This map is seriously impressive! I’m loving it—it's super well-designed! The concept is pretty straightforward, but you nailed the execution. The whole RPG/defense vibe is awesome; I love how you can pick different factions, each with their own heroes and units, plus some cool spells. Yeah, some units feel a bit basic and recall the melee War3 stuff, but it all just works.
- The extra difficulty levels are great, though those harder modes are no joke! Out of every bonus that 50% life steal for enemies is by far the hardest, might need to be nerfed a bit in my eyes, since all the other bonuses are just super weak in comparison.
- I dig the mix of melee gameplay with the defense elements and those incoming attack waves.
- I went through each hero in random order just for fun—picked Sally first because...reasons...

I started on normal with her, then moved to Varian on hard, and kept it going. All the heroes are fun to play, really enjoyed them.
- I thought the higher difficulty levels would offer more of a challenge, but it seems like all they do is give the enemies extra bonuses, maxing out at four. I like the idea, but it still feels a little lacking.
- For the races, I think Stormwind with Varian or Sisterhood of Elune with Tyrande is the best. The extra move speed is a game-changer, and their units just feel better to use. I was a fan of the Scarlet Crusade too, but their normal troops are just alright while the casters? Not so much. And those air units? What happened there? They deal less damage than a priest! Sure, they hit fast, but that’s pointless if they can't pack a punch.
A tip for War3: a unit with high damage and a slow attack is always better than a low-damage, fast hitter. So, yeah, maybe give those Gryphons Lancers a bit of a buff — 4 to 10 magic damage? Come on, that’s a joke!
- The new horde race feels pretty similar to the original, but honestly, switching from bloodlust to whatever spell the shaman has now isn’t great. I do like the totem placement gimmick, but it should be clearer that they start costing resources after a while so people don’t go overboard spamming them, I was wondering what happened to all my lumber until I got a notification saying I didn't have enough to put down another totem, haha.
~~~Overall, I have a few suggestions and critiques for the gameplay:
- The game ends too suddenly. After taking out the last caravan horse in the 5th wave, it’s over. It would be great to finish off the whole wave or face a boss instead of that abrupt end.
- Five waves just seem short. More waves would definitely be better.
- It would be awesome to add side quests to the map, like taking out mini-bosses, capturing enemy bases, or rescuing villagers from rogue monsters. That would really fill things out.
- While the wave structure with enemy heroes is cool, it could use some boss elements. Throw in mini-bosses and stronger enemies every now and then for variety, maybe with different colors or auras, and have them drop items and tomes.
- If you add side quests, a cooldown timer after each wave would be handy so players know how long they have to explore and do those quests—maybe two minutes would do the trick.
- Speaking of side quests, that lone rifleman in the middle could be the quest giver. He doesn’t really do much now with just that snipe spell, so if he had recipes or other interactions, it would make him worth paying attention to.
As for some other extra negatives and bugs:
- The pushback ability from Sally's crossbowmen can push back buildings, which is bad.
- The AI feels a bit off; it sometimes over-micros, especially heroes using spells—they interrupt themselves right after casting.
- Uther and his Silver Hand paladins are definitely weaker compared to the other races. They’re super slow and have no anti-air options since their riflemen can’t hit air units at all.
- I had a blast with Tyrande Whisperwind and the Sisterhood of Elune, but there’s this annoying sound whenever she moves, kinda like when heroes buy tomes at shops, and it just keeps going, check the video with her.
- The main attack army heads for the player's base and has a rallying point near the center, but after that, they just kind of hang around instead of attacking the rest of the base. It would be way better if they actually went after all the buildings instead of patrolling in the center.
- Then there are those hungry frost wyrms with their devour ability, once they eat a unit, that unit just gets stuck in their belly permanently, which is kinda weird, the unit should be taking dmg, but it doesn't.
- And for the undead race, the whole soul bonus thing can get pretty confusing. It took me a few games to figure out what the deal was with those souls. I thought you only needed one soul to upgrade a unit, but turns out you need at least 20 to 60 just for one! Yeah, it says that in the unit tooltip, but I totally missed it while playing.
- Soul harvesting feels too slow too. You have to kill a ton of units just to grab a few souls for some upgrades, and honestly, the upgrades don’t seem worth it. For example, the poison/green wyrm doesn’t even hit air units, while the hungry/red wyrm at least gets a bit of lifesteal. The Scourge army has promise with those upgrades, but it really needs some tweaks. Enemies should drop more souls or reduce the upgrade costs because, right now, the base units are just better. Plus, Arthas missing his unholy aura is a real bummer. What's up with that passive for gathering souls faster? It’s lame. You should just swap it out for an improved version of unholy aura or add it on top of that soul-gathering passive—two birds, one stone!
- Lastly, the cloak of shadow bonus for enemies feels a bit OP since there's just one shop selling sentry wards, and they have a long cooldown.
In the last game, I got a little lost with the invisibility thing for enemy units especially the horses, since I had no clue about the sentry in the shop, lol.
Honestly, I'm a big fan of the map! It definitely needs a little polishing here and there, but it has so much potential. To me, it's like a love letter to all War3 fans and even some WoW fans. I can't wait to see what new stuff you’ll bring out in future versions. Keep up the awesome work!
My rating for this map is an
𝓢 Tier (Masterpiece) with
95 out of
100 points!