Fleck's Melee Altered Combined (FMAC) v1.3b

Fleck's Melee Altered Combined (FMAC) v1.3
Altered melee by Fleck, terrain by Zucth and Knecht

Map Info:
These contains all of my finished altered melee races merged into a single map like Ultimate Battle, The Third Age and All New Races.

List of currently merged maps:
Bandits: Bandits prey upon hapless travelers and soldiers alike. These lawless "rogues" think only of theft and burglary and enjoy causing great pain to their victims as well. Though the Alliance has offered large bounties towards the capture of these wretched men, they always find a way to slink back into the shadows of the wilds.
Sisters of Battle: The Adepta Sororitas, colloquially called the "Sisterhood," whose military arm is also known as the Sisters of Battle and formerly as the Daughters of the Emperor, are an all-female division of the Imperium of Man's state church known as the Ecclesiarchy or, more formally, as the Adeptus Ministorum.

The Sisterhood's Orders Militant serve as the Ecclesiarchy's armed forces, mercilessly rooting out spiritual corruption and heresy within Humanity and every organisation of the Adeptus Terra.
Anime Game Altered Melee: Characters from various anime and games collide to do battle!

For more indepth information, check out the map threads linked above by clicking the icon or name. Also check out my Melee Altered Development Thread!

Screenshots:


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Change Log:


Initial release.

Ported Anime Game Altered Melee (AGAM) v1.3 to FMAC.
Added color code to Forest Troll High Priest.

Ported Anime Game Altered Melee (AGAM) v1.4 to FMAC.

Ported Anime Game Altered Melee (AGAM) v1.5 to FMAC.
Ported Sisters of Battle v2.3 to FMAC.
Fixed FMAC Bandit heroes wrong techtree requirements, Bandit ai script wrong build error.

Fixed tavern mercenaries bug for Bandits.



Credits:



Special thanks to Zucth for giving me permission to use his melee maps for my altered melee!
Ecclesiarchal Servant Model (Peasant Woman) - Cavman
Canoness Model - IronMaiden, Relic Entertainment
Missionary Model (Monk) - Ket
Death-Cult Assassin Model (High Tech Assassin) - Judash137
Battle Sister Model - IronMaiden, Relic Entertainment, fixed decay animations, portrait teamcolor background by: Fleck
Seraphim Model (Space Orc Agent of the 3rd Generation) - General Frank
Seraphim Model Skin (RunicRavenWitchMorphed) - Daenar7
Celestian Model - Satreas, fixed decay animations by: Fleck
Sister Hospitaller Model - model by: ddahe(?), teamcolor added by: biridius
Preacher Model (Human Bishop) - Tranquil
Immolator Model (T-82-F0 Scorcher Inferno Tank) - General Frank
Exorcist Model - model by: Relic Entertainment, converted by: biridius, added portrait teamcolor and animation, new driver translations and scaling by: Fleck
Lightning Fighter Model (XV-105 Super stingray) - ikillforeyou
Living Saint Model (Archangel Arcana) - RavenBlackbird
Marauder Bomber Model (Vertibird) - General Frank, purparisien
Priest Model (Monk) - Ket


Ecclesiarchal Chapel Model (Northshire Abbey) - bakr
Ecclesiarchal Cathedral Model (TCCathedral) - takakenji
Ecclesiarchal Citadel Model (Scarlet Monastery) - HerrDave
Plasma Generator Model (Generators) - Tranquil
Adepta Sororitas Convent Model (Chapel) - Mike
Pristine Sanctuary Model (Academy) - Mr. Bob
Holy Reliquary Model (SWSBarracks) - Mastro, Ket
Legatines' Priory Model (Barracks) - Itius Leurn Freim
Manufactorum Model (EmpireWorkshop) - ValdionWorld
Shrine of the Living Saint Model (AltarOfTheLight ) - Elrat
Inferno Turret Model (SentryTurret Razorback) - JB_McKnight
Adepta Sororitas Armorium Model (Arcane Sanctum) - Mr. Bob
Build, DecayMesh Models - Mr. Bob


