General
The Champions Highscore is reset this version due to several balance changes and new additions. Your old Highscores will still load and save if you play the older versions, so no data is lost.
Map is now compatible with the latest Warcraft 3 patch (1.31.1).
Codeless Save and Load (Multiplayer) by TriggerHappy@hiveworkshop updated to v3.0.0.
Damage Engine by Bribe@hiveworkshop updated to v5.1.3.1.
Improved and optimized the Champions Highscore and synchronization-time reduced.
Enrage adjusted. When creeps or guardians enrage they'll now gain +30% damage every 2 seconds, instead of +100% damage every 15 seconds.
The warning text and sound will also only play once at the enrage start.
Ultimate Abilities redesigned:
You're no longer able to upgrade an Ultimate Ability; instead the level is increased by 1 after each completed wave, up to level 5.
The power of an Ultimate Ability starts low and gets exceptionally stronger after each level.
When you use the Ultimate Ability it loses power and the level is decreased by 2 after the wave is completed, instead of gaining a level.
An Ultimate Ability can be used once per wave and the cooldown is reset after each completed wave.
The cost of an Ultimate Ability in the "Random Trial" game mode changed from 100 Gold and 3 Ability Points to 300 Gold and 3 Ability Points.
The cost of an Ultimate Ability in the "All Pick" game mode changed from 3 Ability Tokens to 5 Ability Tokens.
Unlearning an Ultimate Ability now only refunds the base cost (level 1) Ability Points.
Added credits for imported models introduced in this version.
At first I didn't plan to import any models, but changed my mind. Mythic@hiveworkshop made some awesome special effects and I couldn't resist adding some of them.
When Warcraft 3: Reforged is released I'll replace the models that doesn't fit with the new visuals.
Game Modes
All Pick
- The enemy health bonus changed from +30% to +20%.
UI
Two new buttons added!
SHOP - If you press this button (hotkey: O) you'll automatically select the shop.
READY - If you press this button you'll be marked as "ready". When all players are ready the next wave will begin after 3 seconds.
Commands
The Quick Start command (-qs) removed and replaced with new the new Ready-button mentioned above.
Abilities
All Ultimate Abilities now have 5 ability levels, up from 3, but can no longer be manually upgraded (see General changes above).
Cooldown of all Ultimate Abilities changed to 900 seconds (cooldown is reset after each wave; this is to prevent multiple uses).
Avatar
- Damage bonus changed to 10/18/35/64/120.
- Armor bonus changed to 2/3.5/6.5/12.5/25.
- Maximum Health bonus changed to 150/275/510/950/1750.
- Duration changed from 12 seconds to 10 seconds.
- Manacost changed from 110/130/150/150/150 to 70/95/125/175/235.
Phoenix
- Phoenix base damage changed from 60 to 35.
- Phoenix maximum health changed from 1250 to 680.
- The summoned Phoenix now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Level 3 no longer summons 2 Phoenixes.
- Manacost changed from 130/165/200/200/200 to 120/160/215/295/400.
Big Bad Voodoo
- Area of effect changed from 1200 to 600/800/1000/1200/1400.
- Duration changed from 6/12/20/20/20 to 3/5/10/20/35 seconds.
- Manacost changed from 110/150/190/190/190 to 90/120/165/220/300.
Reincarnation
- Ability reworked: Once per wave you'll heal for 30/40/55/75/100% of your maximum health when taking damage that would kill you, but you'll deal 30% less damage for 15 seconds after you've been saved.
Animate Dead
- Number of Corpses Raised changed from 2/3/5/5/5 to 3/3/3/4/5.
- Duration changed from 30 seconds to 4/6/8/10/10 seconds.
- Manacost changed from 150/190/250/250/250 to 120/160/215/295/400.
Death And Decay
- Maxmimum health damaged per seconds changed from 5/7/9/9/9% to 1/1/2/2/3%.
- Duration changed from 5 seconds to 3/4/4/5/5 seconds.
