[Trigger] Slash/Slam/Kick Spell Request.

Level 37
Joined
Aug 6, 2015
Messages
785
Hi everyone,

I'm looking for help to create a few custom spells for my map. I primarily work with GUI, so I’d prefer to have the spells in GUI format for easy modification. However, if necessary, I’m okay with the system being in Jass, as long as I can adjust the settings via GUI. My map already includes a unit indexer and a Damage Engine.

Here are the spells I need:
Spell 1: Ground Slam
The hero slams the ground, dealing damage to nearby enemies, slowing them down, and kicking them back via a trajectory (the push effect should lift them into the air and push them backward).
Slam.png

Spell 2: Cone Slash
The hero slashes in a cone-shaped area in front of him, dealing damage, pushing back enemies, and slowing them.
Slash.png
Spell 3: Single Target Kick
The hero targets a nearby enemy, dealing damage, and kicking the target into the air and backward.
SingleTargetHit.png
I would greatly appreciate anyone willing to help in creating these spells for me.

Some remarks
  • The Spells shouldn't kick the units above cliffs.
  • The Spells are needed in MUI.
  • The Spell must support up to 24 players (since the map is on reforged patch)
  • The Variables should be marked with a SKS in front of them (example KSP_Unit) - to avoid any compatibility issues.

All credits will be given for any help provided =)
 

Rheiko

Spell Reviewer
Level 26
Joined
Aug 27, 2013
Messages
4,208
I'm guessing Cone Splash is an Instant Ability just like Ground Slam? And Single Target Kick is a Single Target Ability, just as the name suggests?
Since your map already includes unit indexer and damage engine (I assume it's bribe's), I'm planning to use GUI Knockback 2.5D v4.2.5.0 for your request
as it is easy to implement, compatible with the systems you've already installed, very easy to configure, and most importantly, can do the job well.
 
Level 37
Joined
Aug 6, 2015
Messages
785
I'm guessing Cone Splash is an Instant Ability just like Ground Slam? And Single Target Kick is a Single Target Ability, just as the name suggests?
Since your map already includes unit indexer and damage engine (I assume it's bribe's), I'm planning to use GUI Knockback 2.5D v4.2.5.0 for your request
as it is easy to implement, compatible with the systems you've already installed, very easy to configure, and most importantly, can do the job well.
Yes, you are correct regarding how spells work. (The damage engine is from bribe - latest version, and the indexer too)
Also, the GUI Knockback 2.5D v4.2.5.0 (supports only up to 16 players because of the old indexer in it)
 
Last edited:

Rheiko

Spell Reviewer
Level 26
Joined
Aug 27, 2013
Messages
4,208
Hello, @Aldeia
I have finished your request. I used the latest version of Bribe's Unit Indexer and Knockback 2.5D altogether and I believe it works just fine. If you find any bugs, feel free to contact me or ask help around the hive.

Just make sure to copy the triggers from Knockback 2D folder and Aldeia's Request folder to your map.

Edit: I forgot to mention, you should probably copy the dummy unit and abilities from object editor as well. So you can get the right setting I prepared for them. You can configure them up to your liking from there.
 

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Last edited:
Level 37
Joined
Aug 6, 2015
Messages
785
Hello, @Aldeia
I have finished your request. I used the latest version of Bribe's Unit Indexer and Knockback 2.5D altogether and I believe it works just fine. If you find any bugs, feel free to contact me or ask help around the hive.

Just make sure to copy the triggers from Knockback 2D folder and Aldeia's Request folder to your map.
Thank you, sir. Your help is much appreciated.
IF you need any help with icons in the future, let me know, I'll repay the favor.
 
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