this one took me 3 days too so here is mein review
this picks up after jeopardy of horde events immediately no chill so Tichondrius Varimathras and Dalvengyr spawn in the middle of ashenvale apparently the forest still hot of the last events so the night elves are out on a demon killing spree mission 1 is very hard there is little to no healing besides Varimathras aura thank god its has the 20% effect instead of the old 15% after walking around dying and loading few times i saw a battle between some horde members and night elves ? did the horde leave some troops behind? i will focus on maximizing the aura levels while Tichondrius gets sleep level up cuz its important spell it will be very handy on mission 1 after some struggling i actually managed to kill all elves in the map and got some nice items took the boat and sailed would have liked more demons running around and fighting with the elves.
we are on...the broken isles? its here where arthas was sent? now its time to find the prince cuz for some reason the dreadlords dont know anything about the scourge or undead i walk around for a bit kill a level 10 hydra get some loot and find arthas....he is guarded by the naga being undead no food or water since i dont think the naga eat the food on the surface he tells us about the tomes needed to learn how to raise undead and Dalvengyr wants to kill him for some reason? we get the tomes and go back to kill arthas......he dies in 3 hits yeah the first death knight the bearer of frostmourne the fearsome fallen prince killed by a demon with long nails that gotta be the biggest disappointment in the story so far.
an hour later a storm hits the dreadlords boat now what a second here since dreadlords can travel through portals why dont they just use a portal and go straight to northrend? instead of taking a boat? isnt that easier! anyway the storm makes sailing tough and the naga are out for our blood so its time for fishing! we explore the islands and find dead orcs now i suppose these dead orcs are from the stormreaver clan how long they been dead? shouldn't their corpses be underground now? well we raise them and get a nice flesh golem very cool unit too bad we wont see it anymore we raze the naga towns by using our newly learnt necromantic magic and sail to northrend.
we are in northrend now and Tichondrius explain a bit of his plans he is to lead the invasion in case azgalor dies which the last did means Tichondrius is in charge now we are off to look for the cult of the damned reminds me of a mission i played before but i cant remember it

after killing some big spiders we come into the fine looking bodies of the cultists after all these years the dudes bodies are fine no signs of decay and 60 years ago? azgalor was working on making the scourge 60 years ago so when was the scourge made ? 10 years ago or more? and when rowan the wise events took place 5 years ago? i seem kinda lost here but anyway we find the cultists and resurrect them instead of them saying "oh im alive" "what happened?" "where am i" or any kind of that dialogue , nope they get straight to the point and now work for the dreadlords would liked them to say some more stuff about how they feel now or something like that according to the cultists the scourge is scattered and some of its equipment and troops are locked by the nerubians or simply dead , the nerubians are protecting these areas heavily making sure no way the scourge returns but we disagree with them so its time to tell them to wake up , time to die! i first get the necros who like the acolytes happen to not say a word about them living again what up with their bodies being so fine? as if they just died i guess their bodies freezed thats why it didnt decay , then i get the fiends who were just hiding , then the gargs and the wagons i didnt bother with taking out the nerubian base we gonna leave northrend anyway and let them tell the other nerubians the scourge has returned so they can be scared again
we are in kalimdor now and we need to find the shadow order hideout not all necros died when the LK died and the shadow order are just these necros that happen to be that but first we need to land on kalimdor proper here is the tough part i tried more than 10 times to get this to work these wind riders were so annoying to deal with but before landing you need to get some gold from the natives in 2 separate islands these will be very useful i got a bunch of necros and fiends on 2 ships and landed after some micro management and a lot of tryharding the orc scouts were destroyed and now we facing samuro and "orc veterans" this is going to be hard i know it will , orc vs undead match up is hard to pull out as undead first i needed to get rid of brown or "orc veterans" got an army of necros and wagons some statues and straight to brown base my overwhelming firepower and numbers destroyed the brutes just to get hit from the back by red who didnt attack my base but went to attack my army i killed them fast and cleaned up some north orc town with an army of ghouls who all died but me and the 2 other dreadlords the necromantic abilities are so useful yet become so limited would have been great if you could also improve them like normal abilities now only me and red are left so i needed everything i can and have to defeat them their base is huge i made 24 ghouls some 22 fiend 12 necros few wagons and statues and attacked none of the ghouls will survive but 1 the other units will suffer from loses but not too much samuro will be overwhelmed with skeletons no mirror image can help him and after getting rid of the orcs these centaur lords are so OP man , now we get into the cave of the shadow order here i thought we will level up our necromantic abilities nope another big disappointment however we get to see a familiar face araj from the orc story was one of the scourge necromancers how did i miss that idk so he decided to kill the 3 other only surviving members of the scourge great job araj and if the leader was 1 shoted by araj why was he a leader in the first place? and the 2 idiots run away like do something instead of running away you fools! and here is a big plot twist so SO araj works for kiljaden? WHOA i knew it! no way a necromancer would do good for azeorth!.