- Total damage over full duration is now 3%/4%/8%/10%/15% maxmimum health.
- Area of effect changed from 250/320/400/400/400 to 280/300/325/350/400.
- Manacost changed from 160/220/280/280/280 to 135/180/245/330/450.
Inferno
- Impact damage changed from 90/150/300/300/300 to 60/90/135/205/300.
- Stun duration changed from 2 seconds to 1 second.
- Infernal duration changed from 60 seconds to 15 seconds.
- Infernal maximum health changed from 1500 to 900.
- Infernal damage changed from 48 to 29.
- Infernal armor changed from 6 to 2.
- The summoned Infernal now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Area of effect changed from 250/300/400/400/400 to 300.
- Manacost changed from 175/225/275/275/275 to 120/160/215/295/400.
Starfall
- Damage changed from 90/130/200/200/200 to 65/120/225/410/750.
- Manacost changed from 110/150/200/200/200 to 95/125/175/230/315.
Tranquility
- Healing values changed from 10-20/20-40/30-60/30-60/30-60 to 10-20/20-35/40-60/80-100/150-200.
- Manacost changed from 170/235/300/300/300 to 110/150/200/270/365.
Vengeance
- Level 3 no longer summons 2 Avatar of Vengeance.
- Avatar of Vengeance maximum health changed from 1200 to 300.
- Avatar of Vengeance health regeneration changed from 1.6 to 5.
- Avatar of Vengeance armor changed from 2 to 1.
- Avatar of Vengeance damage changed from 24 to 13.
- The summoned Vengeance now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- The Avatar of Vengeance ability "Spirit of Vengeance" adjusted:
- Maximum Spirits summoned changed from 6 to 3.
- The summoned Spirit of Vengeance damage changed from 13 to 35.
- The summoned Spirit of Vengeance attack cooldown changed from 1.35 to 1.1.
- The summoned Spirit of Vengeance now scales with the level of the Ultimate Ability (+~65% stats per level, before other upgrades).
- Manacost changed from 130/165/200/200/200 to 120/160/215/295/400.
Finger of Death
- Damage changed from 410/770/1330/1330/1330 to 290/530/990/1830/3400.
- Manacost changed from 110/170/250/250/250 to 140/190/255/345/465.
Stampede
- Beasts per second changed from 7 to 5.
- Damage per beast changed from 70/110/150/150/150 to 85/120/175/250/355.
- Duration changed from 12 to 7 seconds.
- Cast range changed from 300 to 600.
- Manacost changed from 120/150/180/200/200 to 100/135/180/245/330.
Volcano
- Damage changed from 140/215/350/350/350 to 70/130/240/440/820.
- Stun duration changed from 2 seconds to 0.5 seconds.
- Manacost changed from 140/170/220/220/220 to 110/150/200/270/365.
Blizzard
- Damage changed from 25/40/55/75/100 to 30/50/75/110/150.
- Manacost changed from 80/110/140/190/250 to 90/120/150/200/250.
Brilliance Aura
- Mana regeneration bonus changed from 1/1.75/2.5/3.5/5 to 1/2/4/7.5/12.
Devotion Aura
- Armor bonus changed from 2/5/8/11/15 to 1.5/3/5/10/15.
Divine Shield
- Duration changed from 5/7/10/12.5/12.5 to 3/5/7.5/10/10.
- Manacost changed from 25 to 50/50/50/25/0.
- Cooldown changed from 40/40/40/40/30 to 45/45/45/40/35.
Holy Light
- Heal amount changed from 215/430/645/790/1000 to 295/590/880/1050/1400.
- Cooldown changed from 5 to 8 seconds.
- Manacost changed from 90/105/120/150/190 to 90/120/150/190/250.
Heal
- Heal amount changed from 30/50/80/125/190 to 60/100/200/320/450.
- Cooldown changed from 1 second to 3 seconds.
- Manacost changed from 20/35/50/70/110 to 30/40/50/85/120.
