BUGS / MISC
-Corpses now vanish when a player leaves
-Text can now be cleared by typing “clr”
-All observers now have the same benefits
-Shieldbash can no longer be used on summons
-Ancient Spirit scroll can no longer be used to attack allies to recover health
-Fixed bug that caused Healing Wave not to work on invulnerable targets
-Fixed bug that caused DK to heal 100% with Defile
-Fixed bug that caused RAEZON / RECOIL to target corpses
-Fixed bug that caused essences not to trigger on thunder
-Fixed bug that caused Ancient to sometimes vanish when killed in ranged form on M+
-Bugs caused by item Charm:Sacrifice that resulted in the boss vanishing / dying early have been fixed
-DK’s bonus damage now properly shows on Light / Nature
ITEMS
-Sword:Brave removed
-Staff:Advanced removed
-Sword

epraved – karma cost increased 2, damage upped from 10 to 20, and Reckless Strike now does damage in an aoe
-Sword:Radiance - karma cost increased to 2, on strike distribute 2250 health to nearby allies, no ally will be healed for more than 750.
This effect has a 30 second cooldown.
-Charm:Martyr – damage increased to 26 from 16, karma cost increased to 2, active effect removed and new passive added
-Charm:Necromancy changed to Charm:Black Magic – karma cost increased to 2 and new active effect added
-Charm:Soulstealer – Increases damage output by 8% (80% cap) up from 4% (40% cap). Health restore increased to 40% from 20%.
-Charm:Sacrifice – karma cost increased to 2 and health requirement removed
-Charm:Inferno - caster will now be burned for 25% of the damage dealt and damage cap lowered to 2500 from 3600
-Tome:Oblivion damage lowered to 3500 from 5000
-Scroll Omega V damage cap lowered to 4500 from 6000 for M+ and gold cost increased to 60 from 50
-All rare scrolls now cost 40 gold
-Rare scrolls Necromancy and Lava Elemental removed
-Rare scroll Infinity damage lowered to 4500 from 6000
-Rare scroll Nature’s Wrath - minimum damage lowered to 1000 from 2000 and maximum damage increased to 5000 from 3500
-Staff:Nature now allows you to enter Bird form
-Gems no longer have attack damage / attack speed. Once their charges expire, they are automatically destroyed
-Shadow Gem now allows you to Shadow Step
-New item Tome:Metamorphosis
CLASS
-Snipe now scales after 8 ability
-Rapid Fire now does magic damage and has new projectile art / icon
-Multishot has new projectile art / icon
-Siphon Strike tooltip updated
BOSSES
-Ancient / Shadow have had their armor changed from 75% damage reduction to 80%/60% magic/physical damage reduction
Brute
-Health increased to 28000 from 26000
Thunder
-Ult no longer does 200 dmg per second. Players will instead take 1000 unavoidable damage over 2 seconds after colliding with the boss
-Basic chain lightning attack in regular form damage upped to 500 from 200 (M+)
Druid
-VERA – all blue orbs now fire simultaneously at the start of cast (one targeting each player)
-VIRTUE birds will no longer touch the boss if cast on the edge of arena
Light
-Health reduced to 11,000 from 33,000
-Divinity now starts with 2 charges, restores 100% of his health, and keeps his energy at the same level.
Ulting will add a charge on E+ if current charges are greater than 0
-When Divinity has 1 charge left Remington will gain a passive regen (100 hp per sec) on E+
-Revive is a little more dangerous
-RAPTURE (M+) – when Divinity has no charges left, RAPTURE will begin powering up. Every 4 seconds a pillar will light up.
If all pillars light up, the boss will cast this ending the fight in defeat for the players
Shadow
-SIPHONSEAL now explodes after 2 .5 seconds and restores 170 of the bosses’ health for each spirit caught in it.
3 spirits are now instantly created with the seal and rotate on the perimeter.
-AWAKEN now emits a reddish shadow when it’s ready to cast
-EXTRACTSOUL damage per sec upped to 450 from 375 (M+)
-TERROR damage upped from 160 per sec to 300 and duration lowered to 6 seconds
Ancient
-Uprooted weakstate duration increased to match first weakstate (8 seconds)
-ANCIENTBLAST – cast time increased to 1 from .75
-Inferno / Obliv will no longer damage caster extra during weakstate and the amount of damage they deal will now show
Demonic
-Demonic no longer has Shadow Affinity
-Bug that caused demon form to rapid fire fixed
-Denying now properly does an extra 2000 damage if you have the Unstable debuff
-Pandomonium’s movement speed now increases by 30 every time he is denied. Movement speed will reset after Demonform.
-Unannounced aoe pushback removed
-MARKOFCHAOS removed
-SOULSTEALER removed
-CRUSH now lingers for 3 seconds
-WAYWARD now fires multiple projectiles over 3 seconds that are destroyed on impact
-CLONE; now creates 2 killable clones with 750 (200 during demonform) health, the amount of clones created in a cast will increases as the
fight goes on
-Clones now fire a weak version of CHAOS V at the end of their RAMPAGE or when killed by a player
-Clones will no longer instantly die when boss changes forms
-RAMPAGE / RAMPAGE V now properly cause all clones on the field to charge. The boss will no longer charge.
-New ability VOIDSLAM – boss charges a player and on impact create a large aoe push back.
Clones are now killed instantly causing a 1 sec delayed weak CRUSH at their position.
-CHAOS V now creates 18 up from 8 units and turns clones into voids. Voids move slowly and rapidly damage players in them.
On death they will cast a weaker version of CHAOS V.
-DRAINLIFE renamed to MALADY – Damage upped to 3500 from 1250 damage per second.
Spell will now take priority on units with the highest current health.
-REDEATH is now weaker to start. This ability now has the potential to be cast more frequently and multiple times in a row.
Clones will now amplify the power of this ability by becoming large red orbs that the boss pulls toward himself.
The boss can now move during its cast.
-Now enters end phase when health is at 30% up from 25%. Deaths during end phase will not affect rank
*Not all changes were documented