Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
yeah but its not really what i want i want that my hero gives a unit a buff which absorbs a amount of damage i dont want to have a barrel which absorbs damage :/ i allready looked with search but all i find are threads where people also want those spells but no one really answers :/
Something like this ?
The shield is created for 5 seconds
In this 5 seconds, it can only last for 300 damage taken, before it exploded
There are 2 ways of this shield can be manipulated
1. Maximum Damage Absorbed has limit (in my test map, it is 300 damage)
2. No Maximum Damage Absorbed, will explode/active upon Duration (Time) (not included in this test map)
Whichever you want it, I can re-trigger the test map
But first, try it
yeah i want it like that a unit gets a shield which lasts for 8 seconds and absorbs 300 damage the shield is destroyed when 300 damage is dealt or the 8 seconds are over
so basicly what you ment but not with the explosion
i would be very thankfull if you could trigger this for me
I guess then that requires the hero to cast a dummy spell that applies a dummy buff(for the sheild art), then make a trigger that makes it so any damage the unit with that buff receives is healed for that damage.You can use variable to check if the damage has reached the limit(when it does, you can create a dummy unit that will "dispel" the sheild and stop the trigger that is absorbing the damage.)
Simple, change its base spell to something else
In my test map, I used Roar as my base spell, you know Roar has Instant-target type spell
What you need if Unit-target type spell such as Chain Lightning, Storm Bolt, Banish, etc
Just change its base spell, simple as that
Advantage of Channel
Can avoid the overlapping of abilities in one unit
Disadvantage of Channel
Doesn't have self-benefit of the ability itself, because it is just plain dummy spell, used to trigger a in the Trigger Editor
It depends on the situation whether to use it
Example:
If you want to cast Chain Lightning, simply Chain Lightning, why would you go into trouble making a Channel-based ability and then you have to trigger in the Trigger Editor, which includes a new custom dummy created and new custom ability created for the dummy ?
It's simply waste of time
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.