Mirror Image
- Illusion damage changed from 20/25/30/45/60% to 33/33/33/50/75%.
- Manacost changed from 95/110/125/150/180 to 70/90/110/140/170.
Impale
- Damage changed from 50/80/110/150/210 to 70/120/190/310/440.
- The time impaled units are airborn changed from 1 seconds to 0.66 seconds.
- Stun duration changed from 2/3/4/4/4 seconds to 1/1.5/2/2.5/3 seconds.
- Manacost changed from 70/90/110/135/160 to 90/110/130/175/225.
Immolation
- Damage per second changed from 10/25/40/70/100 to 20/35/50/85/120.
- Mana drained per second changed from 7/10/13/15/20 to 5/10/15/22.5/30.
Searing Arrows
- Bonus damage changed from 10/20/30/45/70 to 15/30/50/90/150.
- Manacost changed from 7/9/11/13/15 to 5/10/15/25/35.
Battle Roar
- Damage increase changed from 10/22/40/62/90 to 15/25/40/75/110.
- Area of effect changed from 650 to 800.
- Cooldown changed from 45 seconds to 30 seconds.
- Duration changed from 7 seconds to 10 seconds.
- Manacost changed from 50 to 30/40/50/75/100.
Black Arrow
- Bonus damage changed from 2/5/10/20/40 to 5/10/20/40/90.
- Manacost changed from 5/10/15/15/15 to 10/10/15/20/25.
Cold Arrows
- Bonus damage changed from 2/5/10/17/25 to 2/5/10/20/35.
- Attack speed and movement speed reduction changed from 20/30/40/55/70% to 10/20/30/45/65%.
Forked Lightning
- Level 5 now hits 6 targets, up from 5.
- Manacost at level 5 changed from 275 to 280.
Frost Arrows
- Bonus damage changed from 8/16/32/45/60 to 10/25/40/75/100.
- Attack speed and movement speed reduction changed from 5/10/15/20/25% to 5/10/15/20/20%.
- Manacost changed from 5/10/15/20/25 to 5/10/15/25/30.
Incinerate
- Damage multiplier changed from 2/4/6/8/10 to 2/5/8/15/25.
Moonsoon
- Damage changed from 20/32/45/60/90 to 25/40/60/100/170.
Poison Arrows
- Manacost changed from 8/12/17/20/25 to 5/10/15/20/25.
Aerial Shackles
- Damage per second changed from 15/38/60/87/111 to 20/45/90/180/300.
- Cooldown changed from 20 seconds to 15 seconds.
- Duration changed from 7 seconds to 5 seconds.
- Manacost changed from 60/75/90/90/90 to 40/70/100/150/200.
Anti-Magic Shell
- Cast range increased from 500 to 600.
- Slow duration changed from 0.5 to 0.75 seconds.
Inner Fire
- Cast range increased from 500 to 600.
Polymorph
- Polymorph duration changed from 4/6/8/10/12 to 3/4/5/7.5/10.
- Cast range increased from 500 to 600.
- Manacost changed from 110 to 70/90/110/150/200.
- Hotkey changed from "O" to "L".
Slow
- Attack speed slow changed from 10/15/20/30/40 to 5/10/15/25/35%.
- Movement speed slow changed from 30/50/70/85/95% to 20/35/50/70/90%.
- Duration changed from 10 to 30 seconds on creeps, but remains at 5 seconds against Guardians.
- Manacost changed from 40/60/80/110/150 to 35/70/105/140/190.
Berserk
- Damage taken increase changed from 50/40/30/15/0% to 30/25/20/10/0%.
- Attack speed increase changed from 40/50/60/70/80% to 30/40/50/65/80%.
- No longer provides a bonus to movement speed.
- Cooldown changed from 20 to 12 seconds.
- Duration changed from 12 to 5 seconds.
- Manacost changed from 20/30/40/70/100 to 35/50/75/90/110.
