Make Spacebar select primary Hero like F1

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If it's for your personal use, you can use https://gaming-tools.com/warcraft-3/autohotkey/ to remap your keyboard keys which is usually used to customize inventory hotkeys (which is illegal in pro tournaments).

If it's for your map that will be played by others. I don't think it's possible but i'm not sure. All i know is that the spacebar is used to mark eventful moments in the game.
  • Camera - Set a spacebar-point for Player 1 (Red) at (Center of (Playable map area))
 
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If it's for your personal use, you can use ▷ Warcraft 3 Auto Hotkey ++ Download AHK ++ WC3 Customkeys to remap your keyboard keys which is usually used to customize inventory hotkeys (which is illegal in pro tournaments).

In reality i'm just making a MOBA and I would like for when anyone presses spacebar it centers on their heroes as well as selects them. I already have a trigger for centering the camera on the hero when they press spacebar, but my current issue is figuring out the selection issue.
 
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I would like for when anyone presses spacebar it centers on their heroes

you are obviously free to make your map however you want, but I would not recommend messing with hotkeys in your map. If other players are accustomed to the standard WC3 hotkeys, they might get annoyed if you change it up on them. And if anybody is using a custom setup (like the one I posted above) than your setup might mess with theirs and prevent them from being able to play the way they want.

If you are not using the default keys in your map, then you are preventing other people from using custom keys. Its probably better to just leave a note or tip in your map explaining to players that they can edit their keys for themself using the following guide:

---------------> Improved Custom Hotkeys Setup by WTVR : WC3

BTW this guide I posted includes swapping spacebar, and its the most common hotkey setup used by the majority of competitive players. I realize its not designed for MobA but i mean, anybody who plays DotA is already accustomed to the default Wc3 hotkeys... I just wouldnt risk annoying players by changing the keys because not all players like using the same setup. Dont choose limitations over allowing more options

You can also use this AHK setup (like the other guy mentioned) and set this tool up the way you want specifically for your map, and that way it would be easier to let players use that tool if they feel a need to make any other changes :) by changing the spacebar to focus on the hero, you are preventing people from using space to view the most recent alerts or whatever else they may want to use it for
 
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you are obviously free to make your map however you want, but I would not recommend messing with hotkeys in your map. If other players are accustomed to the standard WC3 hotkeys, they might get annoyed if you change it up on them. And if anybody is using a custom setup (like the one I posted above) than your setup might mess with theirs and prevent them from being able to play the way they want.

If you are not using the default keys in your map, then you are preventing other people from using custom keys. Its probably better to just leave a note or tip in your map explaining to players that they can edit their keys for themself using the following guide:

---------------> Improved Custom Hotkeys Setup by WTVR : WC3

BTW this guide I posted includes swapping spacebar, and its the most common hotkey setup used by the majority of competitive players. I realize its not designed for MobA but i mean, anybody who plays DotA is already accustomed to the default Wc3 hotkeys... I just wouldnt risk annoying players by changing the keys because not all players like using the same setup. Dont choose limitations over allowing more options

You can also use this AHK setup (like the other guy mentioned) and set this tool up the way you want specifically for your map, and that way it would be easier to let players use that tool if they feel a need to make any other changes :) by changing the spacebar to focus on the hero, you are preventing people from using space to view the most recent alerts or whatever else they may want to use it for
Yeah I feel you. I'll just leave it as is then
 
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its good to try out different things and see which you like better, can never have too many options :)

Honestly I wish there was a way to include a customkeys.txt file with a map, I mean you can on a webpage download but not in-game, and its still difficult if other people are using something different. Like, some people claim to prefer using the Numpad for all their hotkeys (including spells, attack, etc) which I think is really dumb, but thats there choice right?
 
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The standard function of spacebar is pretty damn useless though.

It depends on the gamemode or map I suppose, but some people do use space to center the screen on any recent alerts (as I previously mentioned)

but that wasnt my point, my point was if somebody is using their own personal custom keys setup, then by modifying the keys within the OPs map would make it impossible for other people to use their own personal hotkey setups... does that make sense?

