Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hello Everybody,
its been a while since someone updated the Script.
But here iam!
Supported Versions of the Script
Max 2022 - 2025.
because of some code changes in max, the Sequence Manager does not support older Max versions than 2022.
Fixed a bug that the script is useable in max 2017 and higer
Fixed a bug in the Sequence Manager
added a new Feature under the Animation Tool Tab, which allows you to export the List of animation name as Text File and import the Animation name as Text File
Fixed a bug in the animation tool Section, that the first button creates Start and End frames
by Blinkoon(BlinkBoy)
Updated the Script that it can be used up to Max 2024
He fixed the Neodex Samples
Fixed that models with camera imports correctly again
Models without geosets weren't loading and models with animated color
by Bensen
Upgraded the Script to max 2025 and newer Versions (in the Future
06.02.25 Fixed a bug when you export a model without ParticleEmitter2 it will still create a key and this lead to this bug here
2.9
by Bensen:
Sequence Manager 2.0
Update 04.10.24
Fixed a bug where selected Animation Sequences would not delete correctly. Instead the animations above would get deleted
update 06.02.25
Fixed a bug when you export a model without ParticleEmitter2 it will still create a key and this lead to this bug here
Filter List:
Filter your animations
Select All:
Select all animations which are visible in the Sequencer
None:
unselect all animations which are visible in the Sequencer
Invert:
invert the List of selected animations
New...
opens a new Window which allows you to create a new Animation
Delete Selected:
Delete animation Notes only
Nudge Keys:
Start: < > Move the first Animation Note key one frame up or down
End: < > Move the last Animation Note Key one frame up or down
Mostly used for the models which are imported with the twilacs Blender script
File:
Load: Load an animation List
Save Save an animation List
Video with all the Information:
How to Install the 2024 and older Version
How to Install the 2025 Version
1. You have to Put these 4 folders into your Main Directory of Max
2. inside of Max you have to search for Run script
3. Search for the Install File and run it
The Menu should be now Visible on the Top
4. Restart Max.
If you find any bug, please tell me so i can add it to the List!
Knows Bug Lust
have to fix a Bug which does not allow you to convert Link constrains or Bone Movement while the Bone is linked to another Bone
Have to fix a bug which deletes the Particel animations by import and export (not sure if there is a function which allows you to load them correctly)
have to fix the Visibility import. Because right now, when you import a model which uses Geoset animations (making Visible and invisible) than the frames are set correctly,
but you need at every start and ending a key frame which allows you to set the Visibility for every animation correctly
have to fix a bug, which allows by import, that 2 animations notes are at the same frame.
Future Updates
i want to add a FBX import Script which allows you to combine the animations pretty fast
I want to upgrade the Sequence Editor of the Script, so you can create proper Notes with it and move them around much easier
I want to add Scene fixer for the Animations, which allows you to move animations back to the T-pose position with one click and delete Forward, sideward and up Movement if needed
I want to add a new Key Reducer based on the FBX Key Reducer.
I want to reorganize the Menu a bit by moving old assets into a separate Menu to replace it with the new Functions.
I pay for these upgrades out of my own Pocket. So if you wanna support me, you can donate some money here:
A really useful tool for modeling. One small improvement could be to upload the files as .zip instead of .rar as it is a more generic format. Keep up the good work!
added the Credits. The Credits are also inside the Rar Files
TBH. havent asked the Author to update/upload, i think Blinkoon is one of the original devs and he had no problems updating it by himself and i dont think anyone has something against if i let it update by someone. The tool is open Source and i want to keep it open source of everyone
I have spoken with him. I plan to resubmit it myself once we have fixed more bugs and updated it further.
I'm also studying adding a proper software license (this is important as people will get automatic permission) and uploading to github. I feel a release needs a bit more things such as updating the old plugins. More specifically, the Warcraft 3 material plugin. I feel there is a need to adapt the current stuffs for plans to incorporate Wc3 Reforged formats.
I have spoken with him. I plan to resubmit it myself once we have fixed more bugs and updated it further.
