model in the correct location and export (don't open) it as a ".mdx" file.
** To export from ".mdx" to ".3ds" download
this max script.
If its your first time working with max scripts, simply follow the Read Me of the script.
*** To merge, simply go to File -> Merge.
**** The "Link" button is located on the top/left area and looks like two boxes that are connected by a chain.
To link, click on your mace (while the link is activated) and drag your mouse towards the bone. Release it on the bone, and see the bone blinking once. If it didn't blink you did something wrong.
***** Click
here to get Art Tools.
****** Here is an example of how to check and fix your texture paths.
Open the ".mdl" file and find the line that says "Texture".
If your model uses texture(s) it would look something like this
Code:
Textures 1 {
Bitmap {
Image "textures\DeathScream.blp",
}
}
Now thats the correct path, so instead of that "
war3importedmodel\whatever.blp", put the path that is inside the ".mdl".
To fix the paths, just type the correct path (if you know it) or assign your textures in Magos.
Notice: if you want your hero to have a weapon attachment, add it or get the one from the sword (if the blade master has one).
If you want to learn how to add attachment points, look in the Art Tools read me.