Planet Doom V1.66

Dark-Zalor presents :

Planet Doom V1.66
Created by Dark-Zalor

Map Info


Lore:
The world was separated in two realms Adrakir and Landmark. Both of them governed by a powerful King and a huge army.
After more than 2000 years of war between these two realms. You won the last war and offer the entire continent to Adrakir King.
The amount of people you killed with your army during that battle, make the god Ram'loc really furious. He doomed you, by sending you in the worst place ever made.
The HELL! A desolated place where every second spend is an intense pain!
Guarded by the meanest creature ever created. DIABLO!


Intro:
An epic and huge war in the most dangerous place ever created, the HELL.
You are a poor souls killed in the living world, you were send to Hell to be tormented indefinitly.
You can leave that horrible place by cleaning it.

This map purpose to players to move in an intense battle. Really addictive and funny to relax after a long day.
You can pick one of the 32 full custom heroes to join that epic battle. The map is playable with 5 players.

Creeps massivly pops in a closed area. And you kill everyone. Horde of enemies will try to kill you.
With bosses spawn.

You can customize your hero'stats and skills. Custom and beautiful spells. Funny and custom Heroes.
A lot of custom Items.

For any questions or suggestions please send your e-mail at: [email protected]

Visit my facebook page at: facebook.com/DarkZalorMapper
I will add a few more Pictures on the page.


Only works with 1.32 version of Warcraft 3 or newer.
Features

This game is a Hero Defense/Hero Arena map.
This is a list of the primary features :


In Game Content:

  • 32 Full Custom Heroes.
  • 352 custom spells.
  • 119 types of creeps.
  • 162 custom Items.
  • 132 Aghanims.
  • 8 custom Events.
  • 20 bosses.
  • 7 levels.
  • Mini-Bosses units.
  • Final Events units.
  • Final Bosse.


Creeps:
During all the game some creeps will spawn. Creeps pop automatically one by one.
With the time a few new creep will arrive bigger and stronger than actual one.
When you kill a creep you get a reward as gold and Experience. Theses bonuses increases with the level of the dying unit.


Loot:
The loot falls on the ground when an enemy is killed. Items pop are better on powerful enemies.
There are 3 classes:
- Consomable: like potions. When you get one you will add the charges to your currents item charges, each use reduce charges by one.
The item is removed when you have no more charges.
- Artifacts: theses items can be keeped the entire game. Theses items gives bonuses for damage, magic, tanking, ... .
- Aghanims: theses bonuses looks like runes. They are specifically created for each hero type. It upgrades hero spells.


Item Classes:

The 2 first Items Class uses a color code to know the level of the item. The code is given below.
LvlColor
1White
2Pink
3Blue
4Green
5Yellow
6Red
7Black