Ecclesiarchal Servant Icon (BTNPeasantWoman) - Mr.Goblin
Preacher Icon (Bishop) - Darkfang
Living Saint Icon (BTNAngelio) - JollyD
Purging Flames Icon (BTNInfernoStaff) - Hadeis
Purifying Light Icon (BTNHolySphere) - Darkfang
Emperor's Blessing Icon (Paladin Holy Consecration) - Darkfang
Lay Hands Icon (BTNSpell_Holy_HealingAura) - Blizzard Entertainment
Shield of Faith Icon (Holy Shield) - Sapprine, Blizzard Entertainment
Divine Retribution Aura Icon (BTNSpell_Holy_Retribution) - Blizzard Entertainment
The Emperor Protects Icon (BTNcrImbudedArmor) - CRAZYRUSSIAN
Death Dance Icon (BTN_CR_Supreme_Agility) - CRAZYRUSSIAN
Returning Stilettos Icon (BTNFanOfKnives02) - eubz
Ritualistic Martial Expertise Icon (BTNCRCrossCharge) - CRAZYRUSSIAN
Permanent Invisibility Icon (BTNG_Fade_Evade) - CRAZYRUSSIAN
Blessed Wargear Icons (BTNPiercingattack, BTNAttack, BTNHoldposition) - Oliver
Blessed Power Armor Icons (BTNRegalia, BTNImprovedRegalia, BTNAdvancedRegalia) - GooS
Flamer Upgrade Icon (BTNFireBlast) - Kallimachos
Phosphor Grenades Icon (BTNExplosionToss) - The Panda
Krak Grenades Icon - Relic Entertainment
Angelic Visage Icon (Angel Call Ressurection) - Darkfang
Medicae Icon (BTNHeal) - In_kam
Painkillers Icon (BTNMorphine2) - Oliver
Extended Care Icon (BTNFirstAidBox) - The Panda
Sister Hospitaller Training Icons (BTNRedPriestAdept, BTNRedPriestMaster) - Blizzard Entertainment, Shar Dundred
Chastise the Wicked Icon (BTNMove) - NFWar
Exorcism Icon (BTNPurify) - San
Rousing Speech Icon (BTNHolyScriptures) - Gear Of Rage
Preacher Adept Training Icon (BTNBook) - ~Nightmare
Preacher Master Training Icon (BTNHL_Holy_Book) - CRAZYRUSSIAN
Flame of the Ardent Blade Icon (BTNDemonicSword) - ~Nightmare
Miraculous Intervention Icon (BTNCRDRAGONBLOODBENEDICTION) - CRAZYRUSSIAN
War Ordnance Icons (BTNRockets1, BTNRockets2, BTNRockets3) - Hemske
Armor Plating Icons (BTNMetalPlatingLevel1, BTNMetalPlatingLevel2, BTNMetalPlatingLevel3) - The_Silent
Reinforced Hull Plating Icon (BTNINV_Misc_ArmorKit_09) - Blizzard Entertainment
Hunter-Killer Missile Icon (BTNrocket) - Zombie
Suppressive Fire Icon (BTNGatlingGun) - Archangel_Tidusx
Dogfighting Tactics Icon (BTNAirFighterPilot) - lieutang
100% Evasion Icon (BTNEvadeMagic) - Eraser|85
True Sight Icon (BTNGoldenEYECR) - CRAZYRUSSIAN
Death Explosion Icon (BTNEvaporate) - M0rbid
Laud Hailers Icon (BTNOutcrySummon) - PrinceYaser
Martyrdom Icon (BTNPBloodyWings) - Paladon
Martyr's Gift Icon (BTNcrHOLYllllsong) - CRAZYRUSSIAN
Heart of Worship Icon (Heart Amulet) - Sin'dorei300
Ecclesiarchal Citadel Icon (Scarlet Monastery) - HerrDave
Personal Jump Pack Icon (FlyingMine) - Marcos DAB
Rosarius Icon (Blessed Prayerbead) - Darkfang
Grox Burger Icon (BTNBurger) - supertoinkz
Recaf Icon (Energy Drink v2) - StrangeShark72
Dual Bolt Pistols Icon (BTNGunHD) - KelThuzad
Meltagun Icon (BTNBlueEnergy) - bigapple90
Plasma Charge Icon (BTNSRUnrelentningStorm) - Blizzard Entertainment
Faith Generation Icon (BTNTestOfFaith) - 4eNNightmare
Glorious Martyrdom Icon (BTNDH_Courage_Aoura) - CRAZYRUSSIAN
Blazing Ire Icon (BTNCR_Human_Bloodlust) - CRAZYRUSSIAN
Chase the Profane Icon (BTNCRChanrge) - CRAZYRUSSIAN
Psalm Of Righteous Smiting Icon (BTNcrWarp4) - CRAZYRUSSIAN
Refrain Of Blazing Piety Icon (BTNShout) - Blaxor
Verse Of Holy Piety Icon (BTNHolyBan) - Novart


Purifying Light Special Effect (Light Nova) - JetFangInferno
Purging Flames Buff (Sweep Attachments) - Hate
Aura of Faith (SoBAura1) - IronMaiden
Lay Hands Special Effect (MegaHeal) - UgoUgo
Shield of Faith Buff (DivineBarrier) - JesusHipster
Divine Retribution Aura (Blade Aura.blp) - Blood Raven
Returning Stilettos Missile (bone sword) - Black flesh
Death Dance Special Effect (Culling Slash Vol. II) - Mythic
Death Dance Special Effect 2 (Blood_Spells) - Empyreal
Battle Sister, Seraphim Missile (Grenade & Bullet Pack) - HerrDave
Battle Sister Flamer Missile (Flamethrower) - WILL THE ALMIGHTY
Battle Sister Flamer Missile 2 (Konstrukt_FlameThrowerEffektAttachment) - Talon the Mage
Phosphor Grenade Missile (HQ Explosive Grenade) - stonneash
Celestian Missile (Laser_Blue) - Illidan(Evil)X
Krak Grenade Missile (Grenade & Bullet Pack) - HerrDave
Medicae (FirstAid) - Em!
Painkillers Buff (BTNDisplayBuff) - doom_sheep
Preacher Missile (Arcane Tower Missile Recolors) - doom_sheep
Chastise the Wicked Debuff (NO NAME) - SantoRayo[iP]
Exorcism Special Effect (AnimateDeadTarget) - JetFangInferno
Rousing Speech Buff (Duel) - Infrisios
Hunter-Killer Missile (Interceptor Shell) - Mythic
Suppressive Fire Debuff (SnipingTarget) - ChirusHighwind
Miraculous Intervention Special Effect (Retribution) - Kuhneghetz
Flame of the Ardent Blade Special Effect (ShockwaveMissile) - JetFangInferno
Martyrdom Special Effect (Phoenix_Missile) - JetFangInferno
Marauder Bomber Missile (Fireblast) - D4RK_G4ND4LF
Meltagun Debuff (Armor Penetration / Stimulus) - Mythic
Holy Icon Buff (Battle Standard / Safeguard) - Mythic
Plasma Charge Buff (Surge) - Mythic
Glorious Martyrdom Special Effect (BlinkTarget) - JetFangInferno
Blazing Ire Buff (BTNDisplayBuff) - doom_sheep
Psalm Of Righteous Smiting Buff (Roar Ability) - bakr
Refrain Of Blazing Piety Special Effect (Concecration) - marcus158
Refrain Of Blazing Piety Debuff (Amplify Damage) - Otherknownoise
Faith Generation Special Effect (Safeguard Classic) - Mythic


