wow..... rofl dude. I dont know how you did this, but you really messed up the stand animation. You have a duplicate geoset of the marine "driver" in the cockpit and on the stand animation, the 2 duplicate geosets move in different directions so it gives it a very "LSD-esq" afterimage effect. Delete on of the geosets.
Interesting idea, making the headlight a sort of status icon.
I would like to see you put more work into this model as this is obviously your
"AATURRET2 Model but with legs. or vice-versa. and the only thing connecting the legs to the body is a very thing square plate.
You
REALLY like that wheel-connector piece of the steamtank geoset. because i would say that damn near 50% if not more of this model is the same geoset over and over again. and they are all quite poorly geomerged into each other, wireframes colliding and overall just looking sloppy
the death and decay seemed creative, those animations have potential, but the legs go apeshit-crazy when it explodes, but you should really make the model disappear or fall underground at the end of the decay animation, like all the other wc3 models, otherwise the geoset will remain on the field ingame and be in everyone's way and be an overall very annoying line of sight blocker.
the walk animation is...promising... in a way. it doesnt look good at the moment, but im sure if you tweaked it a bit, it would come out much better. right now it looks like a chicken-head-bobbin', swimmer. the legs aren't really making contact with the ground so much as they are sliding through the ground.
.... overall, this needs a lot of improvement