full




NameTypeLvlCDManaDescriptionStackableSpawn Duration
1Ring of Protection +3Tank1+3 Armor150
2Magic NecklessMage1+50% Mana Regeneration150
3Boots of SpeedSpeed1+40 Move Speed150
4Potion of HealthTank1Heal (Active)
Restore 250 Hp.
X150
5Potion of ManaMage1Mana Restoration (Active)
Restore 200 Mana.
X150
6Circlet of NobilityTank1+3 All Attributes150
7Ring of RegenerationTank1+3 Hp/s Regeneration150
8Mask of DeathTank1+15% LifestealOrb Effect does not stack.150
9Glove of HasteDamage1+15% Attack Speed150
10Tome of ExperienceOther1Give 100 Xp.150
11Bronze CoinOther1+100 Gold150
12Cairne's AxeMage18 s50Shockwave (Active)350 Damage, Distance1300 ranges, Cooldown 8 seconds.If the caster is the Tauren Chieftain it adds 100 x Caster lvl as damage.Does not damage air units.150
13Blades of AttackDamage1Damage +20150
14Magic WandTank130 s55Magic Trick (Active)
Summons an Illusion during 20 seconds.
Deals 1.5x Damage, Takes 0.75x incoming damage.
150
15Scroll of The BeastDamage140 s120Summons at the target location a powerful furbolg.Lasts 3 Minutes.150
16Masochist ArmletOther17 s55Spawn Ungors (Active)8 + (2 x CAST NUMBER) Ungors Spawn.Spawn Ungors for each allied heroes around.150
17Gondor HornOther113 s75Cyclone (Active)500 Aoe, Lasts 7 Seconds.150
18Long SwordDamage1+30 Damage
-15% Attack Speed
150
19Old PixaxeDamage1Mini Hit (Passive)
20% chance to minibash during 0.5 second, deals 60 damage.
150
20Spider Silk ShooterSpeed120 s60Lauch Web (Active)Move the caster to the target ground unit location.150
21Planeswalker's CloakTank1+15% Magic Resistance150
22Sobi MaskMage2+100% Mana Regeneration150
23Ring of Protection +7Tank2+7 Armor150
24Thunder FlowerMage28 s75Chain Lightning (Active)
600 Damage, 6 targets, cooldown 8 seconds.
150
25RadianceDamage215% EvasionRadiance (Passive)70 Damage/s, 800 Aoe.150
26Belt of Giant StrengthTank2+10 Strength150
27Ring of HealthTank2+7 Hp/s Regeneration 150
28Vitality BoosterTank2+300 Hp150
29Energy BoosterMage2+400 Mana150
30Mana BootsSpeed230 s75+60 Move SpeedMana Restoration (Active)325 Mana Restored, 30% Move Speed Bonus, Lasts 10 seconds. Cooldown 35 seconds.150
31Nathrezim BucklerTank2+300 Hp
+8 Armor
150
32Dodging AmuletTank220% Evasion150
33Sacrificial WandTank235 s75+150 ManaDeath Pact (Active)Restore 50% of target Current Life.Max Life Restored 500.150
34Drake ArmorTank2+250 Hp+4 Hp/s Regeneration150
35Rob of The MagiMage2+10 Intelligence150
36Orb of FireMage212 s100Fire Nova (Active)
350 Damage, Area 1100 ranges. Cooldown 12 seconds.
150
37Beast FurDamage2+15% Attack Speed Aura+10% Move Speed Aura150
38Scroll of ResistanceScroll230 s230Improve Resistance (Active)Blocks 60% damage, Lasts 15 seconds. Aoe 950 ranges.Blocks only Enemy Damage.150
39ZanpakutōDamage2Burn Flesh (Passive)
Deals 50 damage/s during 6 seconds. Stacks Indefinitly.
150
40FrostguardDamage2Frost Attack (Passive)
+255 Magic Damage, Slow During 3 Seconds.
150
41Killer BladeDamage2Poison Attack (Passive)34 Damage/s, Lasts 6 seconds. Explosion Damage 100.150
42Alleria FluteDamage240 s130+20 Agi+20 DamageLullaby (Active)Turn enemies to sleep during 3 seconds.150
43Ring of Protection +12Tank3+12 ArmorAuto Defense (Passive)5% chance when attacked to restore 200 hp over 6 seconds.150
44Soul StoneMage3+200% Mana Regeneration150
45Hand of MidasDamage335 s75+35% Attack Speed
Transmutate (Active)
Cooldown 35 seconds, Gain Xp and Gold Bonus.
150
46Advanced Potion of ManaTank3Mana Restoration (Active)
400 Mana
X150
47Advanced Potion of LifeTank3Heal (Active)
500 Hp
X150
48Warsong DrumDamage3+50% Damage Aura150
49MjollnirDamage340 s180+180 Damage+60% Attack SpeedChain Lightning (Passive)25% chance to summons a Chain Lighning, 400 damage, 6 targets.Thor Blessing (Active)20% chance to deals damage to 5 attacked units, 280 damage. Last 12 seconds.150
50Lion RingTank3+20 Hp/s Regeneration150
51Mage OrbMage3+2000 Mana150
52Warrior OrbTank3+1500 Hp150
53Reincarnation AmuletTank3Reincarnate (Passive)
3 secs Revive Time
X150
54VanguardTank3+800 Hp+15 Hp/s RegenerationDamage Block (Passive)100% Chance to block 40 physical damage.150
55Shiva's GuardTank350 s200+10 Armor-25% Enemy Attack Speed AuraShiva's Wrath (Active)Nova Deals 800 damage, Aoe 1000 ranges, Slow by 40% during 5 seconds.150
56Bone ChimesTank338 s100+20 StrengthDie Tomorrow (Active)Life can't go below 0. Lasts 10 seconds.Blocks only Enemy Damage.150
57Golden SolleretTank335 s180+60 Move SpeedReinforce (Active)850 Hp restored, +15 Armor, 700 Aoe, Lasts 10 seconds, Cooldown 25 seconds.150
58BazookaDamage3Explode Target (Passive)450 damage, Aoe 300 ranges.Carry that item reduces the caster's Attack Speed by 25% and Move Speed by 10%.150
59Mask of MadnessDamage325 s80+20% LifestealMadness (Active)100% Attack Speed, 30% Move Speed, Lasts 12 seconds.Orb Effect does not stack.150
60Illusion WandTank360 s225Illusion Army (Active)Spawn Illusions of enemies 350 Aoe, 3x damage dealt, 1x damage taken, Lasts 40 seconds.150
61SerathilDamage320 s160+400 DamageDamage Aura (Passive) 30% Damage, Aoe 700 ranges.Battle Roar (Active)+40% Damage, Aoe 500 ranges, Lasts 30 seconds, Cooldown 20 seconds.150
