Moderator
M
Moderator
07:54, 21st Jul 2015
Misha:
good model, good.. it functions and burns nicely as a mechanical unit. but i did find some things that could be addressed...
Okay, both attack anims should be set to not loop. It should have normal and alternate portrait animations, so it's properly seen in either mode. It also needs both morphing animations, as it awkwardly stays in the normal mode until i move it..(instead of alternate) simple raising and lowering of flags should be good. It's 'weapon' attachment is somewhat oddly positioned, floating in front of the boat instead on the gun barrel. I also had a few problems selecting the boat when i used 'avatar' (to show the alternate animset) and deselected the boat, this could be looked into.. it was just a few times, but I did have to select it via hero icon.
23:58, 21st Jul 2015
Kwaliti:
Alternate animation set still loops.
Misha:
good model, good.. it functions and burns nicely as a mechanical unit. but i did find some things that could be addressed...
Okay, both attack anims should be set to not loop. It should have normal and alternate portrait animations, so it's properly seen in either mode. It also needs both morphing animations, as it awkwardly stays in the normal mode until i move it..(instead of alternate) simple raising and lowering of flags should be good. It's 'weapon' attachment is somewhat oddly positioned, floating in front of the boat instead on the gun barrel. I also had a few problems selecting the boat when i used 'avatar' (to show the alternate animset) and deselected the boat, this could be looked into.. it was just a few times, but I did have to select it via hero icon.
23:58, 21st Jul 2015
Kwaliti:
Alternate animation set still loops.