Ner'zhul Campaign

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ner'zhul Campaign following the story where Arthas killed Sylvanas and claimed her corpse, now Sylvanas is trying to gain her corpse back and revenge him!
Campaign was edited and uploaded this year 2024, it includes 15 missions.
-In The Ice Mountains
-Corpse Burn
-Sylvanas Corpse
-Sylvanas Revenge
-Northrend
-Northrend Part 2
-Northrend Part 3
-Theramore
-Theramore Part 2
-Outland
-Arthas journey
-Andorhal
-Defense of Strahnbrad
-Infected Villagers
-The Ending
Credits:
Blizzard Entertainment maps:
-Andorhal
-Defense of Strahnbrad
-Infected Villagers
Map source Credits:
Icetroll tribes of northrend by Desert King
Plaguelands terrain template by EternalEpix
Arthas Journey the village by indomitable1319
Upper city by frostbitten
Black citadel by SmaSHeR
Models&Other credits
BTNSpell_Frost_FrostBolt02
BTNGeneratorBlue
BTNDTeleport
BTNSpell_Nature_AbolishMagic
BTNFlameaura
BTNExplode1
Medivh by Ayane
https://www.hiveworkshop.com/threads/btneyeofdalaran.56242/
https://www.hiveworkshop.com/threads/btnspell_shadow_chilltouch.54667/
BTNIgloo
BTNgraveyard
BTNSpell_Frost_FrostBlast
BTNSpell_Frost_IceStorm
BTNGatling
BTNThunderCloud
BTNOrbOfTheNight
BTNSpell_Holy_BlessingOfProtection
BTNLighningUpgradeable
BTNINV_Misc_Wrench_02
BTNHandofPower5
BTNSpell_Frost_FrostWard
BTNSpell_Lightning_LightningBolt01
BTNSnowman
Death Knight Arthas by Direfury
Contents

Ner'zhul Campaign (Campaign)

Reviews
deepstrasz
Generally, very simple effort in all fields. Rudimentary terraining and at times bad for the game's pathing, recycled techtrees, units and so on. Sylvanas as a Banshee shoots arrows. Little space for building. Your enemy, Balnazzar who is under a...
Level 18
Joined
Feb 2, 2009
Messages
217
An interesting idea for campaign and while the overarching narrative is not exactly original its still an honest take on a campaign arc and looks like a good first foray into campaign design!

So from what I have seen in editor and from what I have played of the campaign, I would say that this still needs a ton of work to be viable. I would recommend familiarizing yourself with using Events in gui so as to prompt more original gameplay, check out this cool old thread by Archian! It will give you an overview of different trigger editor components. If you get stumped part way through making a trigger, just post a thread in the Triggers and Scripts Help Zone and someone may give you some pointers!

Another thing that would likely help a lot is familiarizing yourself with the Campaign Editor. I notice that throughout the campaign custom data is defined for each map, but did you know that these maps can share object data from the Campaign Editor??! That means that you only have to make a custom unit ONCE! Thats 12x less work! Check out this overview to learn more!

Above all else be proud that you made a whole campaign, I would advise you stick with this and use each mission as a milestone for your personal development as a map editor. Experiment in each one as you learn and this could become something special.

Best of luck!
 
Last edited:
Level 2
Joined
Aug 11, 2024
Messages
5
@Lang and @Ianfire Hawklight would you please detail your posts more so the mapper can improve? The comments seem a bit vague right now.
i finished your campaign, the story is great! the chapter three i didn't find the way for the victory ( i tried to pocess the silvana's corpse and destroy the enemy) and chapter fifitheen was corrupted and a coundn't play! Some levels are too easy, only getting the initial troops and destroying everything! the arc of redemption is great and very interesting
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,200
Generally, very simple effort in all fields. Rudimentary terraining and at times bad for the game's pathing, recycled techtrees, units and so on.

Sylvanas as a Banshee shoots arrows. Little space for building. Your enemy, Balnazzar who is under a player called Varimathras, is level 1 while Sylvanas 10 from the start.
In the next chapter, Sylvanas is but a weaker unit with no name who has Possession requiring research. The corpse is an enemy which attacks you... Winning the chapter leaves you with victory and still playing.
Third chapter's Sylvanas' corpse is an enemy which attacks you, again. Mind you, it's supposed to be protected by the player from the Scourge. While the story premise might be nice to explore, by this map, it got absurdly nonsensical. The enemy can be stormed quickly as they are just starting to build their base.
In each chapter we have to choose the spells again when the hero is max level anyway. Enemies have level 1 heroes most times.
The dialogue leaves a lot to be desired.
Meh, the last levels are RoC human campaign edited ones.

Some nice ideas. Overall, bad execution.

Simple.


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Level 26
Joined
Dec 24, 2019
Messages
488
I strongly advise you that if you want to learn how to create campaigns, download and study how the experimental authors here do things. I would also tell you to focus on improving a single project, it makes no sense to keep creating new missions without learning anything and with all the deficiencies of the previous one. On the other hand, the artistic section is not a minor thing, and you must also learn to create attractive maps that are not a plain with nothing.

Making a campaign is a very complicated job that requires countless hours of work to learn how to do it and even more so, if you want to do something with a minimum of quality. I have been doing it for many years and I am still mediocre. But you can always improve, the biggest problem is not that the level in general is very low, but that it seems not to improve at all from one project to another. So I repeat, look for quality campaigns, download them, open them with an editor and see how they are made, that is how I learned.

Regards.
 
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