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A goblin with a dagger. Maybe I'll do an elite/cloaked version later and/or a pirate version.
I wanted to try animating, which I often avoid as it's really time consuming, so I thought about reanimating one of the Sapper goblins.
Goblins usually have incredibly random bone names, so importing animations was not possible; I had to manually animate most of it. I'm sure someone will find some use for it.
-Oh, and he smells his own farts during stand-2. Just wanted to point that out.
-Update 24/10/21: I added some actual teeth to the model and improved his attack animation substantially. I've also fixed his portrait, optimised the icon and gave him an actual dagger, not a small elven sword. Fixed decay animation.
Yeah, it was my first try with animations. I would have removed the goblin prefix and imported other animations if I were to do it now. The walk animation is a bit wonky still, for example.
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