- Joined
- Dec 12, 2014
- Messages
- 54
I am unsure if this is still early enough for a chapter this close (without disclosing or guessing what the actual dev process is), but in my opinion this chapter always seemed too tutorial-ish. It was okay in vanilla since some players may have skipped the Prologue. But with this entire mod, people who can find and install it are probably very familiar with the game. So familiar that a tutorial quest would be unnecessary.
Therefore, past the initial stage where the player is instructed to build a few key structures, I recommend that the quest reference vanilla's Undead Ch6:Blackrock & Roll, Too!, and involve way bigger battles and way more fun factors.
1. Main quest stays similar, but the Blademaster gets a full-fledged base with demonic forces, dragons and more
The main quest objective can still remain just killing the Blademaster, or in this case, I would say destroying his base. Obviously, his base would have to be re-imagined to be much, much bigger and feature way more diverse enemies. I think including some lesser Legion demons like Fel Hound, Succubus, Blood Fiend and/or the Red Dragons that the Blackrock clans are infamous for enslaving would be pretty awesome.
I'd propose referencing this official custom map for building such a custom enemy force:
Monolith
2. Uther gets an allied base, fully developed and he only occasionally helps protecting your base instead of patrolling it full-time.
For this, I'd reference the vanilla Orc Ch8: By Demons Be Driven. In that quest, Jaina has a fully functional base and helps you out.
3. Add 1 or 2 new Orc A.I. players who have their own bases and attack your base very aggressively
These can function similar to ones to Undead Ch6. So the player will have to play seriously. You can also add some rewards to dealing with these extra Orc bases, which brings me to my next point.
4. Expand the player's tech tree so s/he can access cooler units/structures earlier
- When you complete that side quest of helping out dwarves, you would get the ability to build Workshops, Mortar Team, and related researches, not just Rifleman.
- Alternatively, you can get Feranor Steeltoe as a custom hero for the rest of the mission. He gave you that side quest, after all. It would make sense that he joins Arthas as a way to thank him.
- Make Sorceress and Arcane Sanctum available after rescuing some captured Sorceress from possibly one of the new Orc bases
- Make Arcane Tower buildable. The TFT infrastructure has already merged with ROC. In my opinion there is a better reason to introduce this tower variant right now instead of very late in the Blood Elf campaign
Done this way, of course, you'd have to think up something else entirely when the development actually gets to Undead Ch6. And going forward, a lot of the early quests in any campaign will have to have their tutorial portions replaced by fun and epic stuffs. But I'm certain that's something that our talented prime author can ~~~ bring about.
I understand that these are pretty radical ideas so it's fine if they don't all get implemented.
Thoughts and feedbacks welcome. And as usual, our chef Luca is the boss. Thanks for reading.
Therefore, past the initial stage where the player is instructed to build a few key structures, I recommend that the quest reference vanilla's Undead Ch6:Blackrock & Roll, Too!, and involve way bigger battles and way more fun factors.
1. Main quest stays similar, but the Blademaster gets a full-fledged base with demonic forces, dragons and more
The main quest objective can still remain just killing the Blademaster, or in this case, I would say destroying his base. Obviously, his base would have to be re-imagined to be much, much bigger and feature way more diverse enemies. I think including some lesser Legion demons like Fel Hound, Succubus, Blood Fiend and/or the Red Dragons that the Blackrock clans are infamous for enslaving would be pretty awesome.
I'd propose referencing this official custom map for building such a custom enemy force:
Monolith
2. Uther gets an allied base, fully developed and he only occasionally helps protecting your base instead of patrolling it full-time.
For this, I'd reference the vanilla Orc Ch8: By Demons Be Driven. In that quest, Jaina has a fully functional base and helps you out.
3. Add 1 or 2 new Orc A.I. players who have their own bases and attack your base very aggressively
These can function similar to ones to Undead Ch6. So the player will have to play seriously. You can also add some rewards to dealing with these extra Orc bases, which brings me to my next point.
4. Expand the player's tech tree so s/he can access cooler units/structures earlier
- When you complete that side quest of helping out dwarves, you would get the ability to build Workshops, Mortar Team, and related researches, not just Rifleman.
- Alternatively, you can get Feranor Steeltoe as a custom hero for the rest of the mission. He gave you that side quest, after all. It would make sense that he joins Arthas as a way to thank him.
- Make Sorceress and Arcane Sanctum available after rescuing some captured Sorceress from possibly one of the new Orc bases
- Make Arcane Tower buildable. The TFT infrastructure has already merged with ROC. In my opinion there is a better reason to introduce this tower variant right now instead of very late in the Blood Elf campaign
Done this way, of course, you'd have to think up something else entirely when the development actually gets to Undead Ch6. And going forward, a lot of the early quests in any campaign will have to have their tutorial portions replaced by fun and epic stuffs. But I'm certain that's something that our talented prime author can ~~~ bring about.
I understand that these are pretty radical ideas so it's fine if they don't all get implemented.
Thoughts and feedbacks welcome. And as usual, our chef Luca is the boss. Thanks for reading.
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