now we need to find araj and we cant just look for him in the vast open desert of the barrens and the orcs are a constant threat to us so we make him come to us by causing mayhem in orgiammar the orcish capital this isnt going to an easy one the orcs will get reinforcements from santron lead by rokhan so i beat those up and make an army of necros statues and wagons and head straight to the orcish capital but wait the tauren have to the orcs aid! not 1 not 2 but 12! and there is no way i can kill those so easily no wyrms yet and to add salt to the injury carine bloodhoof came too he is a beast alone and with 12 other beasts yeah no way i can defeat that so we plan to destroy the bridges the tauren use to march to our base but they repair them mfs came prepared here i turn speedrun mode but the orcs arent so fast to kill they got 2 bases one of drekthar and another one with no leader normally it would have been so hard to kill 2 orcs as undead but in my game it was hard too kek but since i have 1 food for all units i decided to just spam everything ghouls fiends it doesnt matter i got to win and it will happen now the tauren didnt even finish the repairs of the 2nd bridge and orgimmar has fallen!
araj was witnessing this event playing out and is caught by samuro , samuro believing araj is behind this kills araj but araj manages to kill 1 of samuro men dude is so strong but got 1 shoted by an orc with katana , we put the orcs in jail a after killing a shaman samuro corners us and we come to a deal release the imprisoned orcs and we get araj , now we just fought samuro yet he agrees to bargain with us? dude must be exploding in rage his capital has just been razed! and worst of that he is so chill with demons getting close to him he takes us to araj corpse and teleport away really? i thought we will be ambushed and Tichondrius is just so fine with walking with his enemy definitely agents right here, now we aim to make araj a lich but we need demonic source of power , Dalvengyr volunteers for being the source after we the player convince him nicely, araj lives and Dalvengyr didnt die! everyone won good now we travel to lordaeorn cuz araj said they need the book of the last gurdian to open portals so we can start the invasion of the legion
we sail to lordaeorn and Tichondrius and araj go to dalaran while we and Varimathras watch over the scourge cuz the humans dont know we are here yet , Dalvengyr being the bloodthirsty war monger he is convinces Varimathras to attack the nearby human towns cuz we believe the scourge is capable of taking on the humans alone at first i did the sidequest and got the free wyrms now normally 3 free wyrms are a disaster for food but for me thats just +3 food i get some necros couple abominations and great abominations are available now and attack the humans to get gold cuz my goldmine had ran out i mange to knock out kul tiras elite corps from the start of the game thats 1 enemy gone but still 4 to go! the hardest is the elven corps so strong but i deal with the stromgarde brigade first so i get rid of northern attacks , now i take out the elves and gilneas brigade i like how you use factions from the official story such as the shadowleaves , the kul tiras elite corps , and gilneas brigade heck the last even trains the same units as its offical appearance that is just dwarf units , pretty solid mission was the best one so far i like the human towns design.
now we are Tichondrius again and its time to get into dalaran the humans are idiots who didnt rebuild the city! dalaran the haven for mages of the land and the place of great sorcery isnt touched by the humans!! thats a bad idea but we get to see some humans outside the city they seem scared of this place and go to convince their leader that they gotta leave i mean they arent wrong the place is definitely creepy i go around exploring stuff and i see you hidden some kobolds behind some trees thats sneaky stuff right there i reach dalaran gate and it looks new.....araj also noticed the same but its locked why cant we just destroy it? idk we decide to be sneaky and sneak through the backdoor gate , those soldiers we say earlier talk with their leader called "magaroth the defender" who isnt convinced by their argument they tell him of a soldier that got KIA last week he tells them to dump his body along with the other dead soldiers body that....isnt so human anyway being undead we could use these dead bodies to create the perfect distraction and we do just that now that the humans are distracted i rush to the gate and enter the city throughout all this chaos magaroth wakes up but doesnt chase us , even tho his troops may have made a new gate for the city they didnt bother to enter it thats good news for us but we dont know what sort of creatures lurk in this ruins i mean how bad can it be ? (oh it was so bad) bandits bandits and more bandits combine that with golems and rouge wizards and you get this ruined city inhabitants i gotta say the city design is great i love walking around in ruined cities in video games especially warcraft 3 , once a thriving and proud magical haven is now but a silent,cold,lifeless rubble and dust the city is full of traps too i figure my way around them and meet uther the lightbringer yes the same uther from rowan the wise a ghost in dalaran now he says nothing if u kill him he gives u a key to a secret door i wasnt impressed here he could have said something instead of just staring at me and araj you could have said how arthas actions made him go crazy and eventually lead to his death in rowan the wise story but nope too bad it wasnt the case :/ , i gotta say the kirin tor has some.....interesting experiments on trolls and ogres they managed to make those 2 much stronger than before what were they using them for? to create an army? for what? anyway we come into a tome that tells more backstory about the demon we kill in the orc campaign and some new character that goes by the title "the illusionist" keep this guy in mind for later i find the tome of the last gurdian but antonidas ghost pop up and dies in 2 seconds of screen-time :/ we got the tome and we are outta here.
