Neodex 2.9

Hello Everybody,
its been a while since someone updated the Script.
But here iam!

Supported Versions of the Script
Max 2022 - 2025.
because of some code changes in max, the Sequence Manager does not support older Max versions than 2022.

Link to the Original Neodex
NeoDex 2.65 MDLX Toolkit for Gmax / 3ds Max

Link to Neodex 2.7
NeoDex 2.7 Wc3 Modeling Kit for 3dsmax & GMAX

I found someone who can update it!
So here are the Updates over the years

Credits:
Author: BlinkBoy / Fernando A. Sahmkow
Updaters: Jaccouille / Blinkoon / Bensen

Contributers: Republicola (maker of old dexporter), Igni (Biped support and some fixes)

Beta Testers: Adiktuz, BallisticTerrain, Manoo, skrab, Talavaj

2.8:

by Jaccouille
  • Fixed a bug that the script is useable in max 2017 and higer
  • Fixed a bug in the Sequence Manager
  • added a new Feature under the Animation Tool Tab, which allows you to export the List of animation name as Text File and import the Animation name as Text File
  • Fixed a bug in the animation tool Section, that the first button creates Start and End frames

by Blinkoon(BlinkBoy)
  • Updated the Script that it can be used up to Max 2024
  • He fixed the Neodex Samples
  • Fixed that models with camera imports correctly again
  • Models without geosets weren't loading and models with animated color

by Bensen
  • Upgraded the Script to max 2025 and newer Versions (in the Future
  • 06.02.25 Fixed a bug when you export a model without ParticleEmitter2 it will still create a key and this lead to this bug here

2.9

by Bensen:
Sequence Manager 2.0


Update 04.10.24
  • Fixed a bug where selected Animation Sequences would not delete correctly. Instead the animations above would get deleted

update 06.02.25
  • Fixed a bug when you export a model without ParticleEmitter2 it will still create a key and this lead to this bug here


291119-05976b2d0e02ae85ff51345cb283586f.png


Filter List:
Filter your animations

Select All:
Select all animations which are visible in the Sequencer

None:
unselect all animations which are visible in the Sequencer

Invert:
invert the List of selected animations

New...
opens a new Window which allows you to create a new Animation

Delete Selected:
Delete animation Notes only

Nudge Keys:

Start: < > Move the first Animation Note key one frame up or down

End: < > Move the last Animation Note Key one frame up or down

Mostly used for the models which are imported with the twilacs Blender script

File:

Load: Load an animation List

Save Save an animation List

Video with all the Information:



How to Install the 2024 and older Version

How to Install the 2025 Version

1. You have to Put these 4 folders into your Main Directory of Max


2. inside of Max you have to search for Run script


3. Search for the Install File and run it
The Menu should be now Visible on the Top


4. Restart Max.

If you find any bug, please tell me so i can add it to the List!

Knows Bug Lust
have to fix a Bug which does not allow you to convert Link constrains or Bone Movement while the Bone is linked to another Bone
Have to fix a bug which deletes the Particel animations by import and export (not sure if there is a function which allows you to load them correctly)
have to fix the Visibility import. Because right now, when you import a model which uses Geoset animations (making Visible and invisible) than the frames are set correctly,
but you need at every start and ending a key frame which allows you to set the Visibility for every animation correctly
have to fix a bug, which allows by import, that 2 animations notes are at the same frame.

Future Updates
i want to add a FBX import Script which allows you to combine the animations pretty fast
I want to upgrade the Sequence Editor of the Script, so you can create proper Notes with it and move them around much easier
I want to add Scene fixer for the Animations, which allows you to move animations back to the T-pose position with one click and delete Forward, sideward and up Movement if needed
I want to add a new Key Reducer based on the FBX Key Reducer.
I want to reorganize the Menu a bit by moving old assets into a separate Menu to replace it with the new Functions.

I pay for these upgrades out of my own Pocket. So if you wanna support me, you can donate some money here:

If you find any bug, or you have a suggestion for a new feature.
Write it down in the comments or send me a PM on discord:

Discord Server Wc3 Animations
Previews
Contents

Neodex 2.8 for 2016 - 2021 (Binary)

Neodex 2.9 for Max 2022 - 2024 (Binary)

NeoDex 2.9 for Max 2025 (Binary)

Reviews
eejin
A really useful tool for modeling. One small improvement could be to upload the files as .zip instead of .rar as it is a more generic format. Keep up the good work!
Level 4
Joined
Jul 17, 2019
Messages
27
Any permission from the author to update/upload?
Shouldn't the others be set as authors as well? What is/are your specific contribution(s) to this?
added the Credits. The Credits are also inside the Rar Files
TBH. havent asked the Author to update/upload, i think Blinkoon is one of the original devs and he had no problems updating it by himself and i dont think anyone has something against if i let it update by someone. The tool is open Source and i want to keep it open source of everyone
 
Any permission from the author to update/upload?
Shouldn't the others be set as authors as well? What is/are your specific contribution(s) to this?
I have spoken with him. I plan to resubmit it myself once we have fixed more bugs and updated it further.

I'm also studying adding a proper software license (this is important as people will get automatic permission) and uploading to github. I feel a release needs a bit more things such as updating the old plugins. More specifically, the Warcraft 3 material plugin. I feel there is a need to adapt the current stuffs for plans to incorporate Wc3 Reforged formats.
 
Last edited:
I have spoken with him. I plan to resubmit it myself once we have fixed more bugs and updated it further.