62Cranium BasherDamage3+300 DamageSkull Bash (Passsive)20% chance to bash for 2 seconds(1 second for heroes), 800 damage.150
63Elune WandTank3Elune Magic (Passive)6 Mana/s regeneration Aura, 600 RangesHas 25% when casting a spell to restore 300 Hp, 150 ManaTwice that chance during night.150
64Pipe of InsightTank350 s160+25% Magic ResistanceMagic Shield (Active)Area 600 ranges, Blocks 450 Magic Damage, Heals 6% Current Hp/s, Lasts 12 seconds.150
65Ring of Protection +20Tank4+20 ArmorPain Block (Passive)Block 30% Physical Damage, 15% Magical Damage.Blocks only Enemy Damage.150
66Infernal StoneMage490 s250Inferno (Active)1050 Slam Damage, Lasts 220 seconds, Cooldown 60 seconds. Aoe 250 ranges.780 damage, 10800 Hp, 205 Hp/s Life Regeneration.150
67Heart of TarrasqueTank4+2000 Hp2% Hp/s Regeneration150
68StormbreakerDamage4+1000 Damage
Lightning Aura (Passive)
200 Damage/s, 900 ranges.
150
69Kraken ShellTank445 s130+15 Armor+40 Hp Regeneration/sKraken Block (Active)Lasts 14 seconds, Blocks 40% incoming damage.Blocks only Enemy Damage.150
70Lightning FragmentDamage4+80 Attack SpeedLightning Shock (Passive)10% chance to deals 1260 damage on attacked unit, Aoe 200 ranges.150
71DagonMage410 s150Finger of Death (Active)
6666 Damage, Cooldown: 10 seconds.
150
72Necromagus StaffMage420 s130Necromagus Aura (Passive) 4% Max Mana Regeneration/s, 1000 Aoe.
Magic Conversion (Active)
Convert target Enemy, +2000 Hp, +150 Damage. Cooldown 20 seconds.
150
73Boots of TravelSpeed415 s160+100 Move Speed
+30 All Attributes
Blink (Active)
2000 ranges, 15 seconds.
150
74Etheral StaffMage430 s160+800 ManaMass Ban (Active)Lasts 10 seconds, 450 Aoe.150
75Gold CoinOther4+250 Gold150
76Blight StaffMage450 s350Blight (Active)
1900 damage, 550 Aoe.
40% miss attacks for 8 seconds.
150
77Healing StaffTank430 s400Healing Aura (Passive) 2% Max Hp/s Regeneration, Aoe 1000 ranges.Heal Friends (Active)Restore 700 Hp, area 400 ranges.150
78Scroll of NerzulScroll460 s300Orcish Succession (Active)Spawn 1 Orcish Skeleton/dead corpse on the target area. Lasts 140 seconds. Aoe 450 ranges. Nbr Max Skeletons 30.Summon some skeletons for each dead corpses in the target area.150
79Shamanic ClawDamage4+60% Attack Speed Aura+30% Move Speed Aura150
80Blade MailTank425 s180+20 Intelligence+45 Hp/s RegenerationReflect (Active)Reflects 2 times damage, Lasts 12 seconds.Reflects only Enemy Damage.150
81Scroll of IllusionsScroll480 s260Spawn Illusions (Active)Summons 10 illusions of the caster, Lasts 15 seconds.Deals 2x Damage, takes 0.5x incoming damage.150
82Burizado KyanonDamage4+900 Damage
Critical Strike (Passive)
20% chance to deals 2.5x damage.
150
83KillmaimDamage440 s150+800 DamageMaim Aura (Passive) -5 Armor Aura, 700 AoeBloody Slash (Active)Aoe 600 ranges, -7 armor, 150 damage/s, Lasts 8 seconds.150
84NecronomiconMage4100 s20025% Cooldowns ReductionGo Necro (Active)Spawn 3 Necro Warriors, Lasts 140 seconds.Allow only 1 instance of the necronomicon for every players in the game.150
85Eye of SkadiSpawn Units4Spawn Orbs of Frost (Active)Spawn 4 orbs that attacks around, last 45 seconds.Places a buff that has 15% chance to stunn attacking enemies during 2 seconds. Last 14 seconds.150
86Ring of Protection +30Tank5+30 ArmorMaster of Damage (Passive)30% Chance to restore twice incoming physical damage.Blocks only Enemy Damage.150
87Ultimate PotionTank5Ultimate Restoration (Active)
Restore 1500 Life & Mana Points.
X150
88Honnor ShieldTank535 s330+25 Armor+80 Hp/s RegenerationSacred Light (Active)2500 Hp Restored, Cooldown 25 seconds.150
89Scroll of ResurectionScroll5100 s450Resurrection (Active)Resurrect 25 Dead Units. Aoe 1000 ranges.150
90Aszune HeartTank5+4000 Mana+500% Mana RegenerationMagic Leech (Passive)Restore 0.7% of magic damage dealt150
91Marauder BootsSpeed510 s300+130 Move Speed+1500 Damage+50% EvasionTo Battle (Active)Teleport 2500 ranges, Area 500, Damage 4000. Cooldown 10 seconds.150
92RefresherMage5100 s550+400% Mana RegenerationRefresh (Active)Cooldown 100 seconds.Refresh Only Heroes Spells150
93Assault CuirassTank5+55 Attack Speed Aura
+10 Armor
+10 Armor Aura
-10 Armor Aura Enemies
150
94Kil'Jaeden StaffMage520 s700Flamestrike (Active)
5000 Damage Total, Aoe 375 ranges, Cooldown 12 seconds.
150
95Golden FleeceTank5+50 Hp/s regeneration
+25 Armor
40% Resistance against Heroes Damage
150
96Akural DiamondMage580 s+30 Mana/s regeneration AuraAkural Breath (Active)4000 Mana Restoration, 6000 Aoe150
97Angel FeatherTank5Spawn Tyraël when the caster dies.Lasts 10 seconds. 5000 damage/bolt.150
98Kokoro CoifDamage5+2000 Hp+40% LifestealOrb Effect does not stack.150
99ThunderboltDamage520 s150Strike of The Sky (Passive) 20% chance on attacks, deals 1750 damage, Aoe 300 ranges, slow enemies by 100% during 2 seconds.Lightning Speed (Active)Add 200% attack speed. Lasts 10 seconds.150
100Black King BarTank560 s280Avatar (Active) +620 damage, +60 Armor, +6500 Life, +50 Hp/s Life regen, Magic ImmuneLasts 25 seconds.150
101Blood Elven CoatDamage5+40% Attack Damage Aura
-40% Attack Damage Enemies Aura
40% Dodge
150
102The ButterflyDamage5+2200 Damage+120 Agi+60 Attack Speed+30% Evasion150
