Update on the ship's wheel: for some reason, sometimes it disappears and sometimes it will reappear inside/near the ship's mast (might be caused by boarding actions since it ends up surrounded by the crew). And there appears to be three separate wheel units for small/large/flag ships?
There should be a sound effect for the Epic treasure room when the gate opens. And maybe a timer for how long you need to dodge the traps.
The French cave pirate leaders tend to spawn outside their room (or maybe they get respawned where they died).
When exiting the Epic treasure crypt, some arrows might end up teleported outside as well.
When going after the ships for the epic and legendary treasures, I got a whole bunch of maps dumped on me at once (with accompanying "I need to go to the governor" messages or "I already have this one") after taking out the ship.
It's possible for the 6th tomb to spawn too close to the water's edge, so when leaving the captain is stuck with no way up. Had to kill myself to get back.
... Managed to trigger a Kraken fight
during a Megalodon fight. What are the odds of that?
- Maybe have a minor reward from the fisherman for killing one of those.
- Megalodon often has sunken ship parts attached when attacking, is that deliberate?
- More of a game engine bug: If the center of the water walls isn't in the camera's field of vision, the walls aren't visible.
Can you make all quest ships boardable? The tutorial pirate ship, the Chinese warships, galleys from letters of marque, etc.
Had a weird one: went to the island with the 7th tomb for the first time in the game, the cave flag was up, but the cave was empty.
I've noticed enemy ship types change over the course of the game, is that tied to captain level or the current "equipped" ship?
Ship past level 30 still shows an available hero point in the main menu (the actual hero ability menu correctly shows none).
Might be a problem with ship stats: I got the foundry 36-pounder gun upgrade, and I can't buy it because supposedly I already have it, but according to the ship report I have 8-pounders. After I bought the upgraded guns in sequence, it seems to apply the correct guns. Possibly caused by changing ships.
Bringing a scientist to a plantation causes a major lag spike every time.
Quests with a cap should show how far you are from the cap every time you finish one the way the assassination quest does.
Nothing happens when you get a nation's influence to 100%? Ungrateful bastards, they deserve to have their fortress attacked by pirates!
When entering or leaving dungeons/buildings/ships, the camera is sometimes tilted very slightly to the side.
Quest tooltip still mentions the pink ping for the Zheng He quest after it's completed (it doesn't get pinged).
Scientists shouldn't get included in boarding actions.
Does going up in rank change anything? I see the abilities do work as long as you have the hat in inventory.
Where do I buy the Black Pearl after sinking it (boarding didn't work this time)?
NH pirates should stop attacking the King and attack national ships once there's a King.
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- Stat item prices should decrease slightly for every shipment brought in (yes I know it's for balance, but selling 300+ pounds of cargo and still being unable to buy one (1) corresponding stat item gets frustrating).
- Maybe have higher-level missions unlocked by reward tiers that increase influence by more than 3%.
- Given that most high-end battles end long before you run out of mana, can Intelligence have another effect like decreasing spell cooldown or increasing their effect?
- Maroon / plantation-exclusive player spells.
- More ship camera controls, especially with endgame ships where sails reach to the top of the screen.