What is the best WC3 map you ever played?

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Lol im surprised people haven't commented on this thread, (i guess because most people here just make maps rather play em :p hehe) but ya i guess my favorite maps would be Peloponnesian War (played it over 200 times never lost yet) and LOTR Builder, both are RTS's really fun ones to me, but this is just my opinion... maps like these are rarely hosted on wc3 ne more mainly just dota and other hero based games are being hosted, but if you wanted to try these maps out give it a shot, I love them! :D hehe
 

Rui

Rui

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Battle for Middle Earth, version 2.5. Balanced and fun, nothing like its precursor versions. Back in those days, «old» BFME was the first map I played and, even though so many years have passed, the one I still like most of all.
 
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Terrania. I just wish it would be hosted more often on garena... It relies heavily on teamwork, plus has a save/load system for experience. The code is only 7-9 digits long, and it only loads your rank. It is kind of like Survival with better graphics and better... everything. The only bad thing in this map is that it is easy to ruin it for everyone if you are feeling evil. Still, a great map.
Website to dl? http://www.epicwar.com/maps/133803/
 
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This Wreckage.

The map has no bugs (that I encountered), cinematics are skipable, the game is not hard and it doesn't have that stupid "must hit ~20 times to kill one enemy thing" that like 80% of RPG maps here have. I've played maps ever since warcraft came out, not once have I uninstalled it and in all that time I didn't find one map that would rival it (I don't play AoS so don't shove Dota in). The terrain is also very good, the dark temple part was dark and spooky.
 
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Pardon my language...but you all have such crappy taste when it comes to W3 maps... My personal favorite is (and probably will be for time to come) Gaia's Retaliation by Zwebelchen. A masterpiece...beautiful terrain, atmospheric environment, well thought plot and story-line...amazing, yet...the creator of the map suddenly lost interest in continuing it stating, and I quote :
I feel like there's nothing left to do for Gaia, it is complete.
..."complete" ...meh...
 
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Hero Wars, Mafia Wars, Footmen vs Grunts was among the best I've played.
DotA is nowhere fun for me, heck i think its a crappy map filled with nothing but recipes', but there was one edition/version of it that i forgot, it was actually fun...

Guess i just like those easy n fast tactic games :p
 
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Oh oh year ago i stumled upon the map called "Missile Command".
This is very basic map in terms of modding.
So there are two spaceships, surrounded by two layers of energy fields.You must break the layers with rockets that are spawned from buildings you build, then destroy all insiders of ship with splat once fields are down.Basically.
But in advance, there are so many strategies.There are fields boosters, rockets with infection that turn people into zerglings, anti-rocket lazors, small energy fields and many more.
Plus you got to rely on team greatly.
I had so much fun with this map.
Also anyone remember the map from WC2 called "If you can win this you are warcraft god?".I tried this one.Almost got it.
 
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The map I play the most is by far Worldcup of Warcraft. Although it's not always the longest game I usually do multiples in a row and the total duration exceeds every other map.
However, the map itself is simple. Controls, balance and dynamics make it well playable. But a main point is that there is an active community I can play this with unlike most infamous maps where this is not granted.

Then there are other sportive maps like Elimination Tournament, Warlock, Battle Isle, Pudge Wars, Stand or Fall, sometimes Santa Snowball Fight 2007 or 100 Rounds.

For more epic maps I have Obsidian Depths, Arrival of Corruption (it's merely a demo though), AoS Sunken Ruins, Hokage Ninja, Fall of the Horde, Terpentin, Crimson Coast, Rise of Winterchill.

I do not refuse TDs or hero defenses in general but the popular ones could not really convince me, nor could I find something better. Same applies to tag and escape maps.

A game of Footmen Frenzy 4.2 can make fun but does not have to. Still, I found it imbalanced and cheap, the gameplay not matured, that's why I created my own version of Footmen Wars but that also has its own problems.

My favorite thing to do is - maybe because it's rare to see in public - testing maps with the author.
 
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I bet you've never even played DotA. Hating Dota is like hating Strawberry Icecream

May i ask the reason you dont like Dota? :vw_wtf:

Dota should be renamed into Stunota, for the sake of all actions taken there.

Because he is ignorant and doesn't realize that DotA is easily the greatest map created.

Is it? How can you explain that I find it worst?

Vampirism Zero VZP. Macro + Buildings + Skills + Items. Requires lot more skill than Dota and Melee together.
 
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It's well because your macro is equal to zero. You're a simple left clicker, so stunota is good for you.

If all you do is left-click in DotA, then you can't succeed at all...

Killing creeps requires a right-click or pressing a hotkey (A).
Denying creeps requires a pressing a hotkey (A) plus left-click
Casting spells requires a hotkey + a left-click

The only thing you can do is buy items with gold that you don't get it. And btw, way to simplify an entire game down to nothing. I can make a smurf acount on any server and win all my matches with just left-clicks in Ladder if I wanted to, but once I got into a decent matchup, it wouldn't work anymore.

Just because you suck and the people who you play suck doesn't mean that's the only way to play the game.

It's like people who only think there is one way to play each hero...in any game...
 
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Killing creeps requires a right-click or pressing a hotkey (A).
Denying creeps requires a pressing a hotkey (A) plus left-click
Casting spells requires a hotkey + a left-click

  1. Builder on Macro 1 allows to use flash step in emergency (not only one silly unit to play with)
  2. Building with ba, not shifting to build lot faster
  3. Sprite on Macro 2 allows to reveal incoming Vampire with hotkey d (you don't need to set up teams in stunota, you control only one silly unit)
  4. Buying relevant items fitting enemy equipment, not some silly core items for each class likes stunota does
  5. Building on a proper way without mess to upcome with 100% space usage (not decreasing skill with having left clicking match)
  6. Take immediate actions in both gold and slayer arena lot different than just casting one ability stunning for 2 seconds
  7. Zero tower on macro with mysterious herbs to destroy Vampire potion combo (blood potion + potion of damage = pwned - unless potion is destroyed)
  8. Constant battlefield in either slayer arena, gold arena or on base defence (not getting stuned, killed and wait to... get stunned and killed again...)