103Little AnselDamage5+2000 DamageDeadly Strike (Passive) 20% chance to deals 4.5x Damage.Ansel Shot (Passive)Throw wave dealing 2x incoming damage on target. Aoe 175 ranges.Cooldown 5 seconds.150
104Cthulhu EyeMage5+35% Magic Damage bonus per ChargeX150
105Ring of Protection +40Tank6+40 ArmorPocket Rune (Passive)Blocks 50% of incoming Physical Damage.Vendetta (Passive)4% chance when damaged to deals 5000 damage to enemies around, 800 Ranges AoeBlocks only Enemy Damage. Revenge does not damage Heroes.150
106Calcinox HeartTank650 s350+3000 Hp+150 Hp/s RegenerationCalcinox Benediction (Active)10% Hp Max/s, Lasts 12 seconds.150
107Demon's CapeMage660 s550+40% Magic ResistanceDemon Flames (Active)1800 damage/s, 900 Aoe, Lasts 7 seconds.150
108Undeal Lord ShieldTank655 s500+220 StrengthUnholy Shield (Active)Lasts 15 seconds. Blocks Damage and Reflect them on enemies around. 750 ranges Aoe.Blocks only Enemy Damage. Blocks only 50% of Diablo Incoming Damage.150
109Scroll of FriendshipScroll680 s400Massive Conversion (Active)Convert 15 Enemies. Area 1000 ranges.150
110DiamondOther6+3000 Gold150
111Divine CrownTank665 s500Soul Restoration (Passive) 144 Hp Restored per kill.Divine Edict (Active)Blocks all damage, Lasts 10 seconds.150
112Sacred RelicDamage6+3500 DamageBurning Wave (Passive)10% chance spawn wave on attack, deals 7500 damage150
113Gul'dan SkullMage655 s400Noxious Aura (Passive)800 Damage/s, Aoe 1000 ranges.Guldan Curse (Active)6 seconds, buff increase by 66% damage taken, Cooldown 45 seconds, 1600 Ranges Distance.150
114Runic ScrollScroll685 s650Call Golems (Active)Lasts 170 seconds, Distance 1100 ranges. 12 Golems.150
115Orcish Battle FlagDamage6+100% Attack Speed Aura
+100% Damage Aura
+50% Move Speed Aura
150
116Sorting HatMage690 s650+120 IntHat Trick (Active)Area 800 ranges, Lasts 40 seconds. Cooldown 60 seconds.3x Damage, 0.25x damage taken.150
117Stone of LifeTank6+5000 Hp150
118Stone of ManaMage6+7000 Mana150
119Mercury WingsSpeed69 s550+80 All Attributes
+200 Move Speed
God Walk (Active)
Move Caster to target Loc.
Damage 5500, Area 400, Max Distance 5500 ranges.
150
120Barbarian Brutal SlasherDamage6+4500 DamageCleave (Passive)50% Cleave, 400 Aoe.Range Heroes does not Cleave.150
121Reaper's ScytheDamage6+6000 DamageInstant Death (Passive)10% chance to Kill Instantly the attacked non-Hero Unit150
122Ring of Protection +50Tank7+50 ArmorProtect Friends (Aura)60% chance to block Physical Damage and 40% to block Magical Damage. 1000 ranges AoeSecond chance (Passive)When the target get his life below 5%, their life is fully restored, Cooldown 80 seconds.Blocks only Enemy Damage.90
123Key of The Three MoonsTank7+300 All Attributes90
124Scroll of DeathScroll795 s600Army of Death (Active)Revive 16 dead units, Aoe 1200 ranges. Lasts 240 seconds.90
125AbalantirMage7130 s1000Darkness Nova (Active)1050 Aoe, 14000 + (Magic Power damage x 2).2 seconds casting time. Cooldown 130 seconds.90
126Scourge HelmetTank760 s800Aphotic Shield (Active)Heals twice incoming damage, Lasts 12 seconds.Blocks only Enemy Damage. Diablo damage are blocked but not healed.90
127Apollon CrownMage7120 s800Sun Rays (Active)20000 damage, Lasts 7 seconds, 1 second period, 14 targets per period.Cooldown 100 seconds.Deals half damage to bosses.90
128Fat ManMage7250 s1250Launch Fat Man (Active)60000 Total Damage, 4 seconds blast, 1600 ranges Aoe, 2200 ranges Target Distance.Carry that item slows the caster by 150 ranges/s. Cooldown 200 seconds.Damage Everything in the area. Caster & Allies. Deals Half damage to bosses.90
129SatanicDamage765 s600+10000 Damage+50% LifestealUnholy Bites (Active) 100% Lifesteal, Lasts 6 seconds.Orb Effect does not stack.90
130Anneau de PouuuTank7+300 Hp/s
+100 Mana/s
+5000 Hp Aura
90
131BloodstoneMage790 s600Break Bones (Active) Stunn for 6 seconds, 3 seconds for heroes, Aoe 1200 ranges.Painful Aura (Passive)100% magic damage amplification to units, 50% bonus magic damage for bosses, Aoe 1400 ranges.90
132Quel'Thalas GemTank7Command Aura (Global) +1250 DamageDevotion Aura (Global) +55 ArmorVampiric Aura (Global) 60%Unholy Aura (Global) 300 Hp/s regeneration.Illumination Aura (Global) 75 Mana/s regeneration.Endurance Aura (Global) 100% Speed Bonus.Arcane Supremacy (Global) +30% Magic Resistance.90
133Poseidon TridentDamage782 s900Sea Aura (Passive) 7% Current Life/s Damage, Aoe 1200 ranges.Coral Blessing (Active)Lasts 6 seconds, 8% Max Life/per attack, Aoe 1200 ranges.90
134The Blade of OlympusDamage7+5000 Damage+400 AgiZeus Blast (Passive)30% chance on attack spawn nova 6000 damage, 700 - 1400 ranges.Olympus Images (Active)4 illusions, Lasts 10 seconds, x3 damage, x0 damage taken.On Zeus the Nova has more Waves.90
135Warglaives of AzzinothDamage7+8000 Damage50% DodgeMirror Images (Passive)When the Caster Attacks it has 30% chance to spawn an Illusion.10 Illusions Max. Deals 2x damage, takes 0.5x damage.90
136Ozymandias ScrollScroll7100 s1200Genius Minds (Active)Has 80% chance to reset instantly the casting hero spell cooldown, Lasts 10 seconds.Each refreshed spell will cost his mana cost in addition.90
137Divine RapierDamage7+12000 Damage90


