- Joined
- Feb 20, 2007
- Messages
- 843
Special Marines
Mission 1 - Outpost
Story: you are in a battlecruser, on your way back from a mission. The battlecruser stops at a forgotten Terran planet to refuel from the planet space station. Then from the planet a few scourges attack the battlecruser. Luckily it doesn't explode right away, instead it crashes on the planet. Thats when the map starts. You start inside the battlecruser and you have 60 seconds to exit it. After 60 seconds it explodes. Once you have exited it, your main objective is to send a distress signal. But its not easy to achieve that goal, there are many obstacles you will encounter in the game.
Gameplay: desert planet. When you get to the outpost, turn on the generators and try to send a distress signal, something will block it. To find out what you will active the sensor tower. By activating it you alert the zerg and they will start attack after an attack. These attacks can be reduced if you kill nydus worms. While the Zerg are attacking you will have to destroy the Protoss that block the signal. Then you need to survive until help arrives. However when it arrives you will tell your commanders that you found a Protoss artefact. The commander will instruct you to defend the scientists while they try to remove the locking mechanism on the artefact. Then the Prottos and Zerg will be attacking you(separately), but this time there will be reinforces. Once the artefact is safe the mission ends.
This is a FPS project, where i plan to make a series of coop mp maps using a fps engine. The story is that you are a squad of elite marines send to various missions. Each map will be connected by story to the next map, thought you will be able to play them in random order.
So far i'm done with the engine, but it still could change. Mission one is 1/3 done in triggers and terrain. Should be done until the start of beta phase 2.
Mission 1 - Outpost
Story: you are in a battlecruser, on your way back from a mission. The battlecruser stops at a forgotten Terran planet to refuel from the planet space station. Then from the planet a few scourges attack the battlecruser. Luckily it doesn't explode right away, instead it crashes on the planet. Thats when the map starts. You start inside the battlecruser and you have 60 seconds to exit it. After 60 seconds it explodes. Once you have exited it, your main objective is to send a distress signal. But its not easy to achieve that goal, there are many obstacles you will encounter in the game.
Gameplay: desert planet. When you get to the outpost, turn on the generators and try to send a distress signal, something will block it. To find out what you will active the sensor tower. By activating it you alert the zerg and they will start attack after an attack. These attacks can be reduced if you kill nydus worms. While the Zerg are attacking you will have to destroy the Protoss that block the signal. Then you need to survive until help arrives. However when it arrives you will tell your commanders that you found a Protoss artefact. The commander will instruct you to defend the scientists while they try to remove the locking mechanism on the artefact. Then the Prottos and Zerg will be attacking you(separately), but this time there will be reinforces. Once the artefact is safe the mission ends.
Features:
Features to come:
- FPS camera and controls ofc
- Shooting ofc
- Grenades
- Medpacks
- Stimpacks
- Shields
- Dropping items
- Picking up items
- Score system
- Vote kick player
- Objectives screen
- Spectating other players after death
Features to come:
- Different weapons
- Enter and exit mechs.
- FPS camera out of control for 1-2 secs(very rarely)
- Aiming has been removed for it completely bugs the camera
- Sprint bar out of control
- FPS camera always bugged for first 1 sec if played in SP and you restarted the game(i believe its a SC2 bug)
The fps engine isn't completely mine. I actually just modded it. It belongs to Mule05 from sc2mapster.com . He gave me permission to use and edit it.
Other then that its all mine.
I'm searching for someone who would make a loading screen for my maps.
Other then that its all mine.
I'm searching for someone who would make a loading screen for my maps.
Screens:
But here is a video of the unfinished mission one. At the end of the video i enter the underground level, but i haven't added the celling and doodads yet so its flat and weird.
And the music is awesome if you do not like it, turn your volume down. lol.
NOTE: it lags a little because i was recording.


But here is a video of the unfinished mission one. At the end of the video i enter the underground level, but i haven't added the celling and doodads yet so its flat and weird.
And the music is awesome if you do not like it, turn your volume down. lol.
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