14:25:46: Executing task ':desktop:DesktopLauncher.main()'...
Starting Gradle Daemon...
Gradle Daemon started in 24 s 130 ms
:fdfparser:generateGrammarSource UP-TO-DATE
:fdfparser:compileJava UP-TO-DATE
:fdfparser:processResources NO-SOURCE
:fdfparser:classes UP-TO-DATE
:fdfparser:jar UP-TO-DATE
:jassparser:generateGrammarSource UP-TO-DATE
:jassparser:compileJava UP-TO-DATE
:jassparser:processResources NO-SOURCE
:jassparser:classes UP-TO-DATE
:jassparser:jar UP-TO-DATE
:core:compileJava UP-TO-DATE
:core:processResources NO-SOURCE
:core:classes UP-TO-DATE
:core:jar UP-TO-DATE
:desktop:compileJava UP-TO-DATE
:desktop:processResources NO-SOURCE
:desktop:classes UP-TO-DATE
:desktop:DesktopLauncher.main()
LwjglGraphics: created OpenGL 3.3+ core profile (GLES 3.0) context. This is experimental!
Renderer: AMD 15D8:C9
Loaded
Wasting memory with conversion from InputStream to buffer in MdxModel
Loading TOC file: UI\FrameDef\FrameDef.toc
line 1:0 token recognition error at: '?'
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line 1:0 token recognition error at: '?'
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Loading TOC file: UI\FrameDef\SmashFrameDef.toc
line 53:5 missing ',' at 'Width'
TOC file loaded 73 lines
UI\FrameDef\SmashUI\ToolTip.fdf:53:5: line 53:5 missing ',' at 'Width'
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RealmSelectOKBackdrop wants edge file: null
RealmSelectOKBackdrop got edge file: null
SmallButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
SmallButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
SmallButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
SmallButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
SmallButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
SmallButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
RealmSelectCancelBackdrop wants edge file: null
RealmSelectCancelBackdrop got edge file: null
SmallButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
SmallButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
SmallButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
SmallButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
SmallButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
SmallButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
SinglePlayerBackdrop wants edge file: null
SinglePlayerBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
BattleNetBackdrop wants edge file: null
BattleNetBackdrop got edge file: null
RealmButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button2-BackdropBorder.blp
RealmButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@854b91d
RealmButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button2-BackdropBorder-Down.blp
RealmButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@473c205f
RealmButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button2-BackdropBorder-Disabled.blp
RealmButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@7c5d676a
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
LocalAreaNetworkBackdrop wants edge file: null
LocalAreaNetworkBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
OptionsBackdrop wants edge file: null
OptionsBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
CreditsBackdrop wants edge file: null
CreditsBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
ExitBackdrop wants edge file: null
ExitBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: ReplaceableTextures\.blp
java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1350)
at com.etheller.warsmash.viewer5.handlers.blp.BlpTexture.load(BlpTexture.java:30)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:186)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:315)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.parsers.fdf.GameUI.setSpriteFrameModel(GameUI.java:958)
at com.etheller.warsmash.viewer5.handlers.w3x.ui.MenuUI.main(MenuUI.java:260)
at com.etheller.warsmash.WarsmashGdxMenuScreen.show(WarsmashGdxMenuScreen.java:213)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.etheller.warsmash.desktop.DesktopLauncher$1.run(DesktopLauncher.java:77)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.executeRunnables(LwjglApplication.java:309)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:236)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:138)
StandardEditBoxBackdrop wants edge file: UI\Widgets\BattleNet\bnet-inputbox-border.blp
StandardEditBoxBackdrop got edge file: com.badlogic.gdx.graphics.Texture@7c078ed4
AddProfileBackdrop wants edge file: null
AddProfileBackdrop got edge file: null
SmallButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
SmallButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
SmallButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
SmallButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
SmallButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
SmallButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
DeleteProfileBackdrop wants edge file: null
DeleteProfileBackdrop got edge file: null
SmallButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
SmallButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
SmallButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
SmallButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
SmallButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
SmallButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
SelectProfileBackdrop wants edge file: null
SelectProfileBackdrop got edge file: null
SmallButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
SmallButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
SmallButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
SmallButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
SmallButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
SmallButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
CancelBackdrop wants edge file: null
CancelBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
CampaignBackdrop wants edge file: null
CampaignBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
LoadSavedBackdrop wants edge file: null
LoadSavedBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
ViewReplayBackdrop wants edge file: null
ViewReplayBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
CustomCampaignBackdrop wants edge file: null
CustomCampaignBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
SkirmishBackdrop wants edge file: null
SkirmishBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
ProfileButtonBackdrop wants edge file: null
ProfileButtonBackdrop got edge file: null
RealmButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button2-BackdropBorder.blp
RealmButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@854b91d
RealmButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button2-BackdropBorder-Down.blp
RealmButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@473c205f
RealmButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button2-BackdropBorder-Disabled.blp
RealmButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@7c5d676a
ListBoxBackdrop wants edge file: UI\Widgets\BattleNet\bnet-inputbox-border.blp
ListBoxBackdrop got edge file: com.badlogic.gdx.graphics.Texture@7c078ed4
MapInfoBackdrop wants edge file: null
MapInfoBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
AdvancedOptionsBackdrop wants edge file: null
AdvancedOptionsBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
PlayGameBackdrop wants edge file: null
PlayGameBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
CancelBackdrop wants edge file: null
CancelBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
Wasting memory with conversion from InputStream to buffer in MdxModel
CampaignButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignDifficultyBackdrop wants edge file: EscMenuEditBoxBorder
CampaignDifficultyBackdrop got edge file: com.badlogic.gdx.graphics.Texture@9dd3b33
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
CampaignArrowButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder.blp
CampaignArrowButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@1ac194f6
CampaignArrowButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Down.blp
CampaignArrowButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@3f6ff4f0
CampaignArrowButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-CampaignButton-BackdropBorder-Disabled.blp
CampaignArrowButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@19d0430e
DialogBackdrop wants edge file: UI\Widgets\BattleNet\bnet-dialoguebox-border.blp
DialogBackdrop got edge file: com.badlogic.gdx.graphics.Texture@65ed9785
DialogIcon wants edge file: null
DialogIcon got edge file: null
DialogButtonOKBackdrop wants edge file: null
DialogButtonOKBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
DialogButtonNoBackdrop wants edge file: null
DialogButtonNoBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
DialogButtonYesBackdrop wants edge file: null
DialogButtonYesBackdrop got edge file: null
ButtonBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder.blp
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@368e3e32
ButtonPushedBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Down.blp
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@79cc788d
ButtonDisabledBackdropTemplate wants edge file: UI\Widgets\Glues\GlueScreen-Button1-BackdropBorder-Disabled.blp
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6bbd1fdb
LOADING SCREEN INT: -1
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Loaded custom data for the ability CURSE whose MetaData field, 'Crs', is the only 3 letter War3ID in the game. This might cause unexpected errors, so watch your % chance to miss in custom curse abilities carefully.
