Wc3 Reforged - custom map crash

Level 18
Joined
May 11, 2012
Messages
2,108
Does or has anyone experienced his or her map crashing upon loading the map while being hosted online? Not single player. The single player mode causes no crash, but if I try to play as local area network, shit just craps out.

Wc3 reforged.

Thanks mates
 
Level 34
Joined
May 14, 2021
Messages
1,593
This was one of the bug that Blizzard introduced in Reforged 2.0, iirc. Certain custom maps always tend to bug when it comes to LAN/online play.

Also, I think you should ask on the actual forum, not somewhere else like this one where you might not get the attention you need.
 
Level 34
Joined
May 14, 2021
Messages
1,593
Yeah, I wasnt sure where to out this, can moderators please move the thread to correct section , and I will bump :)
You should post any kind of questions related to the in-game problem here:

Thanks for response though, you know how can the issue be resolved?
I think you'll have to wait until Blizzard pushes a new update for the hotfix, which might never happen soon (or, for the case of the map you are playing, the original creator of the custom map).
 
Level 18
Joined
May 11, 2012
Messages
2,108
You should post any kind of questions related to the in-game problem here:


I think you'll have to wait until Blizzard pushes a new update for the hotfix, which might never happen soon (or, for the case of the map you are playing, the original creator of the custom map).
I would be the creator, and I want to dive back in and check what's going on, what specific is going on if anything during local initialization, but maybe I can gather some pointers before diving blank into it...hence why I asked if you have any insight what could cause crashing, or someone else who's a map builder that experienced the same.
 
Level 3
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Sep 20, 2024
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15
Game is VERY sensitive to memory leaks since blizzard released 2.0. Before patch 2.0 I didn't need to fix any memory leaks, nobody ever crashed on my maps. But since patch 2.0 about 20 percent of players always crashed on my maps which happen either during start, intro cutscene or during boss fights.

-I fixed it by making variables for all points, unit groups and destroying them and destroying player group (forces) also.
-I also optimized my maps by removing all unnecessary triggers and actions and merging triggers.
-Deleted unnecessary custom units and doodads. Edit the existing units already in the object editor instead of creating new custom unit in the object editor.
-I then also made sure to remove dead units from unit groups when they die and get rid of unnecessary unit groups.
-I also removed unnused custom files such as models/portraits etc.
-Set abilities, units etc to default in object editor and in game constants as much as possible to prevent those pink marks on text.
-And finally I make sure NOT to load anything at map initialization unless it's absolutely necessary, I moved tons of actions to load after intro cutscene instead of at map initialization.

Now nobody crashes on my map, however when you exit Wc3 an error message pops up as it sort of crashes when you close wc3 since there is still some memory issue with the game.
 
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