I'm also studying adding a proper software license (this is important as people will get automatic permission) and uploading to github. I feel a release needs a bit more things such as updating the old plugins. More specifically, the Warcraft 3 material plugin. I feel there is a need to adapt the current stuffs for plans to incorporate Wc3 Reforged formats.
Regarding Reforged formats, in case you didn't know, @Taylor Mouse made some scripts a few years ago : GitHub - TaylorMouse/warcraft_III_reforged_tools
 
Level 4
Joined
Jul 17, 2019
Messages
27
Why does my neodex have no Sequence Manager?
3ds max 2024
So i asked the Guy who wrote the new sequence manager and he gave me a quick fix for it, because he will rework the installation file.
So we dont have to have different Files for differet versions, its one file later, which scans which max version do you have.

and here is the fix for adding the sequence manager

go to:
Screenshot 2024-10-04 101617.png

you can find under menus the Neodex Menu
Screenshot 2024-10-04 101726.png

Open up the Menu
Screen.png

now search under Category for Neodex
screen 2.png and drag and drop it to the list on the right side screen 3.png and now its installed screen 4.png
 
Level 10
Joined
Sep 11, 2024
Messages
41
So i asked the Guy who wrote the new sequence manager and he gave me a quick fix for it, because he will rework the installation file.
So we dont have to have different Files for differet versions, its one file later, which scans which max version do you have.

and here is the fix for adding the sequence manager

go to:
View attachment 490769

you can find under menus the Neodex Menu
View attachment 490770

Open up the Menu
View attachment 490771

now search under Category for Neodex
View attachment 490772 and drag and drop it to the list on the right side View attachment 490773 and now its installed View attachment 490774
Thank you, my problem has been solved
 

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Level 42
Joined
Oct 26, 2014
Messages
470
hey so I've been getting this problem when exporting models with neodex. I could never find a solution and I don't know where to post about it, so I'll just post it here

essentially the vertexes seemed to be attached to random bones. pre-export model has normal skinning


I had this bug in neodex 2.7 3ds max 2014 and now neodex 2.9 3ds max 2016

I am importing a model pre-skinned in mdlvis and make no skinning changes in 3ds max
 

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Level 4
Joined
Jul 17, 2019
Messages
27
hey so I've been getting this problem when exporting models with neodex. I could never find a solution and I don't know where to post about it, so I'll just post it here

essentially the vertexes seemed to be attached to random bones. pre-export model has normal skinning


I had this bug in neodex 2.7 3ds max 2014 and now neodex 2.9 3ds max 2016

I am importing a model pre-skinned in mdlvis and make no skinning changes in 3ds max
can you send me the model with discord and than i can take a look at the problem
 
Level 4
Joined
Jul 17, 2019
Messages
27
hey so I've been getting this problem when exporting models with neodex. I could never find a solution and I don't know where to post about it, so I'll just post it here

essentially the vertexes seemed to be attached to random bones. pre-export model has normal skinning


I had this bug in neodex 2.7 3ds max 2014 and now neodex 2.9 3ds max 2016

I am importing a model pre-skinned in mdlvis and make no skinning changes in 3ds max
just that everyone knows, the Bug got fixed. We dont know why, but in max 2014 you cannot export it correctly. It worked in 2016. i would recommend using newer Max versions. 22-25
 
Level 3
Joined
Jan 29, 2021
Messages
12
I have spoken with him. I plan to resubmit it myself once we have fixed more bugs and updated it further.

I'm also studying adding a proper software license (this is important as people will get automatic permission) and uploading to github. I feel a release needs a bit more things such as updating the old plugins. More specifically, the Warcraft 3 material plugin. I feel there is a need to adapt the current stuffs for plans to incorporate Wc3 Reforged formats.
I want to ask how to contact you. I have done a lot of assistance to improve this script myself, but I have been unable to contact you. I hope we can collaborate and communicate about some updates to this script, as well as existing known bugs!
 
Level 4
Joined
Jul 17, 2019
Messages
27
I want to ask how to contact you. I have done a lot of assistance to improve this script myself, but I have been unable to contact you. I hope we can collaborate and communicate about some updates to this script, as well as existing known bugs!
hey you can contact me on Discord and i can add you to the Neodex Development Group. he is also in there

username: dennish
 
Level 1
Joined
Oct 31, 2024
Messages
2
There has been an issue with the export before. If the FBX animation is exported incorrectly, it results in foot sliding, meaning the animation has foot sliding. Even if the FBX export doesn't have foot sliding, exporting it as MDX will result in foot sliding. Can you fix this?
 
Level 4
Joined
Jul 17, 2019
Messages
27
There has been an issue with the export before. If the FBX animation is exported incorrectly, it results in foot sliding, meaning the animation has foot sliding. Even if the FBX export doesn't have foot sliding, exporting it as MDX will result in foot sliding. Can you fix this?
can you dm me on discord? so i can take a look about the problem
username: dennish
 
Level 4
Joined
Jul 17, 2019
Messages
27
Why is there always an export error when I try to export omni light? Runtime error: array index must be positive number, got: 0
Can you send me the scene, so i can test it? Best would be, if you write me a message at discord
 
Level 4
Joined
Jul 17, 2019
Messages
27
exciting news. With the help of Retera and Chatgpt, we were able to fix this bug here.
You can download the upgraded Versions now and this bug is gone.
Thanks! Retera

and enjoy the newest bug fix. You may have to uninstall and reinstall neodex. for the Version from 2016 - 2024. So use run the uninstall script and run the install script.
 

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Level 1
Joined
Mar 22, 2020
Messages
1
A very good Warcraft plugin, it would be even better if it could fix the rotation and scaling of UV animations that cannot be exported
 
Level 4
Joined
Jul 17, 2019
Messages
27
A very good Warcraft plugin, it would be even better if it could fix the rotation and scaling of UV animations that cannot be exported
can you send me a message in discord with a Test file and tell me whats the problem exactly. So i can investigate it
 
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