As foretold, I am here!
The prologue, short and sweet.
A little introduction to the idea of race swapped campaigns, it does its task well. The prologue of course, does not actually leave much room for exploration, so the limited scope is understandable, but I found this little journey quite charming.
The dynamic posed by the race swap, even in such a small environment, is noteworthy. The Archmage and the Farseer are fairly similar heroes, but still offer different options for the scenario. The difference in army value poses its own challenges - the grunt is a more powerful unit than the footman, although it does not possess the special quality that comes with Defend, so even just the basic infantry dynamic is shifted. Humans also possess stronger defensive upgrades, namely Masonry upgrades, that allows a greater degree of safety through the always reliable static defense, and the additional economy upgrades in the form of lumber harvesting also provide an edge in base defense, so one is not typically in danger - should they divert the resources. I could go on about the differences between humans and orcs all afternoon, but I've got more games to play, so I think I'll call it here! The alterations to missions give it just the right touch of personalisation to fit the swap, and those little efforts go a long way. I had fun here, even if it was a similar experience to the original
I will be looking forward to the rest of the campaign, it is quite a charming little thing!