Amulet of Spell Shield, Belt of Giant Strength +6, Boots of Speed, Circlet of Nobility, Claws of Attack, Cloak of Shadows, Gauntlets of Ogre Strength +3, Khadgar's Gem of Health, Mantle of Intelligence +3, Periapt of Vitality, Slippers of Agility +3, Health Stone, Mana Stone, Potion of Greater Mana, Replenishment Potion, Scroll of Restoration, Crown of Kings +5, Kelen's Dagger of Escape, Mask of Death, Potion of Healing, Potion of Mana, Scroll of Healing, Scroll of Mana, Scroll of Protection, Gem of True Seeing, Greater Replenishment Potion, Lesser Replenishment Potion, Minor Replenishment Potion (Icons to Models Pack) - KAIL333XZ
Ring of Protection (RingOfProtection) - republicola
Gloves of Haste (Gloves of Speed) - Matarael
Boots of Quel'Thalas +6 (Elven Boots) - Matarael and Mc!
Tome of Retraining (Tome Of Retraining) - Mc !
Book of the Dead, Tome of Experience. Tome of Greater Experience, Manual of Health (Books) - AnimE
Helm of Valor, Medallion of Courage, Pendant of Energy, Pendant of Mana, Sobi Mask, Staff of Silence, The Lion Horn of Stormwind, Healing Wards, Talisman of the Wild, Wand of Lightning Shield, Wand of Mana Stealing, Staff of Negation, Bracer of Agility (Items from Icons) - AnimE
Ancient Janggo of Endurance, Cloak of Flames, Crystal Ball, Ring of Regeneration, Robe of the Magi +6, Scourge Bone Chimes, Warsong Battle Drums, Dust of Appearance|r (item models) - terrio
Tome of Knowledge, Tome of Power (Item_Pack) - YC
Ice Shard (Ice Shield) - Matarael
Alleria's Flute of Accuracy (Staff) - Matarael
Ankh of Reincarnation (Ankh of Resurrection) - Matarael
Orb of Frost, Orb of Corruption, Orb of Fire, Orb of Venom (Orbs of Frostcraft) - Mythic
Orb of Darkness, Orb of Lightning (Orbs) - IrokeZ
Scroll of Animate Dead, Scroll of Resurrection, Scroll of the Beast, Scroll of Town Portal, Arcane Scroll, Greater Scroll of Replenishment, Lesser Scroll of Replenishment, Scroll of the Unholy Legion (Scrolls) - Ket
Potion of Omniscience (Potions) - Ket
Shimmerglaze Roast (Ham) - RightField
Grox Burger|r (Burger) - JB_McKnight
Recaf|r (Item-Cola) - ???


Tome of Agility Icon (BTNTomeGreen) - Grunts_Fadora
Tome of Strength Icon (BTNTomeRed) - Grunts_Fadora
Tome of Knowledge Icon (BTNWeaver) - Novart
Personal Jump Pack Icon (FlyingMine) - Marcos DAB
Rosarius Icon (Blessed Prayerbead) - Darkfang
Grox Burger Icon (BTNBurger) - supertoinkz
Recaf Icon (Energy Drink v2) - StrangeShark72


ImperialMarineUI - DampirTBs
Hero Glow - assasin lord
How to add Hero Glow without Modeling - supertoinkz
Physical Damage Detection Engine GUI v 1.3.0.0 - looking_for_help aka eey
[GUI] Effect Over Time System 2.3.1 - Wietlol
Jump System [Paladon] - Paladon, Lender for adding game event JDA_JumpEndEvent
Death Dance (Rapid Slash v1.1) - Ofel
Returning Stilettos (Magical Daggers v1.0) - Rheiko
ListModule - grim001
Realistic Airplane System - Fingolfin
Warcraft III Viewer
War3 Model Editor - Magos
Retera's Model Studio - Retera
Button Manager v1.8.2 - Shadow Daemon
BloodSoul's vJASS code for checking by town-hall classification.
World Editor Help Zone - Jampion, Tickles
Upwards Counting Timer - Laserdude
Decay Animations pastebin tutorial - loktar
Single Target Spell for Multiple Units Tutorial - Rheiko
The mysteries of the Spellbook - Diablo-dk
Leaderboards Tutorial - Archian
conversion of mp3 files to wav files - convertio.co
Sisters of Battle unit soundset - Relic Entertainment, extacted by: Al' Koriolis


Laborer (Bandit_Repairman) - Zurenol, DeuceGorgon
Bandit Rider (Mounted Bandit) - Wandering Soul
Enforcer, Assassin (Bandit) - IronMaiden
Dark Wizard - warcraftunderground.freeforums.net
Bandit Lord - warcraftunderground.freeforums.net


Bandit Encampment (Encampment) - Kitabatake
Bandit Tent (Tent and Derivatives) - Blizzard Entertainment, Ujimasa Hojo
Mercenary Camp (Mercenary Camp and Derivatives) - Blizzard Entertainment, Ujimasa Hojo
Thieves' Guild (Thieves' Guild and Derivatives) - Ujimasa Hojo
Seedy Pub (Tavern) - Mike
Black Market (Marketplace and Derivatives) - Blizzard Entertainment, Ujimasa Hojo
Hidden Cache (Hut (Gnoll) and Derivatives) - Ujimasa Hojo
Tower Ruins (Hut (Furbolg) and Derivatives) - Blizzard Entertainment, Ujimasa Hojo
Dragon Breeding Pit (DragonRoost) - ELDERTITANFALL