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Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Warning: missing sound file: Doodads\LordaeronSummer\Terrain\GateGateEpicDeath.wav
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: ReplaceableTextures\Shadows\none.blp
java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1350)
at com.etheller.warsmash.viewer5.handlers.blp.BlpTexture.load(BlpTexture.java:30)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.viewer5.handlers.w3x.environment.Terrain.addShadow(Terrain.java:1158)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.loadDoodadsAndDestructibles(War3MapViewer.java:941)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.loadMap(War3MapViewer.java:843)
at com.etheller.warsmash.viewer5.handlers.w3x.ui.MenuUI.update(MenuUI.java:769)
at com.etheller.warsmash.WarsmashGdxMenuScreen.render(WarsmashGdxMenuScreen.java:537)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:138)
Wasting memory with conversion from InputStream to buffer in MdxModel
ROTATED BOUNDS TO: [657.107,-1519.259,1117.3931,1117.394]
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Renderer: AMD 15D8:C9
Loaded
Loading TOC file: UI\FrameDef\FrameDef.toc
line 1:0 token recognition error at: '?'
line 1:0 token recognition error at: '?'
line 1:0 token recognition error at: '?'
line 1:0 token recognition error at: '?'
line 1:0 token recognition error at: '?'
line 1:0 token recognition error at: '?'
TOC file loaded 73 lines
Loading TOC file: UI\FrameDef\SmashFrameDef.toc
line 53:5 missing ',' at 'Width'
UI\FrameDef\SmashUI\ToolTip.fdf:53:5: line 53:5 missing ',' at 'Width'
TOC file loaded 4 lines
EscMenuBackdrop wants edge file: EscMenuBorder
EscMenuBackdrop got edge file: com.badlogic.gdx.graphics.Texture@4725af9b
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonBackdropTemplate wants edge file: EscMenuButtonBorder
ButtonBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
ButtonPushedBackdropTemplate wants edge file: EscMenuButtonPushedBorder
ButtonPushedBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@6d6e3ebb
ButtonDisabledBackdropTemplate wants edge file: EscMenuButtonDisabledBorder
ButtonDisabledBackdropTemplate got edge file: com.badlogic.gdx.graphics.Texture@4f174e4a
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
SmashToolTipBackdrop wants edge file: ToolTipBorder
SmashToolTipBackdrop got edge file: com.badlogic.gdx.graphics.Texture@11f55774
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: ReplaceableTextures\.blp
java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1350)
at com.etheller.warsmash.viewer5.handlers.blp.BlpTexture.load(BlpTexture.java:30)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:186)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:315)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.parsers.fdf.GameUI.setSpriteFrameModel(GameUI.java:958)
at com.etheller.warsmash.viewer5.handlers.w3x.ui.MeleeUI.main(MeleeUI.java:935)
at com.etheller.warsmash.WarsmashGdxMapScreen.show(WarsmashGdxMapScreen.java:220)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.etheller.warsmash.viewer5.handlers.w3x.ui.MenuUI.update(MenuUI.java:799)
at com.etheller.warsmash.WarsmashGdxMenuScreen.render(WarsmashGdxMenuScreen.java:537)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:138)
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Unknown unit ID: sloc
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Warning: missing sound file: Units\Critters\VillagerWoman\VillagerFemaleDeath1.wav
Attempting to load non-existant file: Objects\Spawnmodels\Other\NPCBlood\NpcBloodVillagerWoman.mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
java.lang.NullPointerException
at org.apache.commons.compress.utils.IOUtils.copy(IOUtils.java:87)
at org.apache.commons.compress.utils.IOUtils.copy(IOUtils.java:62)
at org.apache.commons.compress.utils.IOUtils.toByteArray(IOUtils.java:247)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:97)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:315)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.viewer5.handlers.mdx.EventObjectEmitterObject.load(EventObjectEmitterObject.java:215)
at com.etheller.warsmash.viewer5.handlers.mdx.EventObjectEmitterObject.<init>(EventObjectEmitterObject.java:175)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:256)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:315)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.createNewUnit(War3MapViewer.java:1314)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.loadUnitsAndItems(War3MapViewer.java:1133)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.loadAfterUI(War3MapViewer.java:879)
at com.etheller.warsmash.WarsmashGdxMapScreen.show(WarsmashGdxMapScreen.java:227)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.etheller.warsmash.viewer5.handlers.w3x.ui.MenuUI.update(MenuUI.java:799)
at com.etheller.warsmash.WarsmashGdxMenuScreen.render(WarsmashGdxMenuScreen.java:537)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:138)
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Unknown event object ID: SNDKPES
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Unknown unit ID: sloc
Unknown unit ID: sloc
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Unknown event object ID: SNDKTR1
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
java.lang.NullPointerException
at org.apache.commons.compress.utils.IOUtils.copy(IOUtils.java:87)
at org.apache.commons.compress.utils.IOUtils.copy(IOUtils.java:62)
at org.apache.commons.compress.utils.IOUtils.toByteArray(IOUtils.java:247)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:97)
at com.etheller.warsmash.viewer5.handlers.mdx.MdxModel.load(MdxModel.java:315)
at com.etheller.warsmash.viewer5.Resource.loadData(Resource.java:28)
