Star Wars: Empire Vehicle 2M Hover Tank

This bundle is marked as high quality. It exceeds standards and is highly desirable.
This is a model ripped from the discontinued game Star Wars: Commander
I edited the texture (just for team color), the FX, and the animations.

Recommended projectile launch art attribute for the editor :
Attack One :
  • X: 0
  • Y: 85
  • Z: 100
Recommended Combat Animation Damage Point: 0.040

I'd like to credit @twilac for updating @Fingolfin blender plugin, especially for adding action animation export to mdx, wouldn't have made this model without this.
Plugin link : https://github.com/tw1lac/mdl-exporter/tree/3.4

Thanks to @OVOgenez for his suggestion here: https://www.hiveworkshop.com/thread...rom-being-played-on-certain-animation.354299/
Previews
Contents

2M Hover Tank Icon (Icon)

Star Wars: Empire Vehicle 2M Hover Tank (Model)

Reviews
Navy
Everything is great about this model. Set as Approved - High Quality. Those who get this model should make sure they do the settings as instructed in description!

Navy

Ported Models Reviewer
Level 42
Joined
Sep 19, 2010
Messages
890
Hello! I've downloaded and tested your model and I can offer my review:

The model works and performs well ingame. Great port, hope to see more!

The attack animation seems off, first executes the animation and later launches projectile, they are not synchronized.

I will set this as Useful/simple - If you fix the Attack Animation issue, I will increase the rating
 
Hello,

The attack animation seems off, first executes the animation and later launches projectile, they are not synchronized.

That isn't an issue with the model but with the unit definition Combat - Attack 1/2 - Animation Damage Point attribute, the value corresponds to a offset in seconds I believe. A value of 0.5 will make the projectile appear 0.5 seconds after the beginning of the attack animation.

In the description, I specified :
Recommended Combat Animation Damage Point: 0.040

See the linked map file for a demonstration.
 

Attachments

  • empireVechiles.w3m
    1.7 MB · Views: 5

Navy

Ported Models Reviewer
Level 42
Joined
Sep 19, 2010
Messages
890
Hello,



That isn't an issue with the model but with the unit definition Combat - Attack 1/2 - Animation Damage Point attribute, the value corresponds to a offset in seconds I believe. A value of 0.5 will make the projectile appear 0.5 seconds after the beginning of the attack animation.

In the description, I specified :


See the linked map file for a demonstration.
the map keeps crashing, maybe there's some reforged custom model in there?

But I tested everything in a new map, my bad, I just started encountering this, never seen before.

Your work is amazing, I love it and please don't stop.
 
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