Wind Walk damage spell

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Level 15
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Basically what I want to ask you guys is:
Is there a way to make a unit with windwalk to damage all units he moves very close through? (Only once per unit)

IT would be nice if you can give some examples how to detect that the WW unit moves near them
 
Level 9
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Yes you can make such windwalk.
It's something like this:

Event:
Unit - A unit comes within (aoe) of (your unit)

Conditions
Triggering unit belongs to a ally of (Owner of (your unit)) equal to False

Actions
Unit - Cause (your unit) to damage (Triggering unit) dealing (xxx damage).....

Can be made alot more advanced but that was just a example.
 
Level 9
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Thanks :)

If you want me to, I can make this spell for you.
MUI and leakless and more advanced.
 
Level 11
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Oct 20, 2007
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as what u say,
u let me feel u doing a skill similar to DotA's Neburian weaver's
BTNNerubianQueen.gif
shukuchi
BTNWeaverShukuchi.gif


that skill is based one wind walk,
and a very easy trigger like this:
  • Melee Initialization
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Wind Walk
    • Actions
      • Unit - Add Phoenix Fire to (Triggering unit)
      • Wait 4.00 seconds
      • Unit - Remove Phoenix Fire from (Triggering unit)
this is juz a concept, telling u phoenix fire is the damage source,
you have to make it into MUI, like adding timer or add unit in group.
 
Basically what I want to ask you guys is:
Is there a way to make a unit with windwalk to damage all units he moves very close through? (Only once per unit)

IT would be nice if you can give some examples how to detect that the WW unit moves near them

I have maid spell like this before, but it damages after some time. If you want, I can make it for you rly fast without dummy spells and clearly with triggers GUI.
 
Level 3
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Feb 23, 2010
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  • Events
    • Unit - A unit begins casting an ability
  • Conditions
    • Ability - Ability being cast Equal to (WindWalkSpell)
  • Actions
    • Set EnemyUG = Units owned by (BadGuys)
  • Events
    • Unit - A unit enters (Region centered at (Position of (YourWindwalker)) with size ( 120.00, 120.00))
  • Conditions
    • Boolean - Owner of (Triggering Unit) Equal to BadGuys
  • Actions
    • If Multiple conditions are true, then do multiple actions
    • Conditions
      • Boolean - Unit is in (EnemyUG)) Equal to True
    • Actions
      • Unit - Damage Triggering Unit for (SpellDamageAmount)
      • Unit - Remove (Triggering Unit) from EnemyUG
      • //OPTIONAL--------
      • Special Effect - Play (SpellEffect) on Triggering Unit
      • //-----------------
    • Else
      • Do Nothing
By adding the enemy units to a UDG variable, you can ensure that it will hit each enemy only once. When it hits the enemy, You simply remove it from the unit group, making it no longer a target.
 
Level 15
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Jareph, you are a genius!!
Ofc I can use pheonix fire with short range, and a damage over time 0.01 and duratation = to the wind walk.
10x, this was really helpful.

I will check out the attached map, though, 10x king_drift_alex

+rep to both

P.S:
Damn, why didn't I think of that :D
I tried different shit with hashtables and unit groups and arrays and stuff... :D
 
Level 9
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Oct 17, 2009
Messages
370
as what u say,
u let me feel u doing a skill similar to DotA's Neburian weaver's
BTNNerubianQueen.gif
shukuchi
BTNWeaverShukuchi.gif


that skill is based one wind walk,
and a very easy trigger like this:
  • Melee Initialization
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Wind Walk
    • Actions
      • Unit - Add Phoenix Fire to (Triggering unit)
      • Wait 4.00 seconds
      • Unit - Remove Phoenix Fire from (Triggering unit)
this is juz a concept, telling u phoenix fire is the damage source,
you have to make it into MUI, like adding timer or add unit in group.

just had to say this... but this is MPI... if you use (Triggering unit) that spell will be MPI and since you use (Triggering unit) this is MPI :D Theres no need for MUI in windwalk spells since you Cant use it when it is in effect
 
Level 11
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Oct 20, 2007
Messages
342
just had to say this... but this is MPI... if you use (Triggering unit) that spell will be MPI and since you use (Triggering unit) this is MPI :D Theres no need for MUI in windwalk spells since you Cant use it when it is in effect

yea, its true, this is not a prefect way to make this skill, but is the simplest way to meet the requirement if no need for MUI or MPI.

this is juz a concept what exactly make by DotA.
 
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