Bandit Encampment Icon (BTNTent) - Blizzard Entertainment, genin32
Bandit Tent Icon (Tent and Derivatives) - Blizzard Entertainment, Ujimasa Hojo
Thieves' Guild Icon (Thieves' Guild and Derivatives) - Ujimasa Hojo
Seedy Pub Icon (BTNTavern) - Eagle XI
Dragon Breeding Pit Icon (BTNEgg) - maxor_gan
Hero Enforcer Icon (BTNAngarakWarriorIcon) - Amargaard
Hero Assassin Icon (BTNAngarakWarriorIcon2) - Amargaard
Hero Dark Wizard Icon (BTNBanditWizard) - Marcos DAB
Bandit Rider Icon (Horse) - BLazeKraze
Chaplain Icon (BTNChaplain) - Blizzard Entertainment, Pyraeus
Black Dragon Whelp Icon (Dragon Whelps) - Null
Stealth Icon (Bandit Hide) - BLazeKraze
Spoils of War Icon (BTNTreasureChest) - PeeKay
Bandit Axe Upgrade Icons - viiva
Bandit Shield Upgrade Icons - UnholyDobry
Reinforced Booze Icon (BTNDrinkAle) - Sin'dorei300
Contract Negotiation Icon (BTNEconomics) - NFWar
Veteran Mercenaries Icon (Rank 0-5) - Lockheart
Seedy Pub Ability Icon (BTNSpell_Misc_Drink) - Blizzard
Tower Ruins Mercenaries Icon (BTNBookofBlood) - Elenai
Shadow Flame Icon (Soulfire Bundle) - poaalpina, Goblinounours
Furious Charge Ability Icon (BTNCharge) - KelThuzad
Meteoric Smash Ability Icon (BTNSunFragment) - D.ee
Black Flag Icon (BTNKingdomFlag) - Marcos DAB
Shield Smash Icon (BTNShieldBash) - zbc
Intimidation Aura Icon (BTNBattleRage) - -Berz-
Cornered Animal Icon (Ferocity Upgrade) - Darkfang, Blizzard Entertainment
Entrap Icon (BTNEnsnareSeaCreatures) - Sunreaver
Flanking Aura Icon (BTNTraitor) - Darkfang
Sabotage Icon (BTNINV_Misc_Bomb_05) - Blizzard Entertainment
Corpse Explosion Icon (BTNSpell_Shadow_AbominationExplosion) - Blizzard Entertainment
Ray of Enfeeblement Icon (BTNBeamBlast) - The Panda
Atrophy Aura Icon (BTNDER_Flesh_Decay) - CRAZYRUSSIAN
Hero Bandit Lord Icon (HQ Icons - Classic Bandits) - Mustang
Rogue Icon (HQ Icons - Classic Bandits) - Mustang
Enforcer Icon (HQ Icons - Classic Bandits) - Mustang
Assassin Icon (HQ Icons - Classic Bandits) - Mustang
Renegade Wizard Icon (HQ Icons - Classic Bandits) - Mustang
Heretic Icon (BTNAcolyte) - ~Nightmare
Mud Golem Icon (HQ Classic Golems) - Mustang
Ogre Mauler Icon (BTNOrcOgre01) - Marcos DAB
Forest Troll Berserker Icon (BTNTroll) - Mr.Goblin
Murloc Mutant Icon (Murloc) - Murlocologist


Intimidation Aura (Domination Aura) - Direfury
Intimidation Aura Debuff (Disarm) - Mythic
Black Flag Effect (Surrender (effect)) - Kitabatake
2nd Rank, 3rd Rank Buff - B1oodwork, ILH
Shield Bash (Charge Effect) - Shardeth
Cornered Animal Buff (Burning Rage) - Mythic
Atrophy Aura (Exhuming Aura) - 00110000
Ray of Enfeeblement Missile (Prism Ray (3-Tiered)) - Cherrymage
Ray of Enfeeblement Effect (Arcane Nova) - dhguardianes
Ray of Enfeeblement Debuff (Disarm) - Mythic
Lootbox Special Effect (Wooden Treasure Boxes - Pack) - stan0033


Amulet of Spell Shield, Belt of Giant Strength +6, Boots of Speed, Circlet of Nobility, Claws of Attack, Cloak of Shadows, Gauntlets of Ogre Strength +3, Khadgar's Gem of Health, Mantle of Intelligence +3, Periapt of Vitality, Slippers of Agility +3, Health Stone, Mana Stone, Potion of Greater Mana, Replenishment Potion, Scroll of Restoration, Crown of Kings +5, Kelen's Dagger of Escape, Mask of Death, Potion of Healing, Potion of Mana, Scroll of Healing, Scroll of Mana, Scroll of Protection, Gem of True Seeing, Greater Replenishment Potion, Lesser Replenishment Potion, Minor Replenishment Potion (Icons to Models Pack) - KAIL333XZ
Ring of Protection (RingOfProtection) - republicola
Gloves of Haste (Gloves of Speed) - Matarael
Boots of Quel'Thalas +6 (Elven Boots) - Matarael and Mc!
Tome of Retraining (Tome Of Retraining) - Mc !
Book of the Dead, Tome of Experience. Tome of Greater Experience, Manual of Health (Books) - AnimE
Helm of Valor, Medallion of Courage, Pendant of Energy, Pendant of Mana, Sobi Mask, Staff of Silence, The Lion Horn of Stormwind, Healing Wards, Talisman of the Wild, Wand of Lightning Shield, Wand of Mana Stealing, Staff of Negation, Bracer of Agility (Items from Icons) - AnimE
Ancient Janggo of Endurance, Cloak of Flames, Crystal Ball, Ring of Regeneration, Robe of the Magi +6, Scourge Bone Chimes, Warsong Battle Drums, Dust of Appearance|r (item models) - terrio
Tome of Knowledge, Tome of Power (Item_Pack) - YC
Ice Shard (Ice Shield) - Matarael
Alleria's Flute of Accuracy (Staff) - Matarael
Ankh of Reincarnation (Ankh of Resurrection) - Matarael
Orb of Frost, Orb of Corruption, Orb of Fire, Orb of Venom (Orbs of Frostcraft) - Mythic
Orb of Darkness, Orb of Lightning (Orbs) - IrokeZ
Scroll of Animate Dead, Scroll of Resurrection, Scroll of the Beast, Scroll of Town Portal, Arcane Scroll, Greater Scroll of Replenishment, Lesser Scroll of Replenishment, Scroll of the Unholy Legion (Scrolls) - Ket
Potion of Omniscience (Potions) - Ket
Shimmerglaze Roast (Ham) - RightField
Thunderbrew Ale (Cider) - HerrDave


Tome of Agility Icon (BTNTomeGreen) - Grunts_Fadora
Tome of Strength Icon (BTNTomeRed) - Grunts_Fadora
Tome of Knowledge Icon (BTNWeaver) - Novart
Thunderbrew Ale Icon (BTNINV_Misc_Mug) - Blizzard Entertainment
Lootbox Icon (BTNTreasureChest) - PrinceYaser