Mods :
-extreme : Extreme mode times / 2 creeps spawn. More bosses.
-em : Easy Mode Bosses less often, more loot.
-nb : No Boss mode.
-ne : No Event mode (remove Nightmare Sheep, Fire Events, Draenaï Charge).
-nf : No Fog mode.


Commands :
There are a few commands in this map :
-view : Reset the in-game camera.
-zoom XX : Set in-game to a distance of (XX x 100) camera.
[20, 45]
-random : Pick a random hero +5 All Attributes bonus.

Bosses :

There are a few bosses in the map. They have spells, and they will uses them against careless heroes.
Their stats can change in function of the time. Keep in mind that the fountain will heal them as well.
Bosses are not affected by Rachiiise Events. They are just walking around deleting weak heroes.
Units are very weaks against bosses.


Aghanims :

These items are created for specific heroes. They upgrades their spells. An aghanim can be picked forever. A player can only pick 2 aghanims.
They look like a colored rune in game. They will add their bonuses passivly.
full




HeroNameDescription
AdmiralTrafalgarSecond Crown Trafalgar
AdmiralBuster Call2 times Buster Call boats
AdmiralTidebringerx2 area
Ancient of StoneSlingshot+1 stone
Ancient of StoneRolling BoulderHuge Explosion at the end.
Ancient of StoneLandslide - Head Crush25% chance to stunn during 1 second on Impact.
Ancient of StoneLandslide - Mud ShowerSpawn a Landslide at the caster location.
ArchmageWall of Flames+100 radius
ArchmageWind Blows - Dual BlowThrow waves in both directions.
ArchmageWind Blows - Boost+50 Move Speed
ArchmageEarth TornadoLast 2 times longer.
ArchmageTempest+0.5 second duration
AxeBerserker's Callx2 Area
AxeCounter Helix+5 Strength/counter during 60 seconds.
AxeBattle HungerSpawn 1 bolt at your location.
AxeWarcryEach attack push attacked unit.
AxeChaos1 - +2000 Hp.|n2 - +8000 Hp.|n|nThat aghanim is stackable.
Beast MasterStampedeTrample x2 beast
Beast MasterSummon Spririt Wolves - Wolf Cave+2 wolves
Beast MasterSummon Spririt Wolves - Wolf Claw+1000 Damage
Beast MasterPrimal Roarx2 pushed distance, x1,5 damage
Beast MasterWoodcutter NovaAdd Bleeding Buff on targets hit.
Beast MasterSummon MishaNew Spell Summon Misha
Blood Elf MageBlazing SawsHas 10% chance to spawn 3 saws instead of one.
Blood Elf MageFlamestrikeNo Delay before Explosion
Blood Elf MageRaging Phoenix+2 Waves
Blood Elf MageInner FireRegenerate 5% life regeneration/s.
Blood Elf MageSupernovaThe hero is free during the spell.
BuilderBurning Oilx2 building damage
BuilderEnchanted Massonry+2000 life, +10 armor
BuilderSuper BuilderContruction tower /2, Tower Duration x2
BuilderLucky Builder25% chance refresh cd
CannibalPookaty'loc TlalocEnemies with buff has 30% chance to takes twice magic damage.
CannibalBlood FeastRemove heat period.
CannibalInsatiable Hungerx2 life Regenerated
CannibalCorpse Rain30% chance to spawn x2 nbr corpses
Crypt LordThorn ShieldDistance x2
Crypt LordSpiky Dancex2 damage
Crypt LordScarab FriendSpawn 2 scarabs each time it casts a spell, needs corpses around.
Demon HunterExorcism+1 Spawn Bolt
Demon HunterMetamorphosis+1000 Distance Max
Demon HunterImmolationx2 Damage
Demon HunterDemon Strikex2 Nbr Slashes
Demon HunterEvasion+1 Agi per Kill
Dread LordCarrion SwarmSpawn Wave behind
Dread LordCall of Dread+300 Ranges Area
Dread LordBats Dance - Party Night+200 Ranges Area
Dread LordBats Dance - Slow DanceSpawn Nova at caster's location
EarthshakerAftershock+1.5 seconds stunn.
EarthshakerEcho Slam+250 Aoe
EarthshakerTitan Crush+1 rebound
EarthshakerFissure+45 Aoe
Far SeerTectonik FuryDouble wave to the same direction.
Far SeerLightning Strike40% chance to double the strike
Far SeerLightning Shield - Big Seer+200 ranges aoe
Far SeerLightning Shield - Lucky SeerWhen Casts a spell 50% chance to place Lightning Shield on a random Unit Around.
Fire LordLava Flamming4% Max Life/s Regeneration to allied units.
Fire LordHellfire BlastBurn the target during 4 seconds.
Fire LordFire Rain - Napalm Rainx2 Size
Fire LordFire Rain - Rainy Days50% chance to refresh the cd
Fire LordVolcanox2 Duration
HereticIlluminateHeals allied units
HereticUnholy Aura-0.5 sec period
HereticAngel Wrath+300 Aoe
HereticHoly StrikesDamage to enemies.
HuntressVolley+5 javelins
Keeper of The GrooveMokutonSpawn Wave behind too
Keeper of The GrooveForest SpiritSpawn Explosive Wisps instead.
Keeper of The GrooveEntangling Rootsx2 Duration
Keeper of The GrooveEnchant - Fast Wisp/2 Spawn Duration
Keeper of The GrooveEnchant - Explosive WispSpawn Explosive Wisps instead.
Keeper of The GrooveBirds FallEach cast find 2 other locations around the hero.
LichSpawn Crystal Infernal15% chance to spawn a powerful Infernal on cast.
LichSub Zero Shard15% chance to spawn an ice golem when a unit dies.
LichChain of Frost+4 Bouces
LichIce Age - Spring Is Cancelledx2 Duration
LichIce Age - Winter Is Coming-25 Cooldown
MaidenFrosty Banana Bomb - Banana Split+1 bomb spawned each time.
MaidenFrosty Banana Bomb - Fresh Fruit+1 spawn
MaidenIce Fall+10 blocks
MaidenMind Staff - Mind BasherStunn the targets during 1.5 seconds.
MaidenMind Staff - Killer MindHas 20% de chance to spawn on attack.
Mountain KingHammers Fall - Mithril Vein+4 Seconds.
Mountain KingHammers Fall - BlacksmithSpawn Periode /2
Mountain KingStorm Bolt+50% Bolt Speed, +150 Aoe
Mountain KingHammers Blastsx2 novas
MyconoidTranquilityx2 Heal
MyconoidGiant GrowthCooldown /2
MyconoidSpawn Traents - Longevity+30 seconds duration
MyconoidSpawn Traents - LoreSpawn Ancient of Lore
MyconoidOvergrowthUpdate treants around
MyconoidGrow World TreeDecrease Attack Rate by 1 second and add 500 Attack Ranges
Plague DoctorPlague Doctor+40% damage
Plague DoctorShadow Strike+200 Aoe
Plague DoctorVenomous Gale+3 seconds.
Plague DoctorPest-30 Armor Buff
Priestess of The MoonSearing Arrows40% chance to deals x2 damage. Only during Night.
Priestess of The MoonMoon Rays - Moon MoonAdd 5 beams.
Priestess of The MoonMoon Rays - Pocket Moon+2 seconds duration. +4 during the night.
Priestess of The MoonMoon Bladex2 distance
Priestess of The MoonMoon Blasts+5 nbr blasts
Shadow FiendShadow Bomb3 bolts spawned
Shadow FiendDark Blastx2 area
Shadow FiendRequiem of Souls100 Hp, 25 Mana restored each unit killed
Shadow FiendDeath PulseHas 20% to deals 1,5 times damage.
SniperBuckshot20% chance to fire shrapnels.
SniperLiquid FireArea x2
SorceressMiniki Bomb+30% damage, Buff duration +1 second
SorceressCharm+300 Aoe, sheep / 2 spawn duration
SorceressFeed BackPassif +20% chance
SorceressBroom FlightSpawn a Bouncing Sheep every 200 ranges.
Tauren ChieftainShockwave+20% Shockwave Damage, x2 Distance Max
Tauren ChieftainHoof Stomp - Golden Hoofx2 stunn duration
Tauren ChieftainHoof Stomp - Rag Bull+200 Aoe
Tauren ChieftainEnchanted Axe+30% proc
Tauren ChieftainEarth Splitter+1 Slam
Tauren ChieftainRavage4 seconds stunn
Thunder GodThundergod Aura+300 Aoe
Thunder GodTaranis FuryThrow an other wave in random direction.
Thunder GodArc LightningSearch Radius x2
Thunder GodLightning Boom+1000 distance
Thunder GodThundergod Wrathx2 damage on heroes
TinkerDual Laser Ray1 - Launch 2 lasers.|n2 - Launch 5 lasers.|n|nThat aghanim is stackable.
TinkerRocket Rain+10 rockets
TinkerPlasma Wave+40% damage
TinkerRocket Barrage+200 aoe
TinkerNuclear Strike-50 seconds cooldown
UnderlordGraveyard+1 second duration
UnderlordHell Holex2 speed, +1 second duration
UnderlordBrutality - Fried Pan-1 sec Cooldown
UnderlordBrutality - Golf Club25% Speed Slow
UnderlordSummon Corrupted Aegis+20 secondes duration