at com.etheller.warsmash.viewer5.ModelViewer.load(ModelViewer.java:197)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.createNewUnit(War3MapViewer.java:1303)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.loadUnitsAndItems(War3MapViewer.java:1133)
at com.etheller.warsmash.viewer5.handlers.w3x.War3MapViewer.loadAfterUI(War3MapViewer.java:879)
at com.etheller.warsmash.WarsmashGdxMapScreen.show(WarsmashGdxMapScreen.java:227)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.etheller.warsmash.viewer5.handlers.w3x.ui.MenuUI.update(MenuUI.java:799)
at com.etheller.warsmash.WarsmashGdxMenuScreen.render(WarsmashGdxMenuScreen.java:537)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:138)
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Unknown unit ID: sloc
Unknown unit ID: sloc
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Unknown unit ID: sloc
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Unknown event object ID: SNDKPES
Wasting memory with conversion from InputStream to buffer in MdxModel
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Attempting to load non-existant file: .mdx
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
Wasting memory with conversion from InputStream to buffer in MdxModel
starting job with smoothing=true
beginning findNaiveSlowPath for 3057.8416,905.36316,2906.805,993.5149
using cells
init path [Point2D.Float[2960.0, 1008.0], Point2D.Float[2906.805, 993.5149]]
Task 1 took 10 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -473.1917,608.10986,-794.1502,403.12857
using corners
init path [Point2D.Float[-448.0, 544.0], Point2D.Float[-480.0, 544.0], Point2D.Float[-576.0, 448.0], Point2D.Float[-794.1502, 403.12857]]
Task 1 took 94 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 352.26218,-1376.7809,284.51337,-1224.8304
using corners
init path [Point2D.Float[352.0, -1408.0], Point2D.Float[192.0, -1408.0], Point2D.Float[192.0, -1248.0], Point2D.Float[224.0, -1216.0], Point2D.Float[284.51337, -1224.8304]]
Task 2 took 52 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 455.01004,-1335.7601,284.51337,-1224.8304
using corners
init path [Point2D.Float[416.0, -1280.0], Point2D.Float[416.0, -1184.0], Point2D.Float[284.51337, -1224.8304]]
Task 3 took 93 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 508.4501,-1147.9037,284.51337,-1224.8304
using corners
starting job with smoothing=true
beginning findNaiveSlowPath for 284.51337,-1224.8304,325.63504,-1039.3337
using corners
init path [Point2D.Float[288.0, -1056.0], Point2D.Float[320.0, -1024.0], Point2D.Float[325.63504, -1039.3337]]
Task 1 took 312 iterations and 0 job loops!
[Point2D.Float[352.0, -1408.0], Point2D.Float[192.0, -1408.0], Point2D.Float[224.0, -1216.0], Point2D.Float[284.51337, -1224.8304]]
We think we reached Point2D.Float[352.0, -1408.0] because we are at 352.0,-1408.0
new target: 192.0,-1408.0
new delta: -160.0,0.0
[Point2D.Float[-448.0, 544.0], Point2D.Float[-480.0, 544.0], Point2D.Float[-794.1502, 403.12857]]
Wasting memory with conversion from InputStream to buffer in MdxModel
We think we reached Point2D.Float[-448.0, 544.0] because we are at -448.0,544.0
new target: -480.0,544.0
new delta: -32.0,0.0
init path [Point2D.Float[480.0, -1184.0], Point2D.Float[284.51337, -1224.8304]]
Task 4 took 4828 iterations and 10 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -540.8999,556.9144,-794.1502,403.12857
using corners
init path [Point2D.Float[-544.0, 544.0], Point2D.Float[-672.0, 416.0], Point2D.Float[-794.1502, 403.12857]]
Task 5 took 25 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -1245.0784,435.75565,-794.1502,403.12857
using corners
init path [Point2D.Float[-794.1502, 403.12857]]
Task 6 took 20 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 325.32797,-1410.6748,284.67874,-1197.1946
using corners
Task 7 took 53 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 2906.805,993.5149,2777.2556,1069.1256
using corners
init path [Point2D.Float[2777.2556, 1069.1256]]
Task 2 took 8 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -448.0,544.0,-794.1502,403.12857
using corners
Task 8 took 33 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 482.19278,-1154.1699,286.5771,-1187.8862
using corners
Task 9 took 278 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 298.3334,-1410.1333,290.37378,-1169.2695
using corners
Task 10 took 45 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 482.19278,-1154.1699,292.27213,-1159.9612
using corners
Task 11 took 237 iterations and 0 job loops!
[Point2D.Float[-480.0, 576.0], Point2D.Float[-480.0, 608.0], Point2D.Float[-640.0, 608.0], Point2D.Float[-794.1502, 403.12857]]
We think we reached Point2D.Float[-480.0, 576.0] because we are at -480.0,576.0
new target: -480.0,608.0
new delta: 0.0,32.0
starting job with smoothing=true
beginning findNaiveSlowPath for 271.33884,-1409.5918,296.06882,-1141.3445
using corners
Task 12 took 34 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 494.2234,-1160.2948,297.96716,-1132.0361
using corners
Task 13 took 241 iterations and 0 job loops!
[Point2D.Float[-480.0, 608.0], Point2D.Float[-640.0, 608.0], Point2D.Float[-794.1502, 403.12857]]
We think we reached Point2D.Float[-480.0, 608.0] because we are at -480.0,608.0
new target: -640.0,608.0
new delta: -160.0,0.0
starting job with smoothing=true
beginning findNaiveSlowPath for 244.34427,-1409.0503,301.76385,-1113.4194
using corners
Task 14 took 25 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 303.6622,-1104.1111,325.63504,-1039.3337
using corners
Task 3 took 170 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 501.8448,-1171.4377,303.6622,-1104.1111
using corners
Task 15 took 263 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -480.0,608.0,-794.1502,403.12857
using corners
Task 16 took 42 iterations and 0 job loops!