Bloodlust
- Manacost changed from 30/45/60/75/100 to 45/60/75/90/120.
Pulverize
- Pulverize stomp chance increased from 25% to 30%.
- Now also hits airborn enemies.
Rejuvenation
- Cast range increased from 400 to 600.
Slow Poison
- Damage per second changed from 5/10/20/32/48 to 5/15/25/40/70.
- Attack speed reduction changed from 10/16/22/30/40% to 10/15/20/25/30%.
- Movement speed reduction changed from 30% to 35%.
Envenomed Spears
- Damage per second changed from 5/12/20/45/80 to 10/20/35/60/90.
- Duration changed from 3/6/9/15/25 to 3/4/5/7/10 seconds.
Berserking Roar
- Damage bonus increase changed from 12/16/25/32/40% to 20/30/40/60/75%.
- Area of effect changed from 500 to 800.
Spirit Link
- Distributed damage factor changed from 40/50/60/70/80% to 35/50/65/80/95%.
- Linked number of targets changed from 2/3/4/5/6 to 3/4/5/6/8.
- Duration changed from 20 to 30 seconds.
- Cooldown changed from 40 to 30 seconds.
- Manacost changed from 75 to 50/75/100/150/200.
Carrion Beetles
- The base damage of progenerated Beetles changed from 7/14/21/28/35 to 9/18/32/51/80.
- Manacost changed from 30 to 20/35/50/80/110.
Summon Water Elemental
- The base damage of summoned Water Elemental changed from 19/29/39/49/59 to 24/39/54/77/108.
Feral Spirit
- The base damage of summoned Feral Spirits changed from 10/15/20/25/30 to 10/18/30/44/68.
Force of Nature
- Treants now always regenerate hitpoints, not only during the night.
- Treants hitpoints regeneration changed from 0.5 to 2.0.
- Overcharged Force of Nature (level 4 and 5) now creates Fortified Treants instead of Treants.
Fortified Treants have greater health, armor, health regeneration and slightly more damage.
- Summoned Treants count changed from 2/3/4/5/6 to 2/3/4/4/5.
Pocket Factory
- Spawn Interval of Clockwerk Goblins changed from 6/6/6/5/4 to 6/5/4/3.2/2.56.
- Manacost changed from 120/150/190/240/300 to 110/135/160/200/250.
Spirit Beast
- The base damage of summoned Spirit Beasts changed from 10/15/20/25/32 to 10/16/28/40/62.
Summon Bear
- The base damage of summoned Bear changed from 18/27/37/37/37 to 21/32/44/58/72.
- The maximum health of the summoned Bear at level 4 and 5 increased from 1200 to 1500/1820.
- The armor of the summoned Bear at level 4 and 5 increased from 2 to 3/4.
- Cooldown changed from 40/40/40/35/35 to 40 seconds.
- Duration changed from 50/50/50/60/70 to 60 seconds.
- Manacost changed from 100/125/150/150/150 to 100/125/150/200/200.
Summon Quilbeast
- The base damage of summoned Quilbeast changed from 12/24/36/36/36 to 18/35/55/55/55.
Wolf Guardian
- Now have the "Cleaving Attack (Neutral Hostile)"-ability.
Items
Overloaded Ability Orb
- Gold cost changed from 300 to 150 and removed the Ability Point cost.
Gauntlets of Ogre Strength
- Increased the damage dealt of the "Ogre Throw"-effect from 100% of current strength to 160%.
Drums of Suffering
- Damage bonus from the "Drum"-effect changed from 77 to 135.
- Armor bonus from the "Drum"-effect changed from 12 to 10.
Everlasting Medallion of Origination
- The "Safeguarding"-effect now triggers when the hero drops below 15% health, instead of 10%.
- Changed the cooldown of the "Safeguarding"-effect from 180 seconds to 90 seconds.
Shadowstep Ring
- Increased the damage dealt of the "Shadowstep"-effect from 70% of current agility to 200%.