Hero Glow - assasin lord
How to add Hero Glow without Modeling - supertoinkz
Physical Damage Detection Engine GUI v 1.3.0.0 - looking_for_help aka eey
[GUI] Effect Over Time System 2.3.1 - Wietlol
GUI Knockback 2.5D v4.2.5.0 - Bribe
Jump System [Paladon] - Paladon, Lender for adding game event JDA_JumpEndEvent
vJASS Charge 1.00 - Majin, Silvenon (Knockback Function), Vexorian (Handle Timers Function), Captain Griffen (Attach Timer Function)
Warcraft III Viewer
War3 Model Editor - Magos
Button Manager v1.8.2 - Shadow Daemon
BloodSoul's vJASS code for checking by town-hall classification.
World Editor Help Zone - edo494, Jampion, Kitabatake, doom_sheep
Single Target Spell for Multiple Units Tutorial - Rheiko
The mysteries of the Spellbook - Diablo-dk




Sorcerer King
Momonga Model - Model: cytwscyt, Animation: KatzuraRin, Misc fixes: Fleck
Momonga lcon (Undead Overlord) - LordGandulfo88
Time Stop Icon (BTNStopTime) - KelThuzad
Time Stop Special Effect (Time Rune) - Matilda_Knights
Black Hole Icon (BTNDarkHole) - The Panda
Black Hole Special Effect (Blind Aura Orbless) - Mc !
Black Hole Special Effect 2 (Blind Aura Orbless) - ???, Modified by: Fleck
Black Hole Special Effect 3 (Black Heal and Life Steal) - doom_sheep
Dark Wisdom Icon (BTNMindMagic) - HappyCockroach
Meteor Fall Icon (BTNChaosMeteor) - Legal_Ease
Ainz Ooal Gown Voice Actor - Hino, Satoshi

Guardian Overseer
Albedo Model - ZQGames, Shanghai Tiaoyue Network Technology, Misc fixes: tobdeg
Albedo lcon - ZQGames, Shanghai Tiaoyue Network Technology
Poison Mist Icon (BTNPlagueNova) - Hellx-Magnus
Poison Mist Special Effect (ToxicField) - UgoUgo
Poison Mist Special Effect 2 (Plague Explosion) - doom_sheep
Poison Mist Special Debuff (Poison Spider) - MarkSpartak
Constitution Up Icon (BTNVitality) - bgcy_ro002, Ding Yingjun
Hermes Trismegistus Icon - BlackJack Studio
Hermes Trismegistus Special Effect (ShadowAssault) - UgoUgo
Hermes Trismegistus Aura (DarkElfAura) - Sellenisko
Hermes Trismegistus Buff (Shield Buff Pack) - HerrDave
Albedo Armored Model - ZQGames, Shanghai Tiaoyue Network Technology, Converted by: QQ: 642393257, Misc fixes: tobdeg

Defense Commander
Demiurge Model - ???, Misc fixes: tobdeg
Stout Demon's Gigantic Arms Icon (BTNFireImpact) - FrIkY
Command Mantra Icon (BTNHellfirePossession) - ~Nightmare
Command Mantra Debuff (Cursed Strength) - doom_sheep
Fiendish Intellect Icon (BTNevil) - kola

Strongest Floor Guardian
Shalltear Armored Model - Model: cytwscyt, Animation: KatzuraRin
Thirsting Claws Icon (BTNSharpBlades2) - bigapple90
Thirsting Claws Special Effect (White Claw) - Judash137
Blood Frenzy Icon (BTNFetishBloodFrenzy) - HappyCockroach
Blood Frenzy Special Effect (RoarBuff) - ???
Blood Frenzy Buff (BloodCloud) - Tirlititi
Blood Pool Icon (BTNBloodSprinkle) - PrinceYaser
Blood Pool Buff (Blood Ritual) - The_Spellweaver
Bloodpool Special Effect (VampiricAuraTarget) - JetFangInferno
Einherjar Special Effectr (Motion Blur) - ???

Pandora's Actor Model - Made By: Firstlegacy, Misc Fixes By: tobdeg
Copy Ability Icon (BTNCopyCat) - Mc !
Discard Copied Ability Icon (BTNEmptyHand) - 4eNNightmare
Copy Attribute Icon (BTNMentalStrength) - Novart
Item Luck Aura Icon (BTNINV_Misc_OrnateBox) - Blizzard Entertainment
Create Greater Item Icon (BTNDER_Weapon_Forge) - CRAZYRUSSIAN

Arachnid Battle Maid
Entoma Model - model by GHPurple, converted by tobdeg, boned/animations transferred by tobdeg, original animations by Black_Stan from HeroOichi model
Piercing Wind Talisman Icon (BTNWindOrb) - The Panda
Piercing Wind Talisman Missile - ???
Piercing Wind Talisman Debuff (Armor Penetration / Stimulus) - Mythic
Strengthen Talisman Buff - jhxcom_2000 Q 136955028
Lunch Time Icon (BTNAmputation) - Redeemer59
Lunch Time Special Effect - ???

Devil of the Rhine
Tanya von Degurechaff Model - Forheart, Misc fixes: Fleck
Explosive Spell Icon (BTNRiflemanBurningShot) - ~Nightmare
Explosive Spell Missile (Artillery Round by Bon_Jovi) - Bon_Jovi
Penetrating Spell Icon (BTNSniperRifle) - zbc
Penetrating Spell Debuff (Snipe Target) - Tranquil
Evasive Maneuvers Icon (BTNBootsby67chrome) - 67chrome
Elenium Type 95 Special Effect ([sepll]linasun _t2_blast) - ???
Elenium Type 95 Buff (Cosmic Elven Wings) - Mythic
Bullet Missile (Bullet) - Grey Knight

Silver-ranked Adventurer
Goblin Slayer Model - ZQGames, Shanghai Tiaoyue Network Technology, Misc fixes: Fleck
Goblin Slayer Icon - ZQGames, Shanghai Tiaoyue Network Technology
Throw Knife Icon (BTNThrowingKnives) - -Berz-
Throw Knife Missile (SpinningKnife) - Amigurumi
Set Bear Trap Icon (Trap) - Marcos DAB
Set Bear Trap Model (Trap Claw) - Tranquil
Creepkiller Icon (BTNSylvanasCriticalStrike) - Sin'dorei300
Slayer's Will Buff (Burning Rage) - Mythic

