New Form of Warcraft III The Frozen Throne Gameplay

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I cannot say much but I am willing to share the idea.

I have discovered a way to allow 24 players to interact in-between 2 games. With this knowledge it is possible for map user capacity be increased by 12+ players. But this unremarkable change in gameplay would require some serious programming for the ability to do this outside the game, and some serious scripting of the map which will be used in-side the game.

I am not an optimistic person. I am going to garuntee (and quote me not!) that people are going to reject this idea in different ways, calling it "impossible". Such people obviously have no idea how programming works and map scripting. Before you comment on this, think about it. Instead of finding flaws, or reasons to insult this idea, think about the possibilities in which this idea would bring to the Warcraft III The Frozen Throne community. When this idea is made possible, it will open up new forms of games and possibilities!

This would benefit RPG games as well as AoS maps and other creations. There could even be games where 24 players fight cooperatively to defeat a boss.

You see my point.

There is a flaw however. It will increase the map file size, which is an undetermined amount because of all the extra triggers and scripting required for two games to communicate between eachother. But the outcome is well worth it. What would be required is 2 Wwarcraft III host bots which are specially designed to communicate with other host bots which can send commands back and forth to eachother which control in-game heros, units, triggers, etc using the passive/hostile computer slots, or just a normal player/computer slot.

I do not possess the knowledge for completeing such a task.

Keep in mind, this is just an idea, nothing more, nothing less.

I do not ask for this to be done, I simply ask for the idea to be exploited, thought of, theoretical thinking, hypothetically possible.

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Level 12
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Well, all I can say is good luck, and it sounds complicated, but then again, anything new to warcraft modding is getting more and more complicated.

But I do have one thing that you mght not have considered; Blizzard is cracking down on bots and other such things
 
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There would be no lag, if done properly. There would be 2 games hosted, and all that would be happening at the player's point of view, is a "game merge" where two games interact between eachother to create the illusion of more players being in the same game, when they are really in 2 different games just being controlled by the host bots which is recieving and sending information between eachother that tells them where to move the player heros and such. So there would be no lag as far as gameplay goes. Though there might be delay between communication through both games.
 
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I think what BlackHobo means is, there are 24 players and if just one of them has lag, the whole game lags if you use the same kind of syncing wc3 uses. However, it would be possible to use the kind of syncing MMORPG's use, for example, so it would only lag for the game which had the lagging player (AKA 12 players would lag, but the others wouldn't). This could get annoying, but I don't think there would be any way of solving it without hacking the game (like RtC does).

I support the idea, however! If you make the bot code, I'll make the in-game map-syncing code if you wish. Also, how would the games communicate? By setting variables in the other game, or by calling functions, or what?
 
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It will be illegal, since bots aren't legal. In fact, the bots will need to communicate with the game on a deep level, allowing them to influence gameplay a lot. I can see people getting banned by playing such maps.

Not that I don't support the idea. I think you should at least try it.
One real problem I can see is the synchronising of data. Synchronisation between the 2 bots may be ok, but then you still have to avoid desyncs between the 12 players connected to the host...

Also: how do you plan on letting bots communicate with the triggers?
 
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Ok mate i got a criticism

the originall idea was mine.
See this http://www.hiveworkshop.com/forums/project-recruitment-256/rolecraft-i-project-eperxomenon-136244/

CMON JUST ADMIT YOU STOLE THE IDEA FROM ME
(i should sue you for copyrights -->©<-- but lawyer costs)

I was shitting in the toilet one day when I thought of this idea. I never knew it was being developed by 4 different websites. Thats right, 4 websites are developing this. So before you start saying I stole your idea(s), you should know you are not the only human being on this forsaken planet with an intelligence higher than a pet rock which can magically piss on your favorite carpet rug. You might have been, and I'm giving you too much credit for saying, you MIGHT have been the first person to think of this, but you are not the only person who has the creative capacity to think of any idea such as this.

So before you start pointing fingers at legalism, start using your brain for what it was made for; to live and learn.

Amen.
 

Dr Super Good

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The bots do not play the games on battlenet.

As you know they disconnect from battlenet when starting the game so it actually is a local game (like LAN with a proxy making it a WAN). Thus why they are not banned.

The big problem is lag and syncing. Providing these at script level is stupid and should be in the actual game code for efficency.
 
Level 6
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@Drakenthema: Thanks for admiting my inteligence. I had the idea when having a bath. So they are simillar. So we know what makes great ideas. The "TOILET!!!". All mapers plz spend more time in there and also bring some paper and pen.

@Dr super good: If you seen mine thread, you would read that th original plan is going to be tested in garena which uses the LAN part of warcraft
 

Dr Super Good

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Well then thats rather boring, I only have 1 other WC3 player on my LAN part of WC3... So WTF is the point of this?

Or do you mean it will use direct IP connect to play online? (which sometimes places games in the LAN area).

LAN part of WC3 = LAN network games, which are games from other PCs on a local area network. Any internet communication means it is not a LAN and is not handled via the WC3 LAN system, but infact by the battlenet internet game system (even though it may not be connected to battlenet, it still can manage games as they are run locally).
 
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LAN part of WC3 = network games, not limited to LAN. What hamachi does is emulate the wc3 lan to use an internet gateway instead. It's still using wc3's lan protocols.

Any internet communication means it is not a LAN and is not handled via the WC3 LAN system
No. Hamachie IS handled via the wc3 lan system. It may not be LAN in the "local" sense, but since it's using the lan system, it can be considered lan enough.

Anyway, what maps are going to benefit from this? I think it's pretty hard to get 12 players in 1 map already, if it's not dota...
 
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