I'm also studying adding a proper software license (this is important as people will get automatic permission) and uploading to github. I feel a release needs a bit more things such as updating the old plugins. More specifically, the Warcraft 3 material plugin. I feel there is a need to adapt the current stuffs for plans to incorporate Wc3 Reforged formats.
So i asked the Guy who wrote the new sequence manager and he gave me a quick fix for it, because he will rework the installation file.
So we dont have to have different Files for differet versions, its one file later, which scans which max version do you have.
and here is the fix for adding the sequence manager
go to:
you can find under menus the Neodex Menu
Open up the Menu
now search under Category for Neodex and drag and drop it to the list on the right side and now its installed
So i asked the Guy who wrote the new sequence manager and he gave me a quick fix for it, because he will rework the installation file.
So we dont have to have different Files for differet versions, its one file later, which scans which max version do you have.
and here is the fix for adding the sequence manager
hey so I've been getting this problem when exporting models with neodex. I could never find a solution and I don't know where to post about it, so I'll just post it here
essentially the vertexes seemed to be attached to random bones. pre-export model has normal skinning
I had this bug in neodex 2.7 3ds max 2014 and now neodex 2.9 3ds max 2016
I am importing a model pre-skinned in mdlvis and make no skinning changes in 3ds max
hey so I've been getting this problem when exporting models with neodex. I could never find a solution and I don't know where to post about it, so I'll just post it here
essentially the vertexes seemed to be attached to random bones. pre-export model has normal skinning
I had this bug in neodex 2.7 3ds max 2014 and now neodex 2.9 3ds max 2016
I am importing a model pre-skinned in mdlvis and make no skinning changes in 3ds max
hey so I've been getting this problem when exporting models with neodex. I could never find a solution and I don't know where to post about it, so I'll just post it here
essentially the vertexes seemed to be attached to random bones. pre-export model has normal skinning
I had this bug in neodex 2.7 3ds max 2014 and now neodex 2.9 3ds max 2016
I am importing a model pre-skinned in mdlvis and make no skinning changes in 3ds max
just that everyone knows, the Bug got fixed. We dont know why, but in max 2014 you cannot export it correctly. It worked in 2016. i would recommend using newer Max versions. 22-25
I have spoken with him. I plan to resubmit it myself once we have fixed more bugs and updated it further.
I'm also studying adding a proper software license (this is important as people will get automatic permission) and uploading to github. I feel a release needs a bit more things such as updating the old plugins. More specifically, the Warcraft 3 material plugin. I feel there is a need to adapt the current stuffs for plans to incorporate Wc3 Reforged formats.
I want to ask how to contact you. I have done a lot of assistance to improve this script myself, but I have been unable to contact you. I hope we can collaborate and communicate about some updates to this script, as well as existing known bugs!
I want to ask how to contact you. I have done a lot of assistance to improve this script myself, but I have been unable to contact you. I hope we can collaborate and communicate about some updates to this script, as well as existing known bugs!
There has been an issue with the export before. If the FBX animation is exported incorrectly, it results in foot sliding, meaning the animation has foot sliding. Even if the FBX export doesn't have foot sliding, exporting it as MDX will result in foot sliding. Can you fix this?
There has been an issue with the export before. If the FBX animation is exported incorrectly, it results in foot sliding, meaning the animation has foot sliding. Even if the FBX export doesn't have foot sliding, exporting it as MDX will result in foot sliding. Can you fix this?
Sieh dir die Warcraft 3 Animations-Community auf Discord an – häng mit 1159 anderen Mitgliedern ab und freu dich über kostenlose Sprach- und Textchats.
exciting news. With the help of Retera and Chatgpt, we were able to fix this bug here.
You can download the upgraded Versions now and this bug is gone.
Thanks! Retera
and enjoy the newest bug fix. You may have to uninstall and reinstall neodex. for the Version from 2016 - 2024. So use run the uninstall script and run the install script.
"Why are the model's textures not visible? I tried using the textures in both BLP and TGA formats, but the texture is not showing at all. Please help me!"
A really useful tool for modeling. One small improvement could be to upload the files as .zip instead of .rar as it is a more generic format. Keep up the good work!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.