Stunota is:
Pick hero,
Buy item,
Stun enemy,
Kill enemy,
Buy another item,
Get stunned,
Get killed,
Restart the process.

Stunota downgrades skill. I've never seen anyone playing VZP even decent after spending time on stunota. Critical thinking and macro disappears.
 
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Your opinion of DotA is completely distorted.

The reason you get "raped so hard" over and over again in "Stunota" is because you buy the WRONG items.

Like I said, only a newb will pick the same items every game. You HAVE to account for what your opponents do. And if VZP takes so much skill, why isn't it competed in at WCG? Oh, right, because DotA takes more.

Not to mention you completely over-look the fact that you are bad at DotA. You can't compare competitive meta-games unless you are good at both games.
 
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gaia's retaliatation is one of the bettest map =P, a hard work

I'm making a map epic: the dungeon of Kil'jaeden v1.2
here previously...
 
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No, WCG presents easily built things. Notice you don't have a hard stuff overthere, but only death matches. Counter Strike is easily built, game where you shoot people in the face and they are still alive because they've had a helmet. There's a plently of lot better games which aren't played there, because they aren't a deathmatch. Stunota is just the same, all you do is stunning, immobilizing and slowing enemies. People like easy games with easy rules without too hard impact in there, plus a fact, that game is designed for 10v2 (8v2 according to calculations on tournament games) as yes, VZP does run tournaments but only clan internal. People who were found skilled enough to take extra training are now on the top of the ladder. VZP invites people who are already skilled, not taking anyone off the street. Plus no, what I am saying regarding items in Stunota. Fact is, you buy items for your hero, I've said completely nothing about same items for each hero. I was only saying, that your own items are rarely related to the gear your enemy is carrying, as easy, balance would be equal to -10 as it's quite close to 0 now.
 
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No, WCG presents easily built things. Notice you don't have a hard stuff overthere, but only death matches. Counter Strike is easily built, game where you shoot people in the face and they are still alive because they've had a helmet. There's a plently of lot better games which aren't played there, because they aren't a deathmatch. Stunota is just the same, all you do is stunning, immobilizing and slowing enemies. People like easy games with easy rules without too hard impact in there, plus a fact, that game is designed for 10v2 (8v2 according to calculations on tournament games) as yes, VZP does run tournaments but only clan internal. People who were found skilled enough to take extra training are now on the top of the ladder. VZP invites people who are already skilled, not taking anyone off the street. Plus no, what I am saying regarding items in Stunota. Fact is, you buy items for your hero, I've said completely nothing about same items for each hero. I was only saying, that your own items are rarely related to the gear your enemy is carrying, as easy, balance would be equal to -10 as it's quite close to 0 now.

You completely neglect everything I mention and fail to bring anything new to the conversation.

I'm not even going to address the "simplicity" of the games, because you have 0 understanding of DotA. I myself have played Vamp and the overall concept isn't that difficult to grasp. You build, tech, hide from a vampire, eventually hope to kill him, try not to feed him.

I can sum up your game in a nutshell just as easy as you can sum up DotA.

As for you saying items are only relevant to your hero...no they aren't. And if they are, you will pay dearly for it.

Take for example if you're fighting Mortred or any hero that buys a Butterfly, it would be wise to invest in a Monkey King Bar, or 30% of your attacks will inevitably miss...

Like seriously, you have no knowledge of DotA, why do you continue to say it's such a bad game? In a lot of games I get "wow your a newb" because I'll build a Sheep Stick on a hero that shouldn't buy it just so I can hex an opponent because they're raping us. Because I do that, my team ALWAYS wins. I don't buy a Sheep Stick because I want +int and +mana regen on Dwarven Sniper. I buy it so I can counter the other time.

FUCK, you can't even spell it's name.
 
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I myself have played Vamp and the overall concept isn't that difficult to grasp. You build, tech, hide from a vampire, eventually hope to kill him, try not to feed him.

Try VZP, it owns all other Vampirism out there.

Anyway, I used to play stunota some time ago, I stopped when it was clearly going imba, look at Tiny, he's basicly getting two nukes + dagon. Any chances?
That is why I play Vampirism, if I am to face something that can own me with 2-3 hits (tiny does) then I shall play Vampirism VZP. Again, VZP isn't only about building, you don't have harvesters here, you build a lumber base, and to get gold you don't just wait for some silly gold bonus, you must destroy gold deposit, to destroy it, you must make a slayer, and those are constantly being hunt by Vampires, that is a constant battle, if not your slayer, then often your base, that is a challenging mix. Not everyone can build properly and count distance properly, could you build a tower with 500 range to always attack vamp? We can, cos we can count the distances properly...
 
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Besides Lore RTS Games inside Warcraft III, I actually love the game Space Command a lot. I find it really detailed to the minimum detail and has many features, pity it isn't hosted much, I hope to change that someday:)
 
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Besides Lore RTS Games inside Warcraft III, I actually love the game Space Command a lot. I find it really detailed to the minimum detail and has many features, pity it isn't hosted much, I hope to change that someday:)

Space Command :) Only thing I'd love to see implemented to what it currently is, is a co-op battle, like you and your ally owning someone else ;):thumbs_up:
 
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