[Point2D.Float[192.0, -1408.0], Point2D.Float[192.0, -1216.0], Point2D.Float[288.0, -1120.0], Point2D.Float[301.76385, -1113.4194]]
We think we reached Point2D.Float[192.0, -1408.0] because we are at 192.0,-1408.0
new target: 192.0,-1216.0
new delta: 0.0,192.0
starting job with smoothing=true
beginning findNaiveSlowPath for 192.0,-1408.0,294.9176,-1076.9872
using corners
Task 17 took 21 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 504.7632,-1211.8323,294.9176,-1076.9872
using corners
Task 18 took 343 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 262.68948,-1323.2762,291.94366,-1067.9647
using corners
init path [Point2D.Float[256.0, -1088.0], Point2D.Float[288.0, -1056.0], Point2D.Float[291.94366, -1067.9647]]
Task 19 took 14 iterations and 0 job loops!
[Point2D.Float[288.0, -1056.0], Point2D.Float[320.0, -1024.0], Point2D.Float[325.63504, -1039.3337]]
We think we reached Point2D.Float[288.0, -1056.0] because we are at 288.0,-1056.0
new target: 320.0,-1024.0
new delta: 32.0,32.0
starting job with smoothing=true
beginning findNaiveSlowPath for -794.1502,403.12857,-980.8389,367.81107
using corners
init path [Point2D.Float[-864.0, 384.0], Point2D.Float[-928.0, 320.0], Point2D.Float[-980.8389, 367.81107]]
Task 1 took 25 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 300.885,-1042.0923,325.63504,-1039.3337
using corners
Task 4 took 53 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 191.47067,-1354.0177,300.885,-1042.0923
using corners
Task 20 took 26 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 509.62717,-1279.1569,300.885,-1042.0923
using corners
Task 21 took 297 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 267.78043,-1269.517,300.885,-1042.0923
using corners
Task 22 took 11 iterations and 0 job loops!
[Point2D.Float[2777.2556, 1069.1256]]
We think we reached Point2D.Float[2777.2556, 1069.1256] because we are at 2777.2556,1069.1256
starting job with smoothing=true
beginning findNaiveSlowPath for 300.885,-1042.0923,325.63504,-1039.3337
using corners
Task 5 took 50 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 300.885,-1042.0923,325.63504,-1039.3337
using corners
Task 6 took 50 iterations and 0 job loops!
[Point2D.Float[512.0, -1312.0], Point2D.Float[384.0, -1312.0], Point2D.Float[256.0, -1440.0], Point2D.Float[128.0, -1440.0], Point2D.Float[128.0, -1216.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[512.0, -1312.0] because we are at 512.0,-1312.0
new target: 384.0,-1312.0
new delta: -128.0,0.0
starting job with smoothing=true
beginning findNaiveSlowPath for 300.885,-1042.0923,325.63504,-1039.3337
using corners
Task 7 took 42 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -565.97266,522.2445,-818.36096,388.09232
using corners
Task 23 took 20 iterations and 0 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 300.885,-1042.0923,325.63504,-1039.3337
using corners
Task 8 took 42 iterations and 0 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 300.885,-1042.0923,325.63504,-1039.3337
using corners
Task 9 took 42 iterations and 0 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 300.885,-1042.0923,325.63504,-1039.3337
using corners
Task 10 took 41 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -592.37427,517.76385,-842.5717,373.05606
using corners
Task 24 took 19 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 427.1535,-1231.8418,300.885,-1042.0923
using corners
Task 25 took 225 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -619.35254,516.6812,-866.7825,358.0197
using corners
Task 26 took 17 iterations and 0 job loops!
[Point2D.Float[416.0, -1248.0], Point2D.Float[416.0, -1312.0], Point2D.Float[288.0, -1312.0], Point2D.Float[256.0, -1344.0], Point2D.Float[128.0, -1344.0], Point2D.Float[128.0, -1152.0], Point2D.Float[224.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[416.0, -1248.0] because we are at 416.0,-1248.0
new target: 416.0,-1312.0
new delta: 0.0,-64.0
starting job with smoothing=true
beginning findNaiveSlowPath for -646.3308,515.5986,-890.9932,342.98343
using corners
[Point2D.Float[192.0, -1152.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[192.0, -1152.0] because we are at 192.0,-1152.0
new target: 288.0,-1056.0
new delta: 96.0,96.0
[Point2D.Float[384.0, -1312.0], Point2D.Float[256.0, -1440.0], Point2D.Float[128.0, -1440.0], Point2D.Float[128.0, -1216.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[384.0, -1312.0] because we are at 384.0,-1312.0
new target: 256.0,-1440.0
new delta: -128.0,-128.0
[Point2D.Float[-928.0, 320.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-928.0, 320.0] because we are at -928.0,320.0
new target: -980.8389,367.81107
new delta: -52.83893,47.811066
starting job with smoothing=true
beginning findNaiveSlowPath for 414.23447,-1245.2173,300.885,-1042.0923
using corners
Task 28 took 296 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -646.3308,515.5986,-923.27423,322.93497
using corners
Task 29 took 32 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 198.47049,-1152.7047,300.885,-1042.0923
using corners
Task 30 took 9 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 198.47049,-1152.7047,300.885,-1042.0923
using corners
Task 31 took 9 iterations and 0 job loops!
