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Ashenvale Hunt

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
EricForTheHorde Presents

ASHENVALE HUNT
Created by EricForTheHorde

Map Info:

Ashenvale Hunt is a 1v1 melee map, with full size 128x96.

Features:


Ashenvale containe's:
4 Gold mines (2 of them are starting locations)
6 Green camps
2 Orange camps
2 Red camp and
1 mercenary camp and 1 goblin shop


Screenshots :


Image Description:
Overview

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Image Description:
Satyr Camp

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Image Description:
Secondary Gold mine
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Image Description:
Troll camp and terrain view

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Credits:

Special Thanks:
Blizzard for creating the game and
-Kobas- for his tutorial How to create melee maps
Filmting for his tutorial Competitive Melee Map


Keywords:
Warcraft, Ashenvale, Melee.
Contents

Ashenvale Hunt (Map)

Reviews
22:23, 6th Apr 2016 Rufus: Rufus ReviewMap ScoreGameplay:23 / 30Aesthetics:8 / 20Total:31 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay The balance of the...

Moderator

M

Moderator

22:23, 6th Apr 2016
Rufus:
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Rufus Review
Map Score
Gameplay:23 / 30
Aesthetics:8 / 20
Total:31 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

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Gameplay
The balance of the creeps is ok.
The items they drop are pretty balanced.
No player have a natural a positioning advantage.
The map contain decent battle areas.
A little few creep camps perhaps, but that can be argued.

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Aesthetics
Your description has broken BB code. Add "[/hidden]" afer the last screenshot to solve this. Otherwise, your description looks decent and is informative enough.

I like how you have played around with tiles in order to avoid the sahrp and ugly grass edges, however, the tile placement is not very good looking. Only the roads leading out from the bases are looking good. Good variety of doodads, no excess placement and nice tile placement. The rest of the areas does not look very good.

The middle area has strange combination of tiles that does not look very good together. The area doodads kind of fit the concept, but aren't nicely placed.

The areas on each side of the middle is basically just dirt, with only a few rocks as decoration. The edges of those areas looks decent.

The expansion gold areas does not have any decoration but trees, and look very dull in general.

The main base areas have squareish tiles, and lacks other decorations, save for one bird doodad.

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Bugs
-

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Summary
The terrain needs to be improved in order for this map to be approved. As it is now, it is not very nice to look at. Gameplay works fine, but the terrain prevent the map from being approved.

Status set to Awaiting Update.
 
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