(2 ratings)
Goldmines do not spawn. Anyone else experiencing this issue?
They are working now.
the bug is fixed now thank you man
Nice work!
You created another addition to your great melee maps @WolfFarkas. You really did a great job here.
With this well-balanced map, players will be defeated if they do not know how to control the map and use the resources wisely
Terrain is great and nicely designed. There maybe some very minor flaws but overall, its great.
It is good that you have immediately updated the bug, thanks for thar.
I will have to vote fir APPROVAL.
Thanks fo sharing this nice and neat map @WolfFarkas
So, another map of yours which I like a lot. I got a few complaints about some details though:
1-The map looks pretty great, but the ice in the middle of all paths looks kinda too artificial to me. I see you have put in a lot of effort in many other terrain to great result.
2-There are some single patches of green grass which look kinda lost on its own.
3-The 4/4 wildkins are dropping a lvl 2 permanent, while the 4/4 polar bears only drop a lvl 1. I can see an argument why both items are just acceptable for a lvl 8 camp; however it still seems kinda strange to me. However, as the wildkins have more hp, I dont think it needs to be changed.
4-I'm not sure I agree with the idea of putting all green camps on the edges of the maps and only mostly strong camps in the center. Could make for rather passiv earlygames.
5-I'm not a fan of strong global weather effects tbh. Maybe use them in some places only (Use the "area" layer, hotkey R to do this. Maybe you already knew, but it took me about 5 years to bother to figure this out).
6-At the spots with the blue dragonspawn and the golem, did you test if the lvl 4 dragonspawn can use rejuvination on the golem despite it being immune to magic. I'd guess yes. but I'm not 100% convinced,
7-There are Creespots with two lvl 6 troll warlords. As these have both the same aura, it will not stack. So effectively, the second warlord does not contribute as much as the first and therefore the creepspot it slighlty weaker than it once might expect.
8-I don't think it is necessary to have taverns both at the sides and in the center. It's not bad, just kinda strange, but on the upside, therefore it is also unique.
9-My opinion is that the underground merc camp is balanced (or more likely, the mercs are rather too weak than too strong). So if you re making an underground map, you could consider using it instead of Lordaeron Summer.
As none of this is really gamebreaking, but more a question of personal preferences and what one could consider "balanced" gameplay, I see no reason not to approved the map.
I forgot to mention that nightelves (in particular the keeper) will not like the lack of trees in the center.