(4 ratings)
Koboldminati the most enlightened of all.
What ever floats your boat.I think Koboluminati works better though
Oh, a lovely model, I like the texture choice and for the TC parts especially, looks quite harmonious together. I also like how SD-ish this model is with the lantern feature and some other animations around it that support this object like the Bird itself and the Spell rays. The portrait is smooth and with nice and funny ear movements.
If I were to make this model I would make fewer candles, but the candles themselves would be larger, more voluminous at the top, not so elongated and narrow, and the Kobold himself would be more "skubby" with an enlarged head and more miniature limbs, after all, this stylization is more suitable for this race in the Warcraft setting, in my opinion. But this is your artistic choice, I understand, and the model has its own character and is beautiful in its own way. I wish I could see more models like this!
Well, I meant squat and stocky by saying "skubby": I was talking about proportions, like shorter and fatter limbs, bigger and more round torso, a bit bigger head, just closer to Warcraft Kobolds, and all this stuff.Thanks
What does skubby mean? It sounds familiar like I read it in White Dwarf or on TVTropes or something, but that slang is foreign to me.
Ah, yea, it reminded me of an organ as wellThen I came up with the idea that they would be reminiscent of pipe organs which would add to the priestly feel, and I got really attached to that idea.
I still plan on doing a custom version eventually which would have better candle textures, and I think would look more convincing.
Oh dude, animating stuff is something you spend a lot of time on in order to make it look realistic and vibrant. I can only advice you repeat some motions from real life, to step by step, and you can even do the swings yourself and try to move the bones this way.Btw do you and @tillinghast have any advice about this thread? Specifically about sword strikes/swings?
Thanks for catching that, it should be fixed now.Please add a Dissipate sound event object.
I kinda forgot about the buildings lol, my first uploaded model was intended for kobolds but do you want to give me some inspirational suggestions?Cool! Will there be more kobold models? Maybe buildings?
Poor kobolds just want candle sticks and firework parties but evil alliance hoomans want to take that away from them.
If you're interesting in some ideas:I kinda forgot about the buildings lol, my first uploaded model was intended for kobolds but do you want to give me some inspirational suggestions?
I'm making a kobold custom race so there's more models to come
not priority:
- female geomancer hero
- female disease hero
- male tier 2 melee
- tier 3 ultimate golem w/ siege mode
- small golem w/ siege mode
- updated female mushroom caster
- a wagon with some big candles on it - not a siege weapon, but more like Obsidian Statue of Undead;
I see. Did you get acquainted with the stuff in The War Within? Looks like Blizzard finally added some pretty new things for kobolds.I thought about having a Screaming Bell unit, but I don't think it would work very well in the game.
All the stuff I have planned is for custom race units I've already designed.
That said, I'm probably going to try the small golem and mushroom girl kobold after I'm done with Lae'zel, because they should be easier lol.
I stopped playing WOW in Cata, and stopped paying attention to anything about it since Shadowlands.I see. Did you get acquainted with the stuff in The War Within? Looks like Blizzard finally added some pretty new things for kobolds.
Cool! I like the idea with the mushroom and the skirtI'm working on a female mushroom caster. I really want feedback or advice, and hopefully posting it here means more exposure ->
I'm kind of attached to the colour scheme, and I'd rather not change the hair too much, but I could make it lighter. The normal Kobold is a colour guide, so The face will look more like that eventually, along with cheddar chompers.
I tried to make the whole mushroom TC, but none of the results looked good. I could try a custom texture solution if people think this isn't good enough.
Thanks for the feedbackCool! I like the idea with the mushroom and the skirtHowever, she looks somehow WoW-like currently, hmm.
I think that you don't need to make a whole mushroom team-colored because the idea of the mushroom's head will get lost (in addition, there's a few mushroom textures that will let you make more free variations and you don't want to cover them with color!). Instead I'd recommed to make the shroom's leg TC almost to the top of the mushroom, would be quite noticable![]()
Ye, a hunched back wouldn't hurt, otherwise she'll look like a gnone with some mutation on the skin, IMO.Thanks for the feedback. Do you think a proper kobold face on it would make a big difference or the general bodyshape is off? I've been putting off drawing a custom face because, well, I don't think I'm very good at it haha.
I'm probably going to add another vertice to the back so she can be more hunched over, like the reference (but not too much!). I don't want the female kobolds to be Elf waifus, but I don't want them to be hideous hags, either... For the most part. I would also feel bad if I based a model on a real person and then made it truly ugly![]()
I just recommended you to try out TC only on the stipe of the shroom (called it a leg somehow kek), might work, and will give you a lot of freedom at putting on different types of native textures on the shroom's capI was testing out Modulate material layer on the mushroom, but it never gave me a good TC. It did have an interesting effect of giving unique colours for all the different TCs. I might go with that, for variety, but also it'll stop the mushroom blending in with the doodad scenery.
Ye, a hunched back wouldn't hurt, otherwise she'll look like a gnone with some mutation on the skin, IMO.
Oh now that's impressive, I didn't think you'd be able to pull off a good female Kobold without getting too "sexy pseudo-human" with it. Nice!
The old one did look a bit like a red smurf.
It's tempting...Oh now that's impressive, I didn't think you'd be able to pull off a good female Kobold without getting too "sexy pseudo-human" with it. Nice!