Amulet of Techniques (Amulet of Agility)
- Name changed from "Amulet of Agility" to "Amulet of Techniques".
- The "On Attack"-effect "Perfect Attack" name changed to "Combat Techniques".
- The "Combat Techniques"-effect now increases damage by 10 each step and the cap is increased from 3 attacks to 4 attacks (total of 40 damage).
- Internal cooldown changed from 0.5 to 0.25 seconds.
Soulshatter Dagger
- The "Soulstab"-effect %-chance to deal a critical strike changed from 15% to 30%.
Moonstaff of Timeless Sands
- The cooldown of the "Timeless Attack"-effect changed from 3.6 seconds to 4.1 seconds.
Ring of Regeneration
- Gold cost increased from 25 to 100.
- Now also increases armor by 1.
- New "On Use"-effect: "Regeneration". Increases all healing recieved by 10% and heals for 10 health every second for 5 seconds.
Spiked Shield (Shield of Protection)
- Name changed from "Shield of Protection" to "Spiked Shield".
- Icon changed.
- New "When Attacked"-effect: "Counterattack". When attacked by a melee enemy, has a chance to do a counterattack with the shield, dealing 11 physical damage to the attacker.
- Gold cost increased from 50 to 100.
Provoking Skull
- Armor bonus changed from 1 to 2.
- Health Regeneration bonus changed from 2 to 1.
- Gold cost changed from 150 to 100.
Runic Shield
- Armor bonus changed from 5 to 4.
- Magic Resistance bonus changed from 20% to 15%.
- New "On Use"-effect: "Runic Barrier". Reduce incoming spell damage by 40%, but also recieve 80% less healing from healing effects for 4 seconds.
Shield of the Damned
- Armor bonus changed from 9 to 7.
- No longer decreases Mana Regeneration by -42%.
- New "Passive"-effect: "Undying Thirst". Drains 3.7% mana of maximum mana every second; if no mana can be drained, health will be drained instead.
- New "When Attacked"-effect: "Mind Sear". Non-guardian enemies who attack you have a 10% chance to be be cursed for 4 seconds; increasing the time between their attacks by 20%.
Brawlers Mask
- Overhealing to damage from the "Adrenaline"-effect changed from 10% to 20% and the duration increased from 3 to 4 seconds.
Titan Shield
- The increased healing recieved from the "Titan Boost"-effect changed from 15% to 20%.
Siege Armor
- Changed the name of the "Fortification"-effect to "Defensive Overdrive".
- The additional health gained from the "Defensive Overdrive"-effect when attacked changed from 80 to 64.
- The maximum health gained from the "Defensive Overdrive"-effect lowered with the above change, from 1200 to 960. Still 15 hits before reset.
Glyph of Fortification
- Maximum Health bonus changed from 340 to 290.
- No longer gives a bonus to Health Regeneration bonus.
- New "Passive"-effect: "Fortified Regeneration". Every 3rd second, heal for 440% of current Armor amount.
Claws of Attack
- Gold cost changed from 25 to 50.
- Damage bonus changed from 6 to 12.
- New "On Attack"-effect: "Desperate Swipe". Physical damage is increased when attacking a target with a higher percentage health than yourself.
Feasting Claws
- Internal cooldown changed from 0.5 to 0.25 seconds.
Claws of Searing Power
- Damage bonus changed from 24 to 27.
Firehand Claws
- Damage bonus changed from 15 to 18.
- The increased damage from the "Molten Swipe"-effect increased from 5 to 6 with each attack.
Whirlwind Glaive
- Damage bonus changed from 38 to 40.
- The damage dealt from the "Whirlwind"-effect changed from 400% to 500% of base damage.
- The damage dealt from the "Whirlwind"-effect is now regarded as "physical splash" (some item/ability effects will not trigger from this damage).
- The healing recieved from the "Whirlwind"-effect reduced by 50%.
