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- Dec 15, 2021
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- 337
Rise of the Lich King Reanimated
Well I decided to make a bit of necromancy on my ~15 years old work.
What is Rise of the lich king ?
(c'n'p from map description)
The old campaign was 8 playable maps with different playstyles (micro, macro, holdout, a bit of stealth, side quests etc.) and different playable factions + 5 cutscene mapsAn alternate story following the Frozen throne campaign. WOW and the Rexxar story never happened and the Lich King is not content to just sit on his cold chair for years. Play as blood elves, nagas, humans and undead.
What's new in this remake ?
- actual english !
Looking back at what I wrote makes me cringe but nowadays I'm pretty confident I'm as good as a native speaker at written english... spoken is another matter though - completely new ending that hopefully doesn't suck !
I know the old ending was pretty lame... It seemed a good idea at the time I guess ^^ - 2 completely new maps and all others greatly altered/expanded upon
- a buttload of custom ressources (300+ imported files right now and more to come)
mostly from this site + musics and a couple of sounds - at least one new player-controlled unit for each map + expanded naga tech-tree + new human and dwarven units + a few new spells
details : 3 nagas, 4 bloodelves, 4 undeads, 4 dwarves, 6 humans - Maps with different tilsets : from the ice of Northrend to the jungles and city of Theramore, but also the ruins of Lordaeron, mountains of Khaz Modan and desert of Barrens
some maps are partly reused when it makes sense, but with a VERY different context - a couple of boss battles
with both normal hero abilities + scripted phases - new improved dialogues : more character focus, less exposition
also a more consistant tone since I got rid of all cheesy/too cliche lines - greatly improved terraining/cutscenes
my goal is to reach the level of Med. MapGuy (with less custom models) - way more polish overall
The old campaign was my 2nd ever warcraft project after all... - Easter egg hunt
1 on each playable map
Difficulty : should be between Blizzard normal and hard overall
Patch version : made and tested with 1.27 , no idea how it should also work on later patches
Release :
The plan is to put here increasingly complete demo versions with all currently remade maps for testing until all new versions of the maps are done, starting with prologue + map1 in the coming days. Then prologue +map1 +map2 etc.
Screenshots
Video
Changelog
Credits
Known bugs/limitations
Maporino 2022 showcase of the 2nd map by Jayborino :
[2021-12-18] 1st map release
[2022-01-18] 2nd map release
[2022-02-26] 3rd map release
[2022-03-31] 4th map release
[2022-04-12] 5th map release
[2022-04-22] 6th map release
[2022-05-13] 7th map release
[2022-05-29] 8th map release
[2022-06-09] 9th map release
[2022-06-21] 10th and last map release
First thanks to CosmicBard for the constructive criticism on the ongoing project.
- undeads
-frostwyrm, lich king : FeelsGoodMan /portrait : Kwaliti
-sylvanas : Razorclaw_X
-Kel'thuzad : paladinjst, Seoki, xw1995327www
-nathrezim : FerSZ
-undead doomguard : Daenar7
-skeletal eredar : EvilYardGnome
-returned, returned archer, mummy, dark champion : 67chrome
-nerubian stinger : alfredx_sotn
-armored skeleton : Anvil, Direfury, Galadgod, HappyCockroach, Paultaker
-black corsair : WhiteDeath
-deathbarge : Explobomb
-skeleton death knight : Stefan.K
- dwarves
-dwarven miner : Villagerino
-dwarf warrior : Urkdrengi
-dwarf slayer : Urkdrengi , erwtenpeller
-dwarf HQ : from Heart of Storms
-altar of paragons : from Heart of Storms
-dwarven barracks : Tamplier
-dwarven colossus : from Heart of Storms
-dwarf runebreaker : Direfury
-dwarven catapult, hero thane : Tranquil
-magni : Murlocologist, Stefan.K
-dwarf enginner + turret : HerrDave
- night elves
-furion : YourArthas (from Warcraft Rebirth)