[Point2D.Float[448.0, -1248.0], Point2D.Float[448.0, -1408.0], Point2D.Float[288.0, -1408.0], Point2D.Float[96.0, -1216.0], Point2D.Float[96.0, -1120.0], Point2D.Float[160.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[448.0, -1248.0] because we are at 448.0,-1248.0
new target: 448.0,-1408.0
new delta: 0.0,-160.0
starting job with smoothing=true
beginning findNaiveSlowPath for -700.28735,513.4333,-950.094,337.43628
using corners
starting job with smoothing=true
beginning findNaiveSlowPath for 197.12718,-1139.2717,356.10318,-1239.9788
using corners
init path [Point2D.Float[192.0, -1248.0], Point2D.Float[356.10318, -1239.9788]]
Task 33 took 23 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -700.28735,513.4333,-977.1262,364.14307
using corners
Task 34 took 390 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -660.44196,428.4233,-977.1262,364.14307
using corners
starting job with smoothing=true
beginning findNaiveSlowPath for -977.1262,364.14307,-980.8389,367.81107
using corners
Task 2 took 0 iterations and 0 job loops!
Task 35 took 183 iterations and 1 job loops!
[Point2D.Float[-736.0, 512.0], Point2D.Float[-864.0, 384.0], Point2D.Float[-864.0, 320.0], Point2D.Float[-992.0, 320.0], Point2D.Float[-992.0, 352.0], Point2D.Float[-977.1262, 364.14307]]
We think we reached Point2D.Float[-736.0, 512.0] because we are at -736.0,512.0
new target: -864.0,384.0
new delta: -128.0,-128.0
starting job with smoothing=true
beginning findNaiveSlowPath for 2777.2556,1069.1256,2647.7063,1144.7362
using corners
init path [Point2D.Float[2720.0, 1088.0], Point2D.Float[2647.7063, 1144.7362]]
Task 11 took 5 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 197.12718,-1139.2717,356.10318,-1239.9788
using corners
Task 36 took 23 iterations and 0 job loops!
[Point2D.Float[256.0, -1440.0], Point2D.Float[128.0, -1440.0], Point2D.Float[128.0, -1216.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[256.0, -1440.0] because we are at 256.0,-1440.0
new target: 128.0,-1440.0
new delta: -128.0,0.0
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for -762.6259,486.06134,-992.0,352.0
using corners
Task 37 took 433 iterations and 0 job loops!
[Point2D.Float[448.0, -1408.0], Point2D.Float[288.0, -1408.0], Point2D.Float[96.0, -1216.0], Point2D.Float[96.0, -1120.0], Point2D.Float[160.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[448.0, -1408.0] because we are at 448.0,-1408.0
new target: 288.0,-1408.0
new delta: -160.0,0.0
[Point2D.Float[-768.0, 416.0], Point2D.Float[-864.0, 320.0], Point2D.Float[-1024.0, 320.0], Point2D.Float[-977.1262, 364.14307]]
We think we reached Point2D.Float[-768.0, 416.0] because we are at -768.0,416.0
new target: -864.0,320.0
new delta: -96.0,-96.0
starting job with smoothing=true
beginning findNaiveSlowPath for 356.10318,-1239.9788,175.16177,-1182.0115
using corners
init path [Point2D.Float[320.0, -1248.0], Point2D.Float[256.0, -1312.0], Point2D.Float[128.0, -1312.0], Point2D.Float[175.16177, -1182.0115]]
Task 12 took 183 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -979.56335,365.5732,-980.8389,367.81107
using corners
Task 3 took 0 iterations and 0 job loops!
[Point2D.Float[192.0, -1248.0], Point2D.Float[356.10318, -1239.9788]]
We think we reached Point2D.Float[192.0, -1248.0] because we are at 192.0,-1248.0
new target: 348.53778,-1245.7246
new delta: 156.53778,2.2753906
[Point2D.Float[128.0, -1440.0], Point2D.Float[128.0, -1216.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[128.0, -1440.0] because we are at 128.0,-1440.0
new target: 128.0,-1216.0
new delta: 0.0,224.0
starting job with smoothing=true
beginning findNaiveSlowPath for -834.574,355.50726,-993.7911,353.8909
using corners
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
[Point2D.Float[288.0, -1408.0], Point2D.Float[96.0, -1216.0], Point2D.Float[96.0, -1120.0], Point2D.Float[160.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[288.0, -1408.0] because we are at 288.0,-1408.0
new target: 96.0,-1216.0
new delta: -192.0,192.0
[Point2D.Float[2647.7063, 1144.7362]]
We think we reached Point2D.Float[2647.7063, 1144.7362] because we are at 2647.7063,1144.7362
starting job with smoothing=true
beginning findNaiveSlowPath for -985.3533,358.78757,-980.8389,367.81107
using corners
Task 4 took 0 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 239.36115,-1278.5342,175.16177,-1182.0115
using corners
Task 13 took 95 iterations and 0 job loops!
[Point2D.Float[-992.0, 512.0], Point2D.Float[-1024.0, 480.0], Point2D.Float[-1024.0, 352.0], Point2D.Float[-992.0, 352.0], Point2D.Float[-992.0, 352.0]]
We think we reached Point2D.Float[-992.0, 512.0] because we are at -992.0,512.0
new target: -1024.0,480.0
new delta: -32.0,-32.0
starting job with smoothing=true
beginning findNaiveSlowPath for 251.23851,-1304.0844,175.16177,-1182.0115
using corners
Task 14 took 186 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
[Point2D.Float[128.0, -1216.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[128.0, -1216.0] because we are at 128.0,-1216.0
new target: 288.0,-1056.0
new delta: 160.0,160.0
starting job with smoothing=true
beginning findNaiveSlowPath for -985.54486,358.97003,-980.8389,367.81107
using corners
Task 5 took 0 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for 2647.7063,1144.7362,2518.1567,1220.3466
using corners
init path [Point2D.Float[2518.1567, 1220.3466]]
Task 15 took 6 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -985.37085,358.80475,-980.8389,367.81107
using corners
Task 6 took 0 iterations and 0 job loops!
