Whoops!
One of the best maps I've EVER played!!! It just needs a little more work before its perfect.
Oh and I tried that tank thing again and nothing happened...
Never mind that tank thing, It was LC, it crashed on me.
Thanks for nerfing the Gravity gun, Its not like a weapon to pull planes out the sky! and also, I have found that the Colonial Raptor can escape the gravity gun much easier than all other vehicles.
Would it be possible to make classes with different guns?(Make one with a seeking rocket launcher. So it can take the supremacy off of air vehicles and balance out the game better.)
My suggestions for classes are:
Sniper, It has a scope view to sniper out players, but does VERY little damage to armored vehicles. Has smoke grenades.
Forward Observer, can "Paint" vehicles for AI air strikes/AI artillery bombardments. Very weak machine gun. Has smoke grenades.
Minigunner, Has a personell minigun to take out other infantry and give other vehicles covering fire for dealing with even heavier vehicles. Has No Grenades, But he has the heaviest armor available for an infantry.
AT specialist/Anti-Tank Gunner, Can take out vehicles and aircraft with missiles, VERY hard to use against infantry. Has land mines.
Standard, What you have now as a soldier, except with a Frag grenade. (ONLY class with a frag grenade)
Infiltrator, Has a small SMG, Has C4, Should blend into the ground a little bit, and/or run faster.
The reason i want AI controlled strikes is because, Its way too hard to coordinate allies to make airstrikes or artillery bombardments.
Heres some more suggestions for classes:
Mortar Specialist: Has a personel assault cannon that can fire directly or indirectly, not as hard to use againist infantry as the Anti-Tank gunner but still hard. Cannot target Air well, Has smoke grenades.
Engineer: Has repair vehicles better than any other class, He can build fortifications such as sandbags or a few mountable machine guns, has a pistol and no grenades.
Infantry Commander: Has two other NPC squadmates, he can order them to get in vehicles and fly/drive with him. He has a LMG, his squadmates has assault rifles, He has HE grenades, Squadmates has FRAG grenades.
Would it be possible to add an UH-60 helicopter to the map that can carry more than 1 player?
It would be a pain to do, I cant imagine how hard this map is to edit, but, you haven't even gotten near the 4 MB limit, albeit that your at 1.71MB but, it might be possible to add on another few systems with all the systems you already have in the map.
Amazing!!! How do you keep your filesize so low with all these impressive systems in the map! and all these custom models!!!
Good luck on the making this map.
Your map = Wunderbar!
As a final request for this posting, Would you add on the ability to shoot unguided rockets from a helicopter? I mean, the rocket hail is HARD to aim in the MLRS, and it has very little anti-air capability, so If you add that ability into a helicopter, that would be VERY useful, because you can controll where the rocket goes somewhat, instead of it flying randomly in the air, And also, only certain combat helicopters have guided missiles, but most have rockets!!!
Maybe you could use the NOD flame tank instead of the Hellhound in the game, Ill get the link in the next post.