-flesh mountain giant : halo
- blood elves
-kael : Razorclaw_X
-buildings : Klayton
-lightreaver : Reflex / BTN : Alexen
-blood elf magistrate : Reflex / BTN : CRAZYRUSSIAN
-blood elf strider : General Frank / BTN : NFWar
-blood elf archer maiden : General Frank / BTN : LiOneSS
-blood elves UI : I3lackDeath
- humans
-jaina : Razorclaw_X
-town hall skin : kantarion
-admiral proudmoore, crossbowman, footman, royal guard of kul tiras, pegasus knight : Asssssvi
-hero wizard : Tranquil / BTN : Marcos DAB
-archmage on foot : Tranquil / BTN : Marcos DAB
-sorcerer : tillinghast
-dark paladin : Blue_Eagle / JesusHipster
- nagas
-vashj : YourArthas (from Warcraft Rebirth)
-reptilian scavenger : -Grendel / BTN : Marcos DAB
-tidal wyrm : Hermit, Lord_T, Zerox
-naga medusa : Tarrasque
-hatchery : Chucky
-tiered temple of tides : Retera
-sunken ruins UI : viiva
- doodads
-city building skin : ultra.x
-gilneas houses : CloudWolf
-dalaran buildings : Spinel
-cathedral : nForcer, eubz
-various doodads : Mr.Goblin
-ruins staircase icecrown skin : Oberon
-ruins staircase : A Void
-uther statue : GreyArchon
-crypt : HerrDave
-troll gate : Buster
-icicle : IX-ArTuR-XI
-sunken ruins tower : MatiS
-sapin : Nasrudin
-palm tree : Buster
-tree aschara1 : acapulco
-kiefer tree : Born²Modificate
-palmtreewall : Shardeth
-castleclock : Illidan(Evil)X
-ice tileset : SNART
-animated web : Lender
-woodwall : Mephestrial
-rope bridge : Teaspoon
-lava and poison doodads : Arak1da
-ironforge exterior gate & doodads : Tamplier
-dwarven statue : DarkChaplain
-mountain king statue : Cuore
- neutral
-elf villager woman : ???
-villager male : Tails96 + Gar'noGal
-villager woman : TwoVenomous
-reaver : killst4r
-toxic weed : -Grendel
-HD red dragon : FerSZ
-white tiger : Kuhneghetz
- effects
-hemorrage, smite : Vinz
-earth bladestorm : JetFangInferno
-breathoffiredamage – water : JetFangInferno
-lightning multiple, window rays : Tranquil
-nightelf/undead birth : s4nji
-chum pool : Kino
-sun&moon : Mc !
-crystal rain : bisnar13
-calm : Daelin
-tower caution ring : Dcrimson
-earth nova : Champara Bros
- icons
-arcane shield : Mc !
-deep wound, elektroSchock : -Berz-
-fire shield, mystic snake, burning venom viper, song of the siren : Darkfang
-helm of domination : PrinceYaser
-moon strike : Sun gate
-supreme magic : CRAZYRUSSIAN
-power of water : Praytic
-mana loss : D.ee
-dapowa2 : bigapple90
-firemagic, watermagic : HappyCockroach
-kel'thuzad, tichondrius, vashj : Zenonoth
-sylvanas : 67chrome
-jaina : Scias
-kael : Zephyrius2412
- music
-Baldur's gate 2 Throne of Bhaal – Inon Zur & Michael Hoenig
-Heroes of Might & Magic 2 - Paul Romero & Robert King
-Heroes of Might & Magic 5 - Paul Romero & Robert King
-Heroes of Might & Magic 6 - Paul Romero & Robert King, Cris Velasco & Sascha Dikiciyan
-Neverwinter nights 2 - Neil M. Goldberg & David G. Fraser
-Neverwinter nights 2 Mask of the Betrayer – Rik Schafer
-Neverwinter nights 2 Storm of Zehir - Paul Romero & Robert King, Cris Velasco & Sascha Dikiciyan
-Rome total war – Jeff Van Dyck
-Medieval total war 2 – Jeff Van Dyck
-Spellforce - Tilman Sillescu
-Sacred 2 - Tilman Sillescu
-Divinity 2 the Dragon Knight saga – Kirill Pokrovsky
-the Witcher – Adam Skorupa & Paweł Błaszczak
-civilization 5 – Geoff Knorr & Michael Curran
-Nier automata – Keiichi Okabe
-Jade empire – Jack Wall
-I made the cutscenes for 16/9 (I use the widescreen mode) so the framing may be wonky if you play in 4/3
-Reloading can change the custom music playlist (in sieges maps for example)
-some custom models lack buff attachements or have other small bugs
-in map3 the saving/loading/exiting can lag
-if you use the mana recharge ability with more than one Lightbringer, they all use it, like it worked in starcraft 1
June 21 2022
Last demo release : all maps except epilogue
June 26 2022
The final version has been released here
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