we get outside dalaran and chill for a bit we tell araj to go away for a bit and call kiljaden with our smart phone or the warcraft version of it , it is revealed to us that kiljaden wanted to be the leader of the legion but azgalor won , kiljaden was pissed at him for this and promised that he will take revenge even if took him 5000 years bro got the dedication

we come to conclusion that kiljaden used araj to get azgalor killed so he can take his position his plan worked yup that time we were thrall and went to ashenvale all part of kiljaden plan pretty insane plot twists right?
3 days later and Varimathras took half of the scourge after Dalvengyr became "power obsessed" obviously this was a bad idea cuz the humans wiped the floor with him and his half of the scourge i would say Varimathras is a bigger idiot than Dalvengyr while the last did a mistake Varimathras decided to leave and create division in a very crucial time his idiotic decision will get Dalvengyr in prison , as Varimathras we must rally up whatever troops of the scourge left this was a tough mission there is a timer and 4 strong human units that must be killed they use blood elf armor for some odd reason took me few tries but i pulled it off now Tichondrius and araj are back to see this mess Varimathras and Dalvengyr made we must rescue Dalvengyr at he is of use to us first we must build a base and get the scourge to a proper army again we must kill the alliance guards and take their base all i had was 4 abominations 2 wyrms and 2 ghouls not the best army but it did the job took me like 3 saves and loads to get it right now we are up against 3 human bases the teal who use elven units mostly the blue who train units generally and the light blue who the are the tougher version of the blue , i got 12 necros 2 wagons a statue me araj and Varimathras and wiped out blue thus no more attacks from the right flank then i dealt with teal light blue remained they have 2 bases one with MK as a leader another with archamage i thought i just need to reach Dalvengyr but nope after the silver hand trapped us and killed Dalvengyr shocking right?

now u gotta kill 5 paladins who spam holy light, and divine shield i backed off my army is dead i got back to my base in 1 piece and rebuild the army strike at the archamage base again knock it out and take out the MK base get the orb of frost and deal with the paladins i think they wasted their mana on holy lighting skeletons and healing wasnt easy fight tho the frost nova,soul burn,carrion swarm trio nuke was good to kill them 1 by 1 and after that garithos got pissed at the captain LOL.
the last mission garithos will enjoy this battle instead of just using all his troops to wipe us out he will send them piecemeal this is a tower defense mission kind of..you still train units the city looks nice by the way and it was hard to beat this mission was very hard i lost when the timer was at 1 seconds!!!!! it took me a lot of tries and human units getting more HP and more than 3 upgrades is kinda annoying prefer if they stayed the same but came in more numbers since the human armies are vast! araj is conjuring a spell we gotta defend him till he is done there is some similarity in this campaign to the original undead campaign "path of the damned" what a name this spell called the apocalypse is like death and decay spell but with the size of a city after he conjures the spell we are catched by the humans we and Varimathras have potions to protect against the spell effects araj has given Varimathras his potion before since araj will die due to the fact that tome of the last guardian has a spell on it that kills any demon that touches it araj infused with demon energy is effected by it but he lives long enough just to conjure the spell and see it going off , the spell is in a flying rocky eye at first we try to get the captain who lead the force that catched us to destroy it but he hears voices and refuses he even disobeys garithos who comes to kill us , garithos destroy the eye and sets off the spell , we kill garithos the idiot and say a last good bye to our homeboy araj

he is dead now officially dead. F for araj we see the spell effects......its amazing to say the least we drink the potions and be the only survivors of the spell.
the scourge has been destroyed again poor guys cant catch a break another F for the scourge , a portal suddenly appears a demon gets out of it and tells us "kiljaden wants to see you" we enter it we see the new appointed leader of the legion but beside him is........its the tome of the last guardian! how? HOW? now Varimathras shows his true colors after all this distrust in Tichondrius and false judgement he betrays us! and teleports away leaving us with kiljaden and his army of demons we Tichondrius the player face off against many demons and come victorious but are wounded in the fighting kiljaden kills us and thats the end of the "resurrection of the scourge" anticlimactic and....not expected to say the least we kind of didnt do anything the scourge the whole point of this campaign is dead we didnt summon the legion we did nothing remarkable araj is dead , 2 dreadlords are dead and a human city is destroyed.
in the end i would like to say couple points:
1- dialogues: this campaign suffers from goofy dialogue and anticlimactic moments like arthas death
2- voiced dialogue: i forgot about this last time but you gotta choose if all dialogue will be voiced or not having some quotes with voices and most without isnt the best it just feels off
3-crappy ending : no need to explain.
THANKS FOR READING