Task 38 took 18789 iterations and 37 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 241.1452,-1354.9414,300.885,-1042.0923
using corners
Task 39 took 152 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 127.770355,-1222.4081,300.885,-1042.0923
using corners
Task 40 took 16 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 127.770355,-1222.4081,300.885,-1042.0923
using corners
Task 41 took 16 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
[Point2D.Float[192.0, -1312.0], Point2D.Float[64.0, -1312.0], Point2D.Float[64.0, -1152.0], Point2D.Float[160.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[192.0, -1312.0] because we are at 192.0,-1312.0
new target: 64.0,-1312.0
new delta: -128.0,0.0
[Point2D.Float[128.0, -1152.0], Point2D.Float[224.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[128.0, -1152.0] because we are at 128.0,-1152.0
new target: 224.0,-1056.0
new delta: 96.0,96.0
starting job with smoothing=true
beginning findNaiveSlowPath for -985.5287,358.95502,-980.8389,367.81107
using corners
Task 7 took 0 iterations and 0 job loops!
[Point2D.Float[2518.1567, 1220.3466]]
We think we reached Point2D.Float[2518.1567, 1220.3466] because we are at 2518.1567,1220.3466
[Point2D.Float[64.0, -1312.0], Point2D.Float[64.0, -1152.0], Point2D.Float[160.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[64.0, -1312.0] because we are at 64.0,-1312.0
new target: 64.0,-1152.0
new delta: 0.0,160.0
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for -985.3854,358.81885,-980.8389,367.81107
using corners
Task 8 took 0 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
[Point2D.Float[64.0, -1152.0], Point2D.Float[160.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[64.0, -1152.0] because we are at 64.0,-1152.0
new target: 160.0,-1056.0
new delta: 96.0,96.0
starting job with smoothing=true
beginning findNaiveSlowPath for -987.71356,360.478,-980.8389,367.81107
using corners
Task 9 took 0 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 103.33195,-1101.9307,300.885,-1042.0923
using corners
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
Task 42 took 2091 iterations and 4 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 2518.1567,1220.3466,2388.6072,1295.9568
using corners
init path [Point2D.Float[2464.0, 1248.0], Point2D.Float[2388.6072, 1295.9568]]
Task 16 took 42 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -985.5026,358.93066,-980.8389,367.81107
using corners
Task 10 took 0 iterations and 0 job loops!
[Point2D.Float[96.0, -1056.0], Point2D.Float[128.0, -1056.0], Point2D.Float[160.0, -1024.0], Point2D.Float[224.0, -1024.0], Point2D.Float[256.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[96.0, -1056.0] because we are at 96.0,-1056.0
new target: 128.0,-1056.0
new delta: 32.0,0.0
starting job with smoothing=true
beginning findNaiveSlowPath for 96.0,-1056.0,300.885,-1042.0923
using corners
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
Task 43 took 1660 iterations and 3 job loops!
[Point2D.Float[96.0, -1056.0], Point2D.Float[128.0, -1056.0], Point2D.Float[160.0, -1024.0], Point2D.Float[224.0, -1024.0], Point2D.Float[256.0, -1056.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[96.0, -1056.0] because we are at 96.0,-1056.0
new target: 128.0,-1056.0
new delta: 32.0,0.0
starting job with smoothing=true
beginning findNaiveSlowPath for 109.5,-1056.0,300.885,-1042.0923
using corners
starting job with smoothing=true
beginning findNaiveSlowPath for -987.583,360.4107,-980.8389,367.81107
using corners
Task 11 took 0 iterations and 0 job loops!
Task 44 took 1606 iterations and 3 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 109.5,-1056.0,300.885,-1042.0923
using corners
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
Task 45 took 1606 iterations and 3 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 109.5,-1056.0,300.885,-1042.0923
using corners
[Point2D.Float[2388.6072, 1295.9568]]
We think we reached Point2D.Float[2388.6072, 1295.9568] because we are at 2388.6072,1295.9568
Task 46 took 1606 iterations and 3 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 109.5,-1056.0,300.885,-1042.0923
using corners
starting job with smoothing=true
beginning findNaiveSlowPath for -985.6011,359.02164,-980.8389,367.81107
using corners
Task 12 took 0 iterations and 0 job loops!
Task 47 took 1137 iterations and 2 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
[Point2D.Float[96.0, -1056.0], Point2D.Float[96.0, -1184.0], Point2D.Float[192.0, -1184.0], Point2D.Float[288.0, -1088.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[96.0, -1056.0] because we are at 96.0,-1056.0
new target: 96.0,-1184.0
new delta: 0.0,-128.0
starting job with smoothing=true
beginning findNaiveSlowPath for -987.4744,360.35278,-980.8389,367.81107
using corners
Task 13 took 0 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
[Point2D.Float[96.0, -1184.0], Point2D.Float[192.0, -1184.0], Point2D.Float[288.0, -1088.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[96.0, -1184.0] because we are at 96.0,-1184.0
new target: 192.0,-1184.0
new delta: 96.0,0.0
starting job with smoothing=true
beginning findNaiveSlowPath for -985.6854,359.0976,-980.8389,367.81107
using corners
Task 14 took 0 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 121.02283,-1191.6313,300.885,-1042.0923
using corners
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
Task 48 took 2201 iterations and 4 job loops!
[Point2D.Float[128.0, -1184.0], Point2D.Float[192.0, -1184.0], Point2D.Float[192.0, -1152.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[128.0, -1184.0] because we are at 128.0,-1184.0
new target: 192.0,-1184.0
new delta: 64.0,0.0
starting job with smoothing=true
beginning findNaiveSlowPath for 123.61803,-1189.8286,300.885,-1042.0923
using corners
Task 49 took 2335 iterations and 4 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -987.38226,360.3022,-980.8389,367.81107
using corners
Task 15 took 0 iterations and 0 job loops!