High Elf Archer
High Elf Archer Model - ZQGames, Shanghai Tiaoyue Network Technology, Misc fixes: Fleck
High Elf Archer Icon - ZQGames, Shanghai Tiaoyue Network Technology
Life Arrow Icon (BTNNatureHealingRay) - NFWar
Life Arrow Missile (BlessingArrow) - DCrimson
Life Arrow Effect (Health Surge) - JesusHipster
Suppressive Fire Icon (BTNAbility_Hunter_RunningShot) - Blizzard Entertainment
Suppressive Fire Aura (Attack Aura) - s4nji
Focus Fire Icon (BTNMultiArrow) - The Panda
Focus Fire Effect (Anime Dust) - valkemiere
Focus Fire Buff (Snipe Target Green) - Tranquil

Black Rock Shooter
Black Rock Shooter Model - Model: Black Rock Shooter Game, Model Conversion: Dr.Vatson, Bones/Animations: Tachimaru, Animation Transfer: Tailer007, Misc fixes: tobdeg
Black Rock Shooter lcon - ZQGames, Shanghai Tiaoyue Network Technology
Black Rock Machine Gun lcon - ZQGames, Shanghai Tiaoyue Network Technology
Black Rock Machine Gun Missile (Frost Missile) - bisnar13
Blue Eye Flame lcon - ZQGames, Shanghai Tiaoyue Network Technology
Blue Eye Flame Special Effect (Super Saiyan Aura) - stan0033
Bonded Heart lcon - ZQGames, Shanghai Tiaoyue Network Technology
Black Rock Cannon lcon - ZQGames, Shanghai Tiaoyue Network Technology
Black Rock Cannon Missile - ???

Dead Master
Dead Master Model - Model: Norenne (Improved, Fixed, Optimized) Misc fixes: tobdeg
Dead Skull Explosion Icon (BTNSkullSpirits) - -Berz-
Exploding Dead Skull Model - ???
Exploding Dead Skull Effect (NecroticBlast) - UgoUgo
Dead Scythe Dance Icon (BTNScythe) - Raging Ent
Dead Scythe Dance Effect (Culling Slash Vol. II) - Mythic
Dead Affliction Aura Icon (BTNCRRunePurge) - CRAZYRUSSIAN
Dead Affliction Aura Model (Malevolence Aura) - Mythic
Dead Affliction Aura Debuff (Unholy Presence) - Champara Bros
Chains of Torment Icon (BTNShadowCapture) - Darkfang
Chains of Torment Effect (Disruptor) - ???
Chains of Torment Effect 2 (Bonedigger Halo) - Model By: iZucken, Recolored, Rescaled By: Fleck
Chains of Torment Debuff (Bondage) - Mythic

Terrible Tornado
Tatsumaki Model - Model: Forheart, Misc fixes: tobdeg
Tatsumaki lcon - ZQGames, Shanghai Tiaoyue Network Technology
Psychic Pull Effect (Soul Curse) - Empyreal
Psychic Smash Icon (BTNBeamSmash) - The Panda
Psychic Smash Effect (MagicShield) - JesusHipster, WebSter
Psychic Protection Icon (BTNINV_Misc_Gem_Stone_01) - Blizzard Entertainment
Psychic Protection Buff (Sacred Guard) - Mythic
Earth Tomb Icon (Earth Stone Rock Orb) - Darkfang
Earth Tomb Effect ([DoFT]Chibaku, 93., Atsugai3, MeteorGlow) - ???

Draqonqueen
Draqonqueen Model (HoTS Alexstrasza) - Gtron, Misc fixes: Fleck
Draqonqueen Icon (HoTS Alexstrasza) - Gtron
Life Unbound Icon (BTNFairyFire) - Novart
Life Unbound Special Effect (Heal) - Mythic
Life Unbound Special Effect 2 (RuneImpact) - doom_sheep
Breath of Life Icon (Green Dragon Breath) - Arowanna
Breath of Life Special Effect (Soul_Sorcery) - Empyreal
Life Aura Icon (BTNScepter of Healing) - Null
Life Aura (Regeneration Aura) - Vadim 647
Life Aura Buff (Nature Regen Buff) - doom_sheep
Blessing of the Red Icon (Stone Tablet Bundle) - Chaosy
Blessing of the Red Buff (Fire Rune) - ChaoticHunter

Shark vTuber
Shark vTuber Model (Gawr Gura (Experimental Hyrbrid)) - Model: ???, Head Geoset: Norenne, Modifications, Bones and Animations : Norenne, Misc fixes: Fleck
Water Form Icon (BTNTidalWave) - Chucky
Water Barrier Icon (BTNWaterOrb) - Darkfang
Water Barrier Buff - War3Ake
Storm Clouds Icon (BTNStormField) - Novart
Storm Cloud Model (Rain) - ???

Slime Model (Blue Slime and Green Slime) - Hayate
Rat Swarm Model (Monster Pack 9) - Em!, MasterHaosis
Giant Rat Model (Alternative Giant Rats) - Direfury, Misc fixes: Fleck
Giant Rat Icon - stein123
Flinx Model - tillinghast
Pirate Deckhand Model (Kul Tiras Sailor) - Khazmo, Misc fixes: Fleck
Pirate Model (One Piece Bounty Rush) - Model: One Piece Bounty Rush, Converted By: Kuma, Animated By: (One Piece Bounty Rush) original animation Misc fixes: tobdeg
Pirate Captain Model (Piratik) - Koneko1280, Mr.Goblin, Misc fixes: Fleck
Shinra Trooper Model (Shin-Ra MP) - Kitabatake, Misc fixes: Fleck
Cactuar Model - Model By: tee.dubs, Misc fixes: Fleck
Malboro Model - Model By: Square Enix, Converted By: AaronVFT, Animated By: Tirliti, Misc Fixes By: Fleck
Black Mage Model - -Grendel
Black Mage Icon (Custom Black Mage) - minemap
Bomb Model - Square Enix, Misc fixes: tobdeg
Bomb Special Effect (Ultimate Explosion --- Ground-based explosion) - WILL THE ALMIGHTY
Inn Model (Citizen House) - MassiveMaster
Slave Arena Model (Coliseum) - purparisien, Misc fixes: Fleck
Mako Reactor Model (Generator) - TipsyDwarf
Trade Port Model (Shipyard (Human) and Derivatives) - Ujimasa Hojo


