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- Apr 24, 2012
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Participants were to create a brand new 1v1 melee map, or nominate an existing one of theirs. Any entry must not have been used for any previous Hive contest.
The top 5 submissions will be featured in the qualifier rounds and the final cup, as with last year.
The tournament will be played on Legacy/Classic/SD graphics.
- 1st place: 50 reputation points
- 2nd place: 40 reputation points
- 3rd place: 30 reputation points
- 4th place: 20 reputation points
- 5th place: 10 reputation points
- Judge: 15 reputation points per entry
Layout | Do creeps have proper aggro? Are neutral buildings and expansions placed properly? Is there adequate spacing? | /35 |
Creeps | Is the creeping fair for all races? How is the creeping flow? Are the item drops balanced? | /35 |
Terrain | Is the map visually pleasing in mediums of terrain, doodad placement, and overall theme? Is the map repetitive? Is the aesthetic well designed but not overly obstructive? | /20 |
Creativity & Uniqueness | Does the map bring something new or creative to the table? | /10 |
Technical | Bugs and other technical issues will negatively impact the score of a map. | -- |
Total | /100 |
- Judgement: 80%
- Poll: 20%
Note: SaveHighKing == @Folderz
Knecht's Reviews (PDF)
Advancing Glaciers
[-] Super long distances between creep maps. Strange creepcamp in the bottom corner with 2 heal trolls.
[-] Strange portals with no access without zepp
[-] Due to so long distances its hard to harras but only 1.5 extra expo for such a big map.
Layout: 5
Creeps: 20
Terrain: 2
Creativity: 5
Total 32
A Land Devided
[-] No lab
[-] Long distance to expo
[-] Lumber too far away from main building - hard to harvest.
[+] good map for baseraces etc (lots of diff pathes)
Layout: 15
Creeps: 20
Terrain: 15
Creativity: 5
Total 55
Chernobyl Remains
[-] Toxic terrain hurts my eyes
[+] interesting decision with killable gates in the middle.
Layout: 20
Creeps: 20
Terrain: 5
Creativity: 5
Total 50
Frostfire Ridge
[-] 2 so different color map confuses a little. Hard to adjust first time.
[+] i like close spawned creep camps and overall map structure. Its good.
Layout: 30
Creeps: 30
Terrain: 5
Creativity: 10
Total 75
GateKeepers
[-] Only 1 expo for each
[-] So many small creep maps around the base
[-] Creeps accessable only with boat
Can be fun map for friends to play it for fun but not for pro players.
Layout: 10
Creeps: 20
Terrain: 5
Creativity: 10
Total 45
Last Snow
[-] hard to creep lab
[-] easy expo
[-] only 1 extra goldmine
Layout: 30
Creeps: 15
Terrain: 15
Creativity: 5
Total 65
Lost Wasteland
[-] no Lab
[-] Only one expo for each
[-] Red map - hard for eyes
[-] big distances between big camps
[-] Too many small camps
Layout: 10
Creeps: 10
Terrain: 5
Creativity: 5
Total 30
MarienBurg
[-] Crazy item at first super small camp (pendant, claws +9 etc)
OVerall okay creeps and normal map structure.
Interesting idea with 8k gold expos which gonna affect a lot games 2 vs 1 base in favor of 1 base player like NE vs HU or UD vs hu. I would like to try it.
Layout: 25
Creeps: 25
Terrain: 15
Creativity: 10
Total 75
Mountain Valley
superbig map with tonns of big creeps.
Long distances to expos which is hard for HU and easy to harras.
[-] Market without creeps and hard to access (waste too much time to buy smth).
Layout: 25
Creeps: 20
Terrain: 15
Creativity: 6
Total 66
Night stream
Interesting map. Good idea with teleports, i would like to try this map.
Layout: 25
Creeps: 25
Terrain: 15
Creativity: 5
Total 70
Ponds
[-] Expo is super far away
Mid camps can be a bit farther away from each other. Now they are too close to each other which makes 2 wards a bit useless and also easy to creep for UD or hu.
Overall i would like to try this map.
Layout: 15
Creeps: 20
Terrain: 15
Creativity: 5
Total 55
Shallow Grave
[-] hard first camps (lab and expo)
[+] 2 extra goldmines for each
[-] Super open map with small "islands of creeps", hard to baselame, sneaky attacks etc.
Layout: 30
Creeps: 25
Terrain: 2
Creativity: 5
Total 62
Shattered Exile
[-] super hard creeps on expo
[-] super ez creeps on lab +4player map
[-] more varieties of situations and spots
[+] lots of creeps on the maps
Layout: 30
Creeps: 25
Terrain: 15
Creativity: 5
Total 75
Talonrift Coast
[-] Purge guy on expo
[-] harder to creep and sux item there (chargable) and no lvl 2. +2 expos
[+] nice pathes to run around
Layout: 30
Creeps: 20
Terrain: 15
Creativity: 5
Total 70
Tortoise Haven
2nd bases too close to each other, can be bad for macrogames but on the other hand can be instersting, need to test.
[+] marketplace
[+] tonns of high lvl creeps
[+] good layout for sneaky attacks and baseraces.
Layout: 35
Creeps: 30
Terrain: 15
Creativity: 10
Total 90
Twelve Temples
Intersting map.
I dont like small useless camps in the corners.
2 expo for each is good.
[+] Exactly lvl 3 after 3 first spots.
Overall i would play it.
Layout: 25
Creeps: 30
Terrain: 15
Creativity: 5
Total 75
UPstream
[-] Huge distance to first expo.
[+] creativity with map format
[-] 2 same high level items at first camps (merc and expo)
[-] not enough small camps close to mainbase.
[-] huge distances from expo to expo makes it impossible to harras. SO its only lategame map.
[-] Not enough strong creeps for such a big macro oriented map.
Layout: 15
Creeps: 15
Terrain: 15
Creativity: 10
Total 55
Waste Factory
[-] No lab
[-] Lots of useless water
[-] weird non standart creeps
[-] There are a bouts but hard to use them, too long distances.
[-] Too many small camps.
Layout: 10
Creeps: 10
Terrain: 15
Creativity: 5
Total 40
Zul'Alor
[+] 2 expos
[-] Hard to lame / harras, easy to catch opponent due to circle map.
[+] marketplace
Layout: 15
Creeps: 30
Terrain: 5
Creativity: 10
Total 60
SayuriTenshi's Reviews (PDF)
Adjusted = Judging Average * Judging Ratio (0,8)
Final = Poll Score + Adjusted Judging Score
Contest | Poll