Oh you are tying to make a map with terrain that came from a random map generator.
Biggest maps in WC3 are 480*480 tiles. The smallest unit of modifiable terrain is a mesh vertex, of which there are x+1 * y+1 of them or 481*481 for the biggest map. The X and Y spacing between vertices in the terrain mesh is 128 in game units, meaning that any feature smaller than 128 in game units cannot be represented by terrain.
Both terrain and water are meshes with the same deformable height range.