Events :
There are a few events in the map.
Rachiiiise Event : Just call every single unit in the map to attack you.
Fountain Strike : The buildings in the arena send bolts or other fire weapons in the arena. Be careful to not being hit.
Special Wave : Create a massive wave on a random location in the map.
Bosses Spawn : Some bosses will pop on the map. The frequency depends on the map mode.
Lvl Death : When a level is closed every creeps of the level pop instanlty.
Magic Chest : Sometimes a special chest will fall down on the map. This spawn loot when it is killed.
Skeleton Rush : A lot of skeletons raised on the arena and attacks the middle of the map.

Screenshots


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Videoes



Work In Progress

General:
  • Still working on Xp gain.
  • Balancing Work
  • Heroes
  • Scrolls
Addon


V 1,65 :

Balance creeps Life/armor
Balance Bosses Stats/Magic Damage
Zandalari boss rework
Rework Diablo stats calculation
Add nes spell to Undead Scourge
Add bonus on active divine Crown
Decrease cd on heroes ultimate
Increase damage of events
Add No Event Mode (remove Nightmare, Fire Events, Draenaï Charge)
Can't Spawn boss with multiple times the same


V 1,63 :

Create 4 new Heroes
Create 23 Aghanims
Debug bosses spell
Update boss damage system
Rework & Debug Nightmare Sheep event
Add a Active to Mjollnir Item
Add a Passive to Lightning Fragment Item
Fix Pickaxe stunn bug
Descreases Killer Blade Poison Damage
Starfall deals less damage top heroes
Decrease Great Cleave/World Tree attack/Demon attack damage
Add custom sky
Add 2 items


V 1,59 :

Balance Demon Hunter


V 1,57 :

Add 2 heroes Underlord caster, Demon Hunter Damage Dealer
Correct Few Bugs
Refacto Item code


V 1,53 :

Balance Boss Damage
Balance Bosses Stats
Rework Chaos General Spells
Balance Creeps Stats
Balance Diablo Life


V 1,53 :

Balance Boss Damage Spell
Add 1 item
Balance Mega Creeps Stats
Add 5 bosses


V 1,51 :

Add 1 item
Add 5 Aghanim
Balance Items Pop / Bosses Spawn / Chest Spawn / Map Events spawn during Last Level
Add new Event in Game
Rework Builder Hero
Balance Items
Balance Blood Elf Mage Spellpack
Complete Description with Items / Aghnaims
Fix Bug With Bosses Spawn too often.
Reduction items Undead Lord Shield Diablo Reduction Damage
Scourge Helmet does not heal Diablo Damage
Divine Rapier is now Lvl 7 item
Ozymondias Scroll (Genius Mind) less expensive to refresh spell
Add Caster Animation on God Walk
Add (Vendetta) Passive on Ring Of Protection +40


V 1,49 :

Add 1 item
Divine Rapier is now Lvl 7 Item
Increase Hp Scarinox Heart and life Regen


V 1,47 :

Fix 5 spells
Add 2 Items
Add 14 Aghanims
Add filter to increase Aghanim apparition for playing heroes
Add Spell Static Field to Zeus (Boss)
Fix Diablo Spells
Rework Magic Sheep Damage
Rework Fountain Damage
Rework Heroes Damage
Add More Diablo Resistance


V 1,43 :
Fix 3 spells
Add 1 item
Debug illusions's heroes death


Credits

Special Thanks:

  • The Helper
  • Hive WorkShop
  • The Warcraft 3 French Community
  • Blizzard
  • chaosrealm.co



Models Credits:


  • Vinz
  • JetFangInferno
  • Bon_Jovi
  • SuPa-
  • doom_sheep
  • ChevronSeven
  • Callahan
  • Matarael
  • Elunes-Guardian
  • Champara Bros
  • Weep
  • Pyritie
  • florent86
  • NightSkyAurora
  • RavenBlackbird
  • Hantoo
  • Rubellu Sidus
  • Kwaliti
  • ironmaiden
  • Ujimasa Hojo
  • nGy
  • General Frank
  • Iyzz_Fryzz
  • BurninRose
  • EmawWyvern
  • Vile
  • Mainy
  • War_Golum
  • DeadEnd123
  • Tiki
  • JesusHipster
  • The_Spellweaver
  • Stefan.K
  • johnwar




All the DOOM musics belongs to id Software and Serious Sam musics to Croteam


DOOM Songs
  • BFG
  • The Only Thing They Fear is You
  • Rip & Tear
  • Cultist Base
  • Gladiator
  • Doom's Gate

Serious Sam Songs
  • Boss Fight Strings
  • Final Battle 4
  • War 1 Hero
  • War 4 Gladiator

Other Songs
  • Disturbed - Indestructible

Author's notes

I really put a lot of work and effort in that map. I hope you gonna enjoy it, as much as I had to create it.
The gameplay of the map is pretty simple. But just play it as a huge fight for fun, rest and recreation. :D



If you have some ideas about spells, events, modes, just send me an e-mail at : [email protected]

Keywords : War, Arena, Battle, Fight, Death, Kill, Spell, Game, Ability,

I appreciate feedback and suggestions!
I really appreciate if you can send me some streams of your games. To improve my description. With credits of course.

Contents

Planet Doom V1.66 (Map)

Reviews
deepstrasz
Credits added. Approved.
A New version has been released. Have fun.

In that version I added the last battle against the boss! So have fun.

