[General] Goblin Tinker body-lock animation

Level 30
Joined
Aug 29, 2012
Messages
1,380
I'm 80% sure Blizzard uses a specific naming convention for their model bones in order to be used by some parts of the editor like this action

Tinker's head bone is called "Bone_Head01" while the almost entirety of the other models is "Bone_Head". I've renamed it and it does seem to work after testing, so if you don't mind importing it (Tinker's model is huge in terms of size) that's your fix
 

Attachments

  • HeroTinker.mdx
    687.5 KB · Views: 4
Level 12
Joined
Jul 5, 2014
Messages
550
I'm 80% sure Blizzard uses a specific naming convention for their model bones in order to be used by some parts of the editor like this action

Tinker's head bone is called "Bone_Head01" while the almost entirety of the other models is "Bone_Head". I've renamed it and it does seem to work after testing, so if you don't mind importing it (Tinker's model is huge in terms of size) that's your fix
I've tried it with your model and still no movement.
 
Level 30
Joined
Aug 29, 2012
Messages
1,380
Weird, it should work <<

1719280508547.png


Did you change the model file path?
 
Top