[Point2D.Float[128.0, -1184.0], Point2D.Float[192.0, -1184.0], Point2D.Float[192.0, -1152.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[128.0, -1184.0] because we are at 128.0,-1184.0
new target: 192.0,-1184.0
new delta: 64.0,0.0
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
[Point2D.Float[192.0, -1184.0], Point2D.Float[192.0, -1152.0], Point2D.Float[288.0, -1056.0], Point2D.Float[300.885, -1042.0923]]
We think we reached Point2D.Float[192.0, -1184.0] because we are at 192.0,-1184.0
new target: 192.0,-1152.0
new delta: 0.0,32.0
starting job with smoothing=true
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 50 took 1238 iterations and 2 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -985.7588,359.1622,-980.8389,367.81107
using corners
Task 16 took 0 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 51 took 1238 iterations and 2 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 52 took 1238 iterations and 2 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 53 took 1238 iterations and 2 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
starting job with smoothing=true
beginning findNaiveSlowPath for -987.3028,360.25748,-980.8389,367.81107
using corners
Task 17 took 0 iterations and 0 job loops!
Task 54 took 594 iterations and 1 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 55 took 1238 iterations and 2 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=false
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
starting job with smoothing=true
beginning findNaiveSlowPath for 2396.745,1216.2948,2207.0496,1205.5421
using corners
init path [Point2D.Float[2207.0496, 1205.5421]]
Task 18 took 5 iterations and 0 job loops!
Task 56 took 1238 iterations and 2 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -985.82336,359.21796,-980.8389,367.81107
using corners
Task 19 took 0 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for -987.23334,360.21762,-980.8389,367.81107
using corners
Task 20 took 0 iterations and 0 job loops!
[Point2D.Float[2207.0496, 1205.5421]]
We think we reached Point2D.Float[2207.0496, 1205.5421] because we are at 2207.0496,1205.5421
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for 2513.737,1222.9264,2207.0496,1205.5421
using cells
init path [Point2D.Float[2207.0496, 1205.5421]]
Task 2 took 20 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -988.1549,360.68707,-980.8389,367.81107
using corners
Task 21 took 0 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for -985.1938,358.62762,-980.8389,367.81107
using corners
Task 22 took 0 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for 2207.0496,1205.5421,2017.3541,1194.7891
using corners
init path [Point2D.Float[2017.3541, 1194.7891]]
Task 23 took 11 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for -987.9295,360.58377,-980.8389,367.81107
using corners
Task 24 took 0 iterations and 0 job loops!
[Point2D.Float[-992.0, 352.0], Point2D.Float[-980.8389, 367.81107]]
We think we reached Point2D.Float[-992.0, 352.0] because we are at -992.0,352.0
new target: -980.8389,367.81107
new delta: 11.161072,15.811066
starting job with smoothing=true
beginning findNaiveSlowPath for -987.5067,360.3702,-980.8389,367.81107
using corners
Task 25 took 0 iterations and 0 job loops!
[Point2D.Float[2017.3541, 1194.7891]]
We think we reached Point2D.Float[2017.3541, 1194.7891] because we are at 2017.3541,1194.7891
starting job with smoothing=true
beginning findNaiveSlowPath for 2017.3541,1194.7891,1827.6587,1184.0358
using corners
init path [Point2D.Float[1827.6587, 1184.0358]]
Task 26 took 6 iterations and 0 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 57 took 1238 iterations and 2 job loops!
[Point2D.Float[1827.6587, 1184.0358]]
We think we reached Point2D.Float[1827.6587, 1184.0358] because we are at 1827.6587,1184.0358
starting job with smoothing=true
beginning findNaiveSlowPath for 1827.6587,1184.0358,1637.9633,1173.2827
using corners
init path [Point2D.Float[1637.9633, 1173.2827]]
Task 27 took 6 iterations and 0 job loops!
[Point2D.Float[1637.9633, 1173.2827]]
We think we reached Point2D.Float[1637.9633, 1173.2827] because we are at 1637.9633,1173.2827
starting job with smoothing=false
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 58 took 1238 iterations and 2 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 1779.9163,1181.3296,1677.0208,1381.7311
using cells
init path [Point2D.Float[1680.0, 1296.0], Point2D.Float[1677.0208, 1381.7311]]
Task 3 took 20 iterations and 0 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 1677.0208,1381.7311,1590.2368,1550.7534
using corners
init path [Point2D.Float[1600.0, 1472.0], Point2D.Float[1590.2368, 1550.7534]]
Task 28 took 8 iterations and 0 job loops!
[Point2D.Float[1590.2368, 1550.7534]]
We think we reached Point2D.Float[1590.2368, 1550.7534] because we are at 1590.2368,1550.7534
starting job with smoothing=true
beginning findNaiveSlowPath for 1590.2368,1550.7534,1503.4531,1719.7759
using corners
init path [Point2D.Float[1568.0, 1664.0], Point2D.Float[1503.4531, 1719.7759]]
Task 29 took 13 iterations and 0 job loops!
starting job with smoothing=false
beginning findNaiveSlowPath for 199.00548,-1172.46,300.885,-1042.0923
using corners
Task 59 took 1238 iterations and 2 job loops!
[Point2D.Float[1503.4531, 1719.7759]]
We think we reached Point2D.Float[1503.4531, 1719.7759] because we are at 1503.4531,1719.7759
starting job with smoothing=true
beginning findNaiveSlowPath for 1503.4531,1719.7759,1416.6696,1888.7985
using corners
init path [Point2D.Float[1408.0, 1824.0], Point2D.Float[1416.6696, 1888.7985]]
Task 30 took 12 iterations and 0 job loops!
[Point2D.Float[1416.6696, 1888.7985]]
We think we reached Point2D.Float[1416.6696, 1888.7985] because we are at 1416.6696,1888.7985
starting job with smoothing=true
beginning findNaiveSlowPath for 1416.6696,1888.7985,1329.886,2057.821
using corners
init path [Point2D.Float[1344.0, 1984.0], Point2D.Float[1329.886, 2057.821]]
Task 31 took 10 iterations and 0 job loops!