Lets just say I like swapping space and ctrl, and the OP changes the spacebar so that when I swap ctrl then the ctrl button becomes whatever the OPs new space bar is... and thats just one key, what happens if he changes all of them? it would be really annoying for anybody who uses custom hotkeys because you would have to re-adjust everything for that one specific map

Is there something I am missing? or am I not explaining myself clearly enough?
 
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It depends on the gamemode or map I suppose, but some people do use space to center the screen on any recent alerts (as I previously mentioned)
Seriously doubt anyone does that.

but that wasnt my point, my point was if somebody is using their own personal custom keys setup, then by modifying the keys within the OPs map would make it impossible for other people to use their own personal hotkey setups... does that make sense?

Lets just say I like swapping space and ctrl, and the OP changes the spacebar so that when I swap ctrl then the ctrl button becomes whatever the OPs new space bar is... and thats just one key, what happens if he changes all of them? it would be really annoying for anybody who uses custom hotkeys because you would have to re-adjust everything for that one specific map

Is there something I am missing? or am I not explaining myself clearly enough?
I don't recall commenting on any of this, nor needing an explanation.
 
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Seriously doubt anyone does that.

well you are wrong and thats how blizzard set it as default back in 2002 lol, so even the original creators designed it to be played that way... I dont understand why it should be up to you to decide how I or anybody else likes to play the game

anyway, I was just trying to share my point of view about hotkeys with the OP, not sure why you want to argue about how people should or should not setup their hotkeys, everybody does it differently and there are even people who set all their hotkeys onto the numpad (which I think is stupid, but people do infact like using that setup)
 
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well you are wrong and thats how blizzard set it as default back in 2002 lol, so even the original creators designed it to be played that way... I dont understand why it should be up to you to decide how I or anybody else likes to play the game

anyway, I was just trying to share my point of view about hotkeys with the OP, not sure why you want to argue about how people should or should not setup their hotkeys, everybody does it differently and there are even people who set all their hotkeys onto the numpad (which I think is stupid, but people do infact like using that setup)
No need to get all serious.
I made a joking comment, you went off on some tangent. I don't disagree with anything that you're writing other than the default spacebar function being worthless, so I have no idea who you think you're "arguing" with about the hotkey thing.

As for the default spacebar function.
For the life of me, I can't think of a single scenario in which going to the most recent alert is useful, other than forgetting where you're supposed to go in a campaign or story-driven RPG. But at that point, I'd honestly say that it's a fallback that covers for an oversight in proper player guidance and use of the quest tab / quest multiboards. Having played the campaigns about a year ago, I can't recall a single point that I felt lost, or felt the need to remind myself where I was heading, but even then, the game would periodically ping the map to remind me, whenever it wasn't super obvious. That's just an example of how not even Blizzard relied on this feature. Why they even programmed it to work this way… beats me. I think you're giving them too much credit by thinking that this was an extremely thought out move during the production of this game. Think about the thousands of features and aspects that this game contains, and it's quite obvious that a lot of them aren't perfect. That's because we've had about 2 decades to micro-analyze a game that was developed in about 3 years at most. A ton of decisions were made on a whim, and lots of people just "did their thing" back then. That's why we have things like sheep exploding when clicked repeatedly in the campaign and the ability to kill random children and villagers without consequence. It was just a bunch of passionate nerds cramming out a top notch product at fast as they could, it was never intended to be a perfect game, nor is it. Hell, if you went back in time and asked them why they made this 1 choice with the spacebar, I bet they wouldn't even have a clear answer, or would consider it a pointlessly small footnote. At no point did they consider that this key could be better used to center the camera on your hero in single-hero maps, because that concept alone wasn't really part of the core idea of what Warcraft III was supposed to be. The playerbase has spun this game into something entirely different, and entire game genre's have been created as a result of it.
It makes little sense to somehow think that every little micro-decision they made back then, had the next 18 years of map development in mind.
 
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