- Fixed an issue that could cause the healing recieved from the "Whirlwind"-effect to be lower than intended.
- The radius of the "Whirlwind"-effect changed from 400 to 256.
Truestrike Hammers
- Damage bonus changed from 41 to 55.
- The physical damage bonus dealt from the "Truestrike"-effect changed from 20% to 30%.
- Corrected the Hotkey from "X" to "D" in the shop.
Wraith Axe
- Damage bonus changed from 65 to 78.
- New "On Attack"-effect: "Soulshatter". 50% of all physical damage dealt will be converted and dealt as spell damage instead.
Dagger of Disintegration
- Damage bonus changed from 77 to 101.
- Changed the cooldown of the "Disintegrate Armor"-effect from 60 to 35 seconds.
Inferno Axe
- Damage bonus changed from 98 to 124.
Obliteration Blade
- Damage bonus changed from 144 to 170.
- The damage bonus increase from the "Obliteration"-effect changed from 150% to 130%.
Sobi Mask
- New "On Use"-effect: "Focus". Become stunned for 3 seconds and restore mana equal to current Intelligence.
- Gold cost changed from 25 to 100.
Wand of Distortion (Wand of Focus)
- Name changed from "Wand of Focus" to "Wand of Distortion".
- No longer provides a +35% Mana Regeneration bonus.
- New "On Spell Damage"-effect: "Spell Fever". Has a 15% chance to distort the attacks of a spell damaged non-guardian enemy for 5 seconds; increasing the time between their attacks by 10%.
Circlet of Circlet of Incantations (Circlet of Mana)
- Name changed from "Circlet of Mana" to "Circlet of Circlet of Incantations".
- New "Passive"-effect: "Magic Formula". Increases Spell Critical Damage by a random amount based on the total mana of the caster.
- Changed Maximum Mana bonus from 130 to 65.
- Now also increases Spell Critical Rating by 5.
- Gold cost changed from 150 to 200.
Crystal Core
- Mana refunded from the "Crystalize"-effect changed from 40% to 30%.
- Cooldown of the "Crystalize"-effect changed from 25 to 20 seconds.
- The "Crystalize"-effect will no longer trigger from abilities that cost no mana.
- Replaced +5 Spell Critical Rating with +10% Magic Resistance.
Ring of the Archmagi
- Spell Critical Rating bonus from the "Magical Execution"-effect changed from 15 to 25.
Fractured Moonstone & Moonstone
- The radius of the "Manawave" and "Greater Manawave" effects changed from 800 to 640.
- Improved logic and optimized the effect of these items.
Volatile Spell Sphere
- Spell Critical Rating changed from 12 to 14.
Shadowland Wand (Cursed Shadowland Wand)
- Name changed from "Cursed Shadowland Wand" to "Shadowland Wand".
- The "Weaken Soul"-effect removed.
- New "On Spellcast"-effect: "Shadowland Ritual". Spellcasts spawns a shadow rift beneath the caster that increases spell damage and any spell damage dealt will stun enemies while the caster stands inside the shadow rift.
- Replaced +10% Magic Resistance with +10 Spell Critical Rating.
Relocation Gem
- Changed the trigger time of the "Unstable Warping"-effect from every 7th second to every 6th second.
- The attack speed bonus from the "Unstable Warping"-effect changed from +35% to +50%.
- The armor bonus from the "Unstable Warping"-effect changed from +5 to +8.
- The damage bonus from the "Unstable Warping"-effect changed from +55 to +96.
- The duration of all "Unstable Warping"-effect bonuses changed from 7 to 6 seconds.
Cursed Treasure of Yer'ahim
- The bounty increase from the "Greed"-effect changed from 50% to 65%.
Pendant of Elements
- The duration of the summoned elemental changed from 40 seconds to 20 seconds.
- The elemental damage to heal percent changed from 70% to 150%.
- Cooldown changed from 60 seconds to 30 seconds.
- Manacost changed from 70 to 50.
