Before my ramble, my first quick tip would be this: Simply add these details to the diffuse/albedo by hand in Photoshop.
The only other thing I can think of is to combine the diffuse/albedo map with the spec and normal map in Photoshop or Gimp. The result won't be perfect, but here's an example from my time in university when I - for some reason - tried to do something similar:
1. Greyscale normal map > Edit contrast to empathize veins and etc.

Top, normal map. Bottom, edited normal map.
2. Grab specular map > Invert > Increase contrast, focus on what you need to bring out

Top, specular map. Bottom, edited specular map.
3. Base Diffuse without edits
4. Insert normal over diffuse layer, I used Overlay at 100% opacity > Insert spec over diffuse and normal, I used Vivid Light at 39% opacity. Results in this:
I would not recommend this approach however, as it won't achieve much. But if you don't have the proficiency to add these things by hand in Photoshop, it might be the best option you have.
Edit 1
And again, you can not combine the normal, spec and diffuse in WC3. The engine simply doesn't support it. Outside of the WC3 engine? Of course, any modern 3D software or 3D engine will have support for it. But that doesn't mean you can import it to WC3. Unless you hack/edit the actual WC3 engine and I've no fucking idea how to approach that.
Edit 2
The texture that I want to achieve:
If that's the texture you want and you aren't able to export it, just printscreen it?