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Yes, i know about these functions, however, they getting x y not on the actual screen, they find the point of the cursor in game itself as a coords of the point.
There is a function that works in such way, it set cursor and takes x y of the actual screen, however, it only "Set" not a "Get":
JASS:
native BlzSetMousePos takes integer x, integer y returns nothing
Mouse Utility doesn't do absolute screen coordinates either. AFAIK there is no way to do so currently and it's weird that it doesn't exist. Perhaps covering the screen with a smattering of tiny UI frames to detect when they are moused over would work but it would be very granular.
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