- Item gold cost changed from 200 to 225.
Urn of the Inevitable End
- Vroo'kel, the Seer of Dark Fates base damage increased from 47 to 71.
- Manacost changed from 100 to 80.
Demonic Portal Key
- Demonic Beast base damage increased from 17 to 28.
- Demonic Guard base damage increased from 11 to 21.
- Demonic Torturer base damage increased from 22 to 35.
- The demons summoned from the portal now lasts for 15 seconds instead of 12.
- Cooldown reduced from 70 seconds to 65 seconds.
- Manacost reduced from 140 to 110.
Forgotten Eye of the Raven
- Fixed a bug that could cause unintended abilities to get a lower cooldown.
Token of Nature
- The heal from the "Call for the Nature"-effect changed from 55 to 85.
Spiritual Water Relic
- The total heal amount of the "Cleansing"-effect changed from 190 to 220.
Legendary Artifacts
Bwonsamdis' Key to the Shadowlands
- Now resets the cooldown of a basic ability after every 4th blocked damage source, instead of every 5th.
The History of the Mist Serpent
- When taking damage, the augmentation effect is now paused for 2 seconds, instead of 4 seconds.
Vessel of Elune
- The effects of this legendary artifact now also works when cast on self, but the healing amount is reduced by 50% when cast on self.
- The total amount of healing is now capped at 30% of your maximum health, down from 60%.
- The augmentation effect now increases the healing done by 8 for each cast, instead of 3.
Thundering Heart of Lei Shen
- Cooldown changed from 20 seconds to 15 seconds.
Guardians
The maximum health of all guardians reduced by ~5% for all waves in all game modes.
The base damage of all guardians increased by ~20% for all waves in all game modes.
The time to prepare before a Guardian spawns changed from 50 to 40 seconds (Fast Mode is still 25 seconds).
The enrage timer for a Guardian changed from 125 seconds to 90 seconds.
Voltronax, the Arcane Monstrosity
- Arcane Orb now have a more intense pulsing effect and should be much easier to notice.
Molganath, Lord of Fire
- Molten Minions will now also enrage if the wave isn't cleared fast enough.
- The Fire Bomb left behind a killed enemy creep got a small color change and now have a new effect when it explodes, a fiery burst.
Cryllise, the Frostbitten Bonedragon
- The spawn rate of Frost Traps adjusted; they no longer spawn on a set interval and are instead random based of: base time + random value between 0 and 2 seconds.
They will spawn less frequent, but are not as predictable as before.
- The damage of Blizzard increased by 50%.
- The duration of Blizzard changed from 12 to 7 seconds.
A'er, Guardian of Winds
- Wind Bomb no longer hit the shop.
Yor'shajjza, Tempest of the Shath'Yar
- Yor'shajjza got a new projectile effect for attacks.
Z'or, the Manifestation of Void
- Z'or got a new projectile effect for attacks.
- Reduced model size slightly of Z'or.
- Void Burst now have a new effect.
- Void Burst damage increased by ~11%.
Creeps
The maximum health of all creeps reduced by ~12% for all waves in all game modes.
The base damage of all creeps increased by ~22% for all waves in all game modes.
Creeps now gain +15% more incremental damage after each wave between waves 10 and 15.
Creeps now gain +11% more incremental damage after each wave between waves 15 and 20.
Creeps now gain +10% more incremental damage after each wave between waves 20 and 25.
Creeps now gain +18% more incremental damage after each wave between waves 25 and 30.
Creeps now gain +9% more incremental damage after each wave between waves 30 and 35.
Creeps now gain +14% more incremental damage after each wave between waves 35 and 40.
Creeps now gain +12% more incremental damage after each wave between waves 40 and 45.
Creeps now gain +4% more incremental damage after each wave between waves 45 and 50.
Creeps now gain +6% more incremental damage after each wave between waves 50 and 55.
The enrage timer for a creep wave changed from 90 seconds to 75 seconds.