[Point2D.Float[1329.886, 2057.821]]
We think we reached Point2D.Float[1329.886, 2057.821] because we are at 1329.886,2057.821
Selecting a unit at 63.050262,3857.5735
Selecting a unit at 297.5528,3880.3757
Selecting a unit at 297.5528,3880.3757
Selecting a unit at 177.07642,4108.4263
Selecting a unit at 787.03723,4013.8247
Selecting a unit at 620.4074,3937.4165
Selecting a unit at 620.4074,3937.4165
Selecting a unit at 590.1126,4005.3408
Selecting a unit at 787.03723,4013.8247
Selecting a unit at 787.03723,4013.8247
Selecting a unit at 632.0437,3994.7048
Selecting a unit at 787.03723,4013.8247
Selecting a unit at 787.03723,4013.8247
starting job with smoothing=true
beginning findNaiveSlowPath for 787.03723,4013.8247,632.0437,3994.7048
using cells
init path []
Task 4 took 20001 iterations and 40 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 774.3041,3961.3472,788.2587,3927.9192
using cells
init path [Point2D.Float[788.2587, 3927.9192]]
Task 5 took 1 iterations and 0 job loops!
[Point2D.Float[788.2587, 3927.9192]]
We think we reached Point2D.Float[788.2587, 3927.9192] because we are at 788.2587,3927.9192
starting job with smoothing=true
beginning findNaiveSlowPath for 788.2587,3927.9192,894.8555,3959.3665
using cells
init path [Point2D.Float[894.8555, 3959.3665]]
Task 6 took 5 iterations and 0 job loops!
[Point2D.Float[894.8555, 3959.3665]]
We think we reached Point2D.Float[894.8555, 3959.3665] because we are at 894.8555,3959.3665
starting job with smoothing=true
beginning findNaiveSlowPath for 894.8555,3959.3665,632.0437,3994.7048
using cells
init path [Point2D.Float[720.0, 3984.0], Point2D.Float[688.0, 4016.0], Point2D.Float[656.0, 4016.0], Point2D.Float[624.0, 3984.0], Point2D.Float[632.0437, 3994.7048]]
Task 7 took 496 iterations and 1 job loops!
starting job with smoothing=true
beginning findNaiveSlowPath for 632.0437,3994.7048,483.77332,4017.418
using corners
init path [Point2D.Float[640.0, 4064.0], Point2D.Float[483.77332, 4017.418]]
Task 1 took 16 iterations and 0 job loops!
[Point2D.Float[640.0, 4064.0], Point2D.Float[483.77332, 4017.418]]
We think we reached Point2D.Float[640.0, 4064.0] because we are at 640.0,4064.0
new target: 483.77332,4017.418
new delta: -156.22668,-46.58203
Selecting a unit at 625.4696,4063.6912
starting job with smoothing=true
beginning findNaiveSlowPath for 774.8183,3972.8335,554.17505,4040.4087
using cells
starting job with smoothing=true
beginning findNaiveSlowPath for 774.8183,3972.8335,525.6572,4031.096
using cells
Task 9 took 61 iterations and 0 job loops!
Selecting a unit at 754.2948,3990.355
Selecting a unit at 791.14294,3734.4453
starting job with smoothing=true
beginning findNaiveSlowPath for 744.32007,3999.452,497.1394,4021.7827
using cells
Task 10 took 29 iterations and 0 job loops!
[Point2D.Float[483.77332, 4017.418]]
We think we reached Point2D.Float[483.77332, 4017.418] because we are at 483.77332,4017.418
[Point2D.Float[656.0, 4080.0], Point2D.Float[528.0, 4080.0], Point2D.Float[497.1394, 4021.7827]]
We think we reached Point2D.Float[656.0, 4080.0] because we are at 656.0,4080.0
new target: 528.0,4080.0
new delta: -128.0,0.0
starting job with smoothing=true
beginning findNaiveSlowPath for 622.72015,4076.4417,483.77332,4017.418
using cells
Task 11 took 6 iterations and 0 job loops!
Selecting a unit at 483.77332,4017.418
Selecting a unit at 483.77332,4017.418
starting job with smoothing=true
beginning findNaiveSlowPath for 483.77332,4017.418,348.25604,3953.1135
using corners
init path [Point2D.Float[348.25604, 3953.1135]]
Task 2 took 9 iterations and 0 job loops!
Selecting a unit at 420.55377,3987.4192
[Point2D.Float[348.25604, 3953.1135]]
We think we reached Point2D.Float[348.25604, 3953.1135] because we are at 348.25604,3953.1135
Selecting a unit at 609.2297,4076.9485
starting job with smoothing=true
beginning findNaiveSlowPath for 609.2297,4076.9485,348.25604,3953.1135
using cells
Task 12 took 18 iterations and 0 job loops!
[Point2D.Float[496.0, 4080.0], Point2D.Float[348.25604, 3953.1135]]
We think we reached Point2D.Float[496.0, 4080.0] because we are at 496.0,4080.0
new target: 348.25604,3953.1135
new delta: -147.74396,-126.886475
Selecting a unit at 451.5551,4045.7034
Selecting a unit at 297.5528,3880.3757
Selecting a unit at 590.1126,4005.3408
Selecting a unit at 590.1126,4005.3408
Selecting a unit at 451.5551,4045.7034
Selecting a unit at 620.4074,3937.4165
Selecting a unit at 611.55695,3779.9563
Selecting a unit at 620.4074,3937.4165
Selecting a unit at 611.55695,3779.9563
Selecting a unit at 621.9995,3723.0334
Selecting a unit at 620.4074,3937.4165
Selecting a unit at 590.1126,4005.3408
Selecting a unit at 451.5551,4045.7034
Selecting a unit at 297.5528,3880.3757
Selecting a unit at 177.07642,4108.4263
Selecting a unit at 791.14294,3734.4453
Selecting a unit at 791.14294,3734.4453
Selecting a unit at 564.6771,3704.917
:desktop:DesktopLauncher.main() FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':desktop:DesktopLauncher.main()'.
> Process 'command 'C:/Users/SEBAS/.jdks/corretto-1.8.0_302/bin/java.exe'' finished with non-zero exit value -1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 2m 34s
Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
See https://docs.gradle.org/4.6/userguide/command_line_interface.html#sec:command_line_warnings
10 actionable tasks: 1 executed, 9 up-to-date
14:28:28: Task execution finished ':desktop:DesktopLauncher.main()'.