I posted a few pictures, to show you what's means WAR. I hope you had fun with that map. If you have videoes or pictures that you want to share.
I can post them here or on my Facebook. link

Of course I will give you some credits :D

Have a nice day and a lot of bloody kills.
 
Last edited:

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,182
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Planet Doom V1,12
You can also upload your map here to generate a list: Asset scanner

Also, abilities have the same description on every level. You don't know what the max level is or more importantly, what values of the spell properties are for each level.
Some items like the potion of healing also don't say how much they heal.

Other than that, a nice map but pretty much eye candy dopamine rush.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Planet Doom V1,12
You can also upload your map here to generate a list: Asset scanner

Also, abilities have the same description on every level. You don't know what the max level is or more importantly, what values of the spell properties are for each level.
Some items like the potion of healing also don't say how much they heal.

Other than that, a nice map but pretty much eye candy dopamine rush.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Hello man,
I uploaded a new version,
thanks for your work man
 
Last edited:
Level 7
Joined
Jul 27, 2020
Messages
47
The idea is good
But i think creating a map with lot of units in warcraft is not very good at all
I played it 20 minutes with builder
the enemy just cant move because they number are too many they get stuck
The challenge that this map has to offer is too little
my buildings easily killed every boss , i didnt even realized when they come and when they died
the only thing that got me to 20% health was a random event
Anyway map is good but like i said creeps got mostly stuck and cant move properly
 
Level 4
Joined
Apr 28, 2009
Messages
32
Hi,

me and a friend wanted to try out your latest version 1.20 and it seems bugged. We can't select a hero because there is no tavern.
 
Level 14
Joined
Jan 16, 2009
Messages
716
I had some fun with it!
  • Took me way to long to realize you could spend gold.
  • I think only shards for heroes that are here should drop or at least you shouldn't be able to pickup shards that are not for you.
  • At the moment, I think the game lacks build variety and "goals".
  • Even though items serve the building part, it's kind of tedious to drop and find new items in Warcraft 3 and items disappear pretty fast.
  • Sometimes they are so many enemies you can't pickup any new which can become a "negative" snowball.
  • Played the heretic, only found one shard type for him - not sure if it stacked or not.
  • Also you could spread the player owning the creeps to increase the number of creeps you can have before they get "stuck". If you use the remaining 19 slots, it will get much better! You could change each player slot color and name to make it seamless for the players.
 
Level 4
Joined
Apr 28, 2009
Messages
32
I tested the 1.23 with a friend two times and here are my thoughts/suggestions/critics points

my mate likes this map.

- Spawn and attack/ movement triggers of creeps needs adjustment (creeps aren't moving)
If you would for example set spawn triggers to spawn max like 500 units could help, also for the movement instead of moving/attack triggers adjust the Acquisition Range of Units (the range they start targeting a unit something to 1500?)
set limit of spawned units to 500, if you want the new wave the spawn, then just remove some creeps before

  • map has huge performance problems // do you remove memory leaks / load models before first using ?
  • balance of creeps / heroes is really bad, after like 13 minutes creeps had like 7k hp each (really difficult to kill something with spell casters, since 40 magic damage costs 3k gold and bounty seems never to raise even with difficult creeps)
  • Why you can pick up scepter upgrades for other heroes??? if then else could help..
  • tooltip without any spell damage information // if you are lazy you could add something like damage [200 * ability level] in tooltip

My ideas:

- Max Lives to 5 per Player but instead of spawning at the point where you died, you controll a invul wisp (just placement model) without collision size that has a ability "revive hero" that spawns the hero at the wisp point
- Goal: -kill 5000 creeps x player number (for example) to win // its always great to have a goal in a map with a win condition

my rating 1.5/ 5 (here voted ~2)
 
I tested the 1.23 with a friend two times and here are my thoughts/suggestions/critics points

my mate likes this map.

- Spawn and attack/ movement triggers of creeps needs adjustment (creeps aren't moving)
If you would for example set spawn triggers to spawn max like 500 units could help, also for the movement instead of moving/attack triggers adjust the Acquisition Range of Units (the range they start targeting a unit something to 1500?)
set limit of spawned units to 500, if you want the new wave the spawn, then just remove some creeps before

  • map has huge performance problems // do you remove memory leaks / load models before first using ?
  • balance of creeps / heroes is really bad, after like 13 minutes creeps had like 7k hp each (really difficult to kill something with spell casters, since 40 magic damage costs 3k gold and bounty seems never to raise even with difficult creeps)
  • Why you can pick up scepter upgrades for other heroes??? if then else could help..
  • tooltip without any spell damage information // if you are lazy you could add something like damage [200 * ability level] in tooltip

My ideas:

- Max Lives to 5 per Player but instead of spawning at the point where you died, you controll a invul wisp (just placement model) without collision size that has a ability "revive hero" that spawns the hero at the wisp point
- Goal: -kill 5000 creeps x player number (for example) to win // its always great to have a goal in a map with a win condition

my rating 1.5/ 5 (here voted ~2)

Hello thanks for playing my map man. Good that your friend liked it!

Yeah that map has performance problems. That is due to the fact that warcraft 3 does not manage huge amout of units.
Trust me I have no memory leaks... but just the too big amount of units deaks that.

You're playing with other player so there a 2 times more units.
Play alone and you will see it's playable.

- creeps aren't moving because there are too much units. For that reason I putted the map in an empty area squared.

- units has better stats because you're two so I increased for difficulty. I will lower this. Boss will havr better resistance against units.

- aghanim pick. I already have that suggestion. I will do it.

- tooltips. I know but I don't really like to add them. And not knowing that add chaos in that crazy hell map. Damage increases is not linear.
90
200
500
1000
2000 (for example)

- the iddea with the wisp can be a good idea. I will see it.

- there is a goal in the map. After all there is the final wave. Then a cool boss fight. That I must add. Just a goal about kill is not enough. The gran villain must be Diablo!

I made that map as a big huge fight to have fun. I personally played alone after a long day. The problems happens when you play with other players. It becomes too simple. So I had to increase everything.

Btw I'm glad you had fun. What hero did you pick?
 
Last edited:
Level 14
Joined
Mar 4, 2014
Messages
257
Sup~~

Did two runs solo, first run I got to the last boss and died but my hero didn't revive, that was the second time I died the whole game, kinda sad, I played with the Sniper hero.
Second run I managed to finish it, i died multiple times at the final boss but my hero did revive this time so that was nice, played with Tauren Chieftain.

