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A blade based on the product of Kingdom Hearts series; attached to "hand, right" only, fit for blade wielder. (dont ask me how it cuts though)
Design: Square Enix
Made by me from scratch, from an interesting request.
You can resize as you like to fit your need in your map, and give credit to me.
Update 1: Change the orbs and chains.
Update 2: Fixed the rotation as demanded. Before, I though it would be weird to hold the sword handle, but whatever
@Athur12A2 Have you heard of serrated edge?
Also: Almost reported you for making a rip. Thankfully i've made sure to see if the model had ingame textures.
Beautiful model
hmm.. too detailed handle and other doodads, orbs that are actual mesh instead of a billboarded plane, and blade/crossguard that are wrapped directly from the side-view, ignoring the top and the bottom pieces of the mesh.. i find that a little bit sloppy..
hmm.. too detailed handle and other doodads, orbs that are actual mesh instead of a billboarded plane, and blade/crossguard that are wrapped directly from the side-view, ignoring the top and the bottom pieces of the mesh.. i find that a little bit sloppy..
Yeah, sorry for that, I didn't find much to work with mdlvis, especially uv mapping.
Can you tell me why the ords should be billboarded? I first intended to leave that part empty but I thought it over at some point, the plane is certainly cost lesser.
Thanks, iirc it was after talking to Cloud, cross the grand valley when you fight hundreds of mobs, you can find him there. (truely a pain fighting him)
@Athur12A2 Have you heard of serrated edge?
Also: Almost reported you for making a rip. Thankfully i've made sure to see if the model had ingame textures.
Beautiful model
Yeah, sorry for that, I didn't find much to work with mdlvis, especially uv mapping.
Can you tell me why the orbs should be billboarded? I first intended to leave that part empty but I thought it over at some point, the plane is certainly cost lesser.
Mdlvis allows you to do much more than just wrap from a view. all you need to do is, well.. be a little creative, or think up what you want to do with the wrap a bit before you do the model.. for an example, an edge like this /\ is easier to wrap than the edge like this _ (I hope you see those two as planes, and not like some odd text, lol)
about the orbs, the main reason is saving filesize and optimizing the model. the less polygons the model has, the better.. for an example, all the handles and tubes could've been 4-sided 'tubes' and the orbs could have been either a billboarded hexagon, or a plane. for some models i even used a single poly as a billboard, lol
anyway, that is me talking what i was told, back when war3 was even more limited than now, and when people took the size limit seriously. doubt all would agree with me now.. but still, a few optimizing tweaks here and there won't hurt
Thanks, iirc it was after talking to Cloud, cross the grand valley when you fight hundreds of mobs, you can find him there. (truely a pain fighting him)
Once you beat the game, you can return to Radiant Garden and talk to Cloud, which will start the Sephiroth boss fight. Once you beat Sephiroth you get Fenrir. IMO it was the hardest boss fight in all of KH2.
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