Hero XP required

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Level 8
Joined
Dec 9, 2009
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397
I'm having a problem with the XP required to level, i would like it to be 100xp per level, but i have not been able to find out the right numbers in the game play constants, could anyone tell me what they need to be?

Example:
Level 1, Have 0 need 100xp to level.
Level 2, Have 100 need 100xp more to level. (200 total)
Level 3, Have 200 need 100xp more to level. (300 total)


Thanks.
 
Level 8
Joined
Dec 9, 2009
Messages
397
That doesn't really help, as I already knew about that.
it says:
Experience required = "Previous value" * "Previous value factor" + "Level" * "Level factor" + "Constant factor"

So, that means if i set:
Table 0
Previus Value factor 0
Level factor 100
Constant factor 0

0 * 0 + 1 * 100 + 0 = 100 right?

So.. why does it take 200 xp to reach level 2 instead of 100?
 
Hero XP Required - Constant Factor = 0
Hero XP Required - Level Factor = 100
Hero XP Required - Previous Value Factor - 0
Hero XP Required - Table - 100

This will make the exp go in 100 steps except from level 2 to 3. There you'll need 200 exp. After that it will continue with 100 though. If you think thats annoying you can set the required exp for each level in the Hero XP Required - Table and everything else to 0.

//Edit
the 200 xp you need to lvl 2 is normal since u didnt set the Hero XP Required - Table.
There is always at least one level where u need 200 xp or else the system won't work with the level factor, because you already start with level 1, which would require you to have 100 exp. But you start with 0 on level 1 so it has to catch up with the level and therefore requires double exp.
If you don't want that, set the exp for EVERY LEVEL in the Hero XP Required - Table
 
Level 4
Joined
Dec 30, 2008
Messages
41
lol you can trigger it with multiples...
if set X to equal current hero Xp divide the X by 100. then set Y to equal the number that was divided....for example 500 xp ...Y=5...set heros current level to 5...


and say when X becomes a multiple of 100 then run through trigger...thats how id do it...

only 1 prob..ud have to make the xp given from kills a trigger to...and thats a BiaCh lol
 
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