Amulet of Spell Shield, Belt of Giant Strength +6, Boots of Speed, Circlet of Nobility, Claws of Attack, Cloak of Shadows, Gauntlets of Ogre Strength +3, Khadgar's Gem of Health, Mantle of Intelligence +3, Periapt of Vitality, Slippers of Agility +3, Health Stone, Mana Stone, Potion of Greater Mana, Replenishment Potion, Scroll of Restoration, Crown of Kings +5, Kelen's Dagger of Escape, Mask of Death, Potion of Healing, Potion of Mana, Scroll of Healing, Scroll of Mana, Scroll of Protection, Gem of True Seeing, Greater Replenishment Potion, Lesser Replenishment Potion, Minor Replenishment Potion (Icons to Models Pack) - KAIL333XZ
Ring of Protection (RingOfProtection) - republicola
Gloves of Haste (Gloves of Speed) - Matarael
Boots of Quel'Thalas +6 (Elven Boots) - Matarael and Mc!
Tome of Retraining (Tome Of Retraining) - Mc !
Book of the Dead, Tome of Experience. Tome of Greater Experience, Manual of Health (Books) - AnimE
Helm of Valor, Medallion of Courage, Pendant of Energy, Pendant of Mana, Sobi Mask, Staff of Silence, The Lion Horn of Stormwind, Healing Wards, Talisman of the Wild, Wand of Lightning Shield, Wand of Mana Stealing, Staff of Negation, Bracer of Agility (Items from Icons) - AnimE
Ancient Janggo of Endurance, Cloak of Flames, Crystal Ball, Ring of Regeneration, Robe of the Magi +6, Scourge Bone Chimes, Warsong Battle Drums, Dust of Appearance|r (item models) - terrio
Tome of Knowledge, Tome of Power (Item_Pack) - YC
Ice Shard (Ice Shield) - Matarael
Alleria's Flute of Accuracy (Staff) - Matarael
Ankh of Reincarnation (Ankh of Resurrection) - Matarael
Orb of Frost, Orb of Corruption, Orb of Fire, Orb of Venom (Orbs of Frostcraft) - Mythic
Orb of Darkness, Orb of Lightning (Orbs) - IrokeZ
Scroll of Animate Dead, Scroll of Resurrection, Scroll of the Beast, Scroll of Town Portal, Arcane Scroll, Greater Scroll of Replenishment, Lesser Scroll of Replenishment, Scroll of the Unholy Legion (Scrolls) - Ket
Potion of Omniscience (Potions) - Ket
Shimmerglaze Roast (Ham) - RightField


Tome of Agility Icon (BTNTomeGreen) - Grunts_Fadora
Tome of Strength Icon (BTNTomeRed) - Grunts_Fadora
Tome of Knowledge Icon (BTNWeaver) - Novart


Black Rock Shooter UI - KuroKaze
Physical Damage Detection Engine GUI v 1.3.0.0 - looking_for_help aka eey
[GUI] Effect Over Time System 2.3.1 - Wietlol
Shockwave/Carrion Swarm System v1.1 - xyzier_24
GUI Knockback 2.5D v4.2.5.0 - Bribe
Jump System [Paladon] - Paladon, Lender for adding game event JDA_JumpEndEvent
Stop v1.1 - Jay the Editor
Mind Control System V1.01 - redscores
Fireform v1.3 - Rheiko
Is Unit Moving - Bribe
Whirlpool v1.0.5 - Manasurge
Meteor Strike - KILLCIDE
CheckWalkability - PurgeandFire
Telekinetic Seizure - Randomall
Death Grip v1.02(final) - xXSoraXx
Earth Tomb Spell - UAS
Tavern Next and Previous Pages - GhxBronie, Marcos_M
Hero Glow - assasin lord
How to add Hero Glow without Modeling - supertoinkz
Warcraft III Viewer
War3 Model Editor - Magos
Button Manager v1.8.2 - Shadow Daemon
overlordmaruyama.fandom.com, wow.gamepedia.com for its comprehensive wiki.
World Editor Help Zone - Nichilus, Uncle, Elvendan, Maker, SeriousEnemy
Single Target Spell for Multiple Units Tutorial - Rheiko
The mysteries of the Spellbook - Diablo-dk
Upwards Counting Timer - Laserdude
MUI Triggers with Waits - Magtheridon96
MUI Spells Using Artificial Waits - Tank-Commander
Passive ability with cooldown - Best method! - leandrotp
Alexstrasza (HotS) soundset - Blizzard Entertainment, Wendee Lee




Author's notes:


Keywords: Warhammer 40k, Dawn of War, Soulstorm, Daughters of the Emperor, Ecclesiarchy, Adeptus Ministorum, Inquisition, Grimdark, Bandits, Creeps, Anime, Game, Youtube, Tavern, Heroes, Isekai, Overlord, Youjo Senki/Saga of Tanya the Evil, Goblin Slayer, Black Rock Shooter, Heroes of the Storm
Previews
Contents

FMAC Dilapidated Fortress v1.3b (Map)

FMAC Ent Waltz v1.3b (Map)

FMAC Haven Hold v1.3b (Map)

FMAC Kelp'thar Forest v1.3b (Map)

FMAC Logging Camp v1.3b (Map)

FMAC Rockslide v1.3b (Map)

FMAC Voidwind Plateau v1.3b (Map)

Reviews
deepstrasz
It's OK that you've fused them but please keep one big pack for future add-ons. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O...
Level 14
Joined
Mar 4, 2014
Messages
256
Decent custom melee map, my favorite and best race is by far the bandit race, they are so simple to play with and their units are also super simple but super effective and strong, especially with the uprades.

The sisters of battle race was decent, a bit complicated at first compared to the bandits but they weren't that bad, still had some fun playing with them.

