Soulless

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Soulless from Myth the Fallen Lords.

"Soulless are floating waist-less skeletons covered in a cloud of dark vapor. Also known as 'Hollow Men' in the West, the Soulless were created from dark magic with the stolen souls of fallen enemies. They carry a quiver of barbed javelin on their backs, and they can hover swiftly across almost any difficult terrain and hazards where most creatures can't surpass."

This is my interpretation of the Soulless, a skeleton that throws javelins, hover over the ground and can cross water and some inaccessible terrain.

About the creation: The idea was mine, but as I'm a newbie, I went looking for professional help to help me create the model. The @Darnish89 helped me with the whole process, I said what I wanted, and he adjusted it, he was a really good person and a great modeler! I recommend!
:)

*
Update, as requested for approved the model now has TC/deathsound. I think Herod agree with me when I'll add two versions. One with TC and one neutral, that way people will be able to use it as a neutral creep/boss or as a playable unit/hero.
Greetings Darnish89
Previews
Contents

Soulless Icon (Icon)

Soulless Neutral (Model)

Soulless Team Color (Model)

Reviews
ILH
ILH
It needs a death sound, which is lacking because your event objects have zero keyframes. It also needs visible team-color parts.
knowledge on how to reverse the model from Reforged to Classic.
If we open the file in Retera Model Studio and click Scripts > Assign FormatVersion 800 or go to Model tab and click Header and change where it says FormatVersion to say 800, then Retera Model Studio will see the version number in the header and automatically format the model in Frozen Throne format instead of Reforged Classic format when saving. If you don't do this, all Reforged Classic models are in a Reforged Classic format that isn't Frozen Throne format and won't open on Frozen Throne -- even the models like 2002 Human Footman, or 2002 Undead Skeleton that look identical to their Frozen Throne counterparts.

I can't change the game -- I'm not in charge of that -- but I try to make it easy to convert between the formats.
 
Level 13
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Oct 28, 2019
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If we open the file in Retera Model Studio and click Scripts > Assign FormatVersion 800 or go to Model tab and click Header and change where it says FormatVersion to say 800, then Retera Model Studio will see the version number in the header and automatically format the model in Frozen Throne format instead of Reforged Classic format when saving. If you don't do this, all Reforged Classic models are in a Reforged Classic format that isn't Frozen Throne format and won't open on Frozen Throne -- even the models like 2002 Human Footman, or 2002 Undead Skeleton that look identical to their Frozen Throne counterparts.

I can't change the game -- I'm not in charge of that -- but I try to make it easy to convert between the formats.
OK, thank you, I´ve changed to 800 now can be read in TFT
 
Hey guys. I'm the guy that been helping, I'll did another fix today. Baked portrait into main file and changed walk/walk defence to floating style.

Guess Herod will update the file when he sees it.

Hope it falls in your taste. If you want something changed just @ me Darnish89. Or send a direct mail.
Can also be contacted at discord Darnish#2154
 
Level 16
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Dec 29, 2008
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1,364
I vthink it would look better with reversed gravity on particle emitter, a smoke like cloud running down would give it a nice feel.
 
I like this model but I have an issue with the mist still being there when the souless die. Maybe make that only bones stay, not the little fumes at the cadaver spot.
really? this was the first thing I changed when I started helping Herod witht he model. Maybe he changed it back. Will take a look at it again
I do agree. it was set to burn out shorly after he hit ground.

Ps.... are you talking about how it looks in 3D view here? Or ingame after you download?
 
Level 6
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May 13, 2019
Messages
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really? this was the first thing I changed when I started helping Herod witht he model. Maybe he changed it back. Will take a look at it again
I do agree. it was set to burn out shorly after he hit ground.

Ps.... are you talking about how it looks in 3D view here? Or ingame after you download?

You can check on sanity directly, on decay the animation is there until the end.
 
You can check on sanity directly, on decay the animation is there until the end.
Nah you can't always trust sanity with this kind of thing BUT this time you are correct. I can see he changed color of the flame and guess he made a mistake while doing so. I will see it fixed. He will post it when he sees it next time
 
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I'll request aid. Checked sound ingame and it works, even changed it. Then I noticed that the model just vanish right after death anim. Didn't see this in old version but been a while since I checked everything ingame. I can't get it work as it once did, what ever I do it just vanish. Anyone that can tell me why and what to do?
 
It needs a death sound, which is lacking because your event objects have zero keyframes. It also needs visible team-color parts.
It's done. Will await to see if more need to be done.
Greetings Darnish89 aka John

Just want to say Happy New Year to all of Herod's followers. I hope the year started of good for you all.
 
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