On the first run, I played on normal mode, and the second one on extreme.
I played on the latest version of war3.

~Positives:
- I loved the cinematic at the end, was Super Epic :goblin_yeah:

- I liked the items, some of them are similar to the Dota items I believe but with higher stats I guess and others were quite unique.

- The hero spells were fine.

- The music was cool.


~Negatives:


- The spell effects are a bit too much, they are way too strong, I could barely see the gameplay because of those flashy effects, you gotta scale them down by a lot, talking mainly about the Sniper hero here since Tauren Chieftain didn't have this problem with his spells.

- While the game seems fun and interesting at first, after 10 minutes it starts to get stale since is pretty much the same gameplay, while there seem to be some sort of events happening from time to time they aren't that impressive, like the extra creeps spawn and the fire bolts.

- There is a problem with the mobs, there are just too many of them, especially in the early game, and that causes the game to drop lots of fps and the classic war3 problem where the creeps just stay in one place because of the crowding without being able to move, I know this problem can't be fixed since is a war3 game engine limitation but I just pointed it out just in case.

- The bosses were pretty weak and didn't do much, they were just like the other mobs, they were dying too fast to even use their spells, they needed to be buffed a bit and make use of their spells even when they are not in melee range. (I liked how they gave gold and 15 stats when they got defeated tho)

- The shops might be the weakest point of the map, since there is the same shop in each corner, and the shop just gives basic stats like dmg and hp, not even str/agi or int, because of that you can just spend money on dmg and hp regen and health, but is kinda lame since is a very low increase anyway, there should be more shops with different things to buy like recipes and what not.

There could be a shop where u can buy the items that already dropped from the mobs and vanished, this way the players can build their heroes better with the items they wanted.

And talking about vanishing items, I'm not a fan of that, items should not disappear by themselves, especially in the chaos of gameplay where there are mobs everywhere, is hard to see the items sometimes and you could easily lose them, I suggest just implementing a command to clear the items for the players to use when they want to, that would help.

- Spells tend to fall off in the late game, even when I bought just magic dmg from the shops with the Tauren chieftain, his spells were still doing almost no damage compared to his auto attacks, the late-game items that drop are just so op compared to the dmg from spells is not even close, I think the spells should be able to scale with stats or dmg, and should be able to be upgraded as well.

tauren items.png
For example, the items I had here on my hero were enough to kill any pack of mobs in just a few seconds cuz of the high dmg and cleave + that op trident item that deals % hp per sec in aoe, i must say it felt pretty awesome killing them so flawlessly, but like I said, I stopped using spells all together after I got them :gg:

- Talking about upgrades, while I liked the spell upgrades that drop once in a while they felt super underwhelming, they weren't that helpful, at all, for example, I only saw 1 spell upgrade when I played with the Tauren chieftain and that was to add a 4-sec stun to my ultimate... that does nothing since is all about the dmg and killing units as fast as possible.

There should be more upgrades for each spell, that increase the dmg and the range of the spell, which would help a lot, especially in the late-game.


My rating for this map is an 𝓐 Tier (Great) with 88 points out of 100.
 
Thanks for your review. I hope you had fun with your 2 games.

Some items looks like Dota items but they are not many.

While the game seems fun and interesting at first, after 10 minutes it starts to get stale since is pretty much the same gameplay, while there seem to be some sort of events happening from time to time they aren't that impressive, like the extra creeps spawn and the fire bolts.

This game is mawe to kills a lot of creeps. Basic gameplay to relax after a long day of work. It is changed a bit with events items and bosses. It's a hero defense so the gameplay can't chanbge that much.

I added a few more upgrades for hero spells.

Talking about upgrades, while I liked the spell upgrades that drop once in a while they felt super underwhelming, they weren't that helpful, at all, for example, I only saw 1 spell upgrade when I played with the Tauren chieftain and that was to add a 4-sec stun to my ultimate... that does nothing since is all about the dmg and killing units as fast as possible.

I added a system to filter upgrades in function of heroes playing. To get more chance to have a useful upgrade.

For example, the items I had here on my hero were enough to kill any pack of mobs in just a few seconds cuz of the high dmg and cleave + that op trident item that deals % hp per sec in aoe, i must say it felt pretty awesome killing them so flawlessly, but like I said, I stopped using spells all together after I got them :gg:

They are very powerful magic and attack damage spell. To allow every player create their own build. It depends of the items dropped. :D

I added some new abilities on items.
And I rebalanced damages/stats from bosses
I changed spells damage.
I balanced some items mana cost/cooldown.
I balanced foutain events, sheep damage.
I reworked Diablo (this gonna be harder!!!)

I'm still working on that map. I take the sugestions.
Next release will have a lot of new content.
 
Hello Everyone
I hope, you're all good

I made a big release with all that points
Fix 5 spells
Add 2 Items
Add 14 Aghanims
Add system to filter Aghanim in function of heroes playing
Add Spell Static Field to Zeus (Boss)
Fix Diablo Spells
Rework Magic Sheep Damage
Rework Fountain Damage
Rework Heroes/Bosses Damage
Add More Diablo Resistance
Rework damage Diablo creeps spells

I added in the description, the item list and aghanim list.

I hope you gonna love it!

Have a nice day!
 
Last edited:
Hello Everyone,

I juste release a new version of that map

I balanced Items/heroes
I set the events during last level,
I decrease the ressistance from Undead Lord Shield from Diablo damage
I added 1 Item and 6 Aghanims
I rework the Builder

PS: in the description there is an Aghanim Table and Items Table.
All that data allow you to have informations about the game, so Use it.
With that it is easier in game to play and prepare a game.

I hope you gonna love it!
 
New version is coming.

I created 5 more bosses
I added spells descriptions
I created 3 new Items (One increase magic damage :infl_thumbs_up:) Prepare yourself to grind the Chtulhu Eye :D
I balanced a few items
I balanced Diablo Spells damage and his minions damage
A added possiblity to have better loot on mob death

If you have suggestions or you found a bug, you can tell me

A lot of things are coming in the version 1.53
So prepare your weapons torrents of blood will flood !
I hope you will love it!
 
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