-I like the intro with the humans and orcs fighting everywhere, but like in map1 the big guys are a little cramped
-the invulnerable corpses can be healed by tranquility and get in the way of selection/pathfinfing, better to create corpses (not on map initialization or it doesn't work) than to have units playing dead – and one of them (gronn) is still moving
-I don't know if the captured wyverns are supposed to stay neutral
-yogi has lost his abilities but still has mana, so is it intended because he was OP ?
-deandra and gabriella are invisible in the « capturing the base » cutscene, maybe because/if it's nighttime ?
-yogi becomes invisible when polymorphed
-the 2 furbolg spellcasters have the same description
-the spellcaster's upgrades have wrong descriptions and/or the old druid one
-you can still research huntresses and glaivethrowers' upgrades but not train them, you only have 2 of each max – maybe make the static defense and the classic siege unit the same
-the newly recruited hippogryphs freeze for some reason (only visual glitch)
-the « owl of doom » looks more like a raven scout to me
-the enemy AI is way more aggressive than before, which is good since it was passive IIRC, but the 3 bases still have tons of defenses, mines, preplaced units and they rebuild constantly : IMO it's a bit too much now
-the mines when you don't have any way to see invisible units is bullsh*t
-the red base AI seems broken since I don't think they attack at all but they have like 40-50 units in their base
-jaina's codex entry « led her a »