I need to make sure if this code is safe to play among many players, and I'm a bit confused because I've read different versions regarding triggering units and waits. Is the variable that holds the Triggering unit local to each trigger execution/instance? Meaning, if many triggers are executed simultaneously, will each one remember its Triggering unit? In other words, is this code safe in a multiplayer context?
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
((Triggering unit) is A Hero) Equal to True
-
-
Actions
-
Wait 6.00 seconds
-
Game - Display to (All players) the text: (((Name of (Triggering unit)) + ( the + (Proper name of (Triggering unit)))) + has fallen.)
-