- I found it impresive that the A.I. works for the two unique races, tho the bandits A.I. didnt seem to use the upgrades that increase the dmg and armor of the units and cuz of that they were kinda weak. (talking about the star upgrades that increase the dmg and armor with green stats)

- The heroes are interesting from the 2 new races but can't say the same for the tavern heroes, they kinda suck.

- While playing i got some fatal errors, i did play on the latest version of deforged so i guess that was the main issue, tho it only happened on the rocky ridge 8 player map from what i tested.

i rate this a solid 75 out of 100.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,172
It's OK that you've fused them but please keep one big pack for future add-ons.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Level 18
Joined
Dec 20, 2012
Messages
269
Decent custom melee map, my favorite and best race is by far the bandit race, they are so simple to play with and their units are also super simple but super effective and strong, especially with the uprades.

The sisters of battle race was decent, a bit complicated at first compared to the bandits but they weren't that bad, still had some fun playing with them.

- I found it impresive that the A.I. works for the two unique races, tho the bandits A.I. didnt seem to use the upgrades that increase the dmg and armor of the units and cuz of that they were kinda weak. (talking about the star upgrades that increase the dmg and armor with green stats)

- The heroes are interesting from the 2 new races but can't say the same for the tavern heroes, they kinda suck.

- While playing i got some fatal errors, i did play on the latest version of deforged so i guess that was the main issue, tho it only happened on the rocky ridge 8 player map from what i tested.

i rate this a solid 75 out of 100.
Thanks for sharing your thoughts!

The ai can't hire mercenaries to utilize those upgrades and only uses basic bandit and brigand with a bandit rider so yea. I thought about using AMAI but I have to learn and there's a question whether or not it causes crashes. I played some altered melee that uses AMAI and it causes crashes after some time. I suppose I can trigger them to spawn them mercs with the upgrades if they have the required buildings and resources in the future.

I will probably overhaul some abilities of the tavern heroes in the future.

I will try playing a full game on the Rocky Ridge map eventually to see if it happens for me too.

It's OK that you've fused them but please keep one big pack for future add-ons.
Can I ask you to clarify on that? You mean when I release a new race, I just add them to this one instead of a separate new thread? It will hinder gathering feedback for the new race that way.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,172
Can I ask you to clarify on that? You mean when I release a new race, I just add them to this one instead of a separate new thread? It will hinder gathering feedback for the new race that way.
No. It's OK to add them separately but for compilation maps/mods please don't make more, like, I don't know, anime races only rather than the whole bunch of factions.
 
Level 18
Joined
Dec 20, 2012
Messages
269
Yep, your sisters makes the game crash somewhat.
I don't know what causes it, but refining the triggers from GUI to JASS might filter most of them.
I suspect the Cannonness.
Hi, thanks for the report.

That's beyond my ability. I'm purely a GUI mapper.

I will take a look at all the triggers, just in case. Then check Sister ai script next since it might cause crashes.
 
Level 18
Joined
Dec 20, 2012
Messages
269
I looked at the triggers, seems fine but there is room for improvements like disabling certain triggers when nobody is playing the bandit or sisters race. Even with triggers running every second, I don't think it is enough to cause a fatal crash.

I let map Rocky Ridge run with ai sisters and bandits while away from computer, seems like it crashed in 20-30 minutes. Tried it again, this time custom ai scripts disabled with almost all races mostly sisters and bandits with a random vanilla race, crashed within the similar timeframe like the first test.

Tested the Haven Hold, Dilapidated Fortress, Rockslide maps with ai sisters, bandits custom ai script enabled. It run for an hour before I closed the map. I did not test the smallest maps, but I finished a full game on Voidwind Plateau before I uploaded AGAM to the maps section.

So it led to me to believe something went wrong with porting AGAM to Rocky Ridge so I did it again with a downgraded map. But it still fatally crashed within 20-30 minutes. I do not think I can this fix so I will going replace Rocky Ridge with Ent Waltz from now on. I tested Ent Waltz afk for 1 hour so I think it is Rocky Ridge specific.

I also need to check if the SoB only race map version of Rocky Ridge also fatally crash too. (Finished afk testing of Sisters' Rocky Ridge for 1 hour, it did not crash. Might used that map as a base for AGAM for the future.)

Peeps, tell me if the other maps fatally crush or it was Rocky Ridge.

Edit: Sorry, reuploaded Ent Waltz. I forgotten to fix few triggers when porting to another map.
Edit 2: Sorry, reuploaded Ent Waltz again. Fixed corrupted icons for Heretic creep unit, probably of ~ in its filename.
 
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Oh boi, those bandits are extremely broken, going down at least at E from my notation concerning balance.
Heroes are OK (maybe the black flag ability could be reworked), and the basic quirks are interesting in their respective ways.
However, you are able to steamroll everything when reaching Tier 2-3, especially your own bandits from built seedy pubs.
In early game they could rush at second 0 because they can train military units from their main building.
Cheaper buildings means you have much more resources to work with, and thus you can pump more units than the enemy and steamroll again.
Many mercenaries are utterly useless since you can pump up :
► Enforcers which benefits from both regular and mercenary upgrades, cheaper than a knight but hitting much harder (and having shadow meld)
► 3 food berserkers
► Inner fire + Bloodlust
► Can spawn 3 heroes very very early (and could even cheese by going mercenary heroes)
Cherry on the shit it's quite luck based, because kobolds are useless and murlocs could maybe use a mutant to cripple heroes.

I'm not going to make a full review right now (schedule oblige), although the mercenary upgrade makes them very broken.
To give some perspective, this is how I would balance things up :
► Put building cost back to normal
► Increase cost of seedy pubs
► Reduce the mercenary rank upgrade effects (Goblin sapper with 400hp goes brrrrrr), at least for the HP
► A caster upgrade would be a plus
► Black flag being periodic and level limited instead of random
► Increase depot cost (too simple to spam to pump up upgrades)
► Building pillage upgrade for bandits ?
► T1-2-3 upgrade for the main building ; could be an exotic still equivalent way
► Reduce damage per dice for bandits since it stacks too well (you may compensate a bit by increasing the number of dice, you call)
► Basic bandit troops requires seedy pub