Shar Dundred
Hosted Project: LoA
- Joined
- May 6, 2009
- Messages
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Race Mechanic
Orcs:
Brothers in Arms
Orcs:
Brothers in Arms
What is a race mechanic?
As the name suggests, race mechanic defines a mechanic specifically made for a particular race.
For the Secon Books of Arkain, every race will receive at least one race mechanic to make the race more unique compared to the others.
They also increase the replayability of the campaigns since they are coupled with gameplay choices.
What is Brothers in Arms?
Those of you who have followed the Orcs through the First Books know that they are a race close to extinction - and that they lost much during the war.
Those of you who followed the news of Arkain and/or played the Second Human Book already know how they solve their problems: Adding other races to their ranks.
The races include but are not limited to:
Orcs, Dark Trolls, Gnolls, Goblins, Golems, Centaurs, Bearmen, Ogres, Dragons and Harpies.
How do they work ingame?
You have a massive amount of units (more than 30!) at your disposal, however you do not just train them in your buildings.
You can recruit a unit like the Grunt normally in your Barracks. The Grunt can then switch to become an Axethrower for free and vice versa.
While some units share roles, they are all different from each other, allowing you to fully customize your army. Of course you have only access to the races that have joined you already.
Brothers in Arms will allow you to decide yourself what race/s you want to play as during the missions.
Do you want a cavalry-heavy centaur army with Ogre reinforcements or do you prefer militarized gnoll legions with harpy support from above?
The choice will be all yours to make!
When will they be included?
Brothers in Arms will be available from the very moment when you are playing with your first allies in the Second Orc Book!
Be sure to subscribe to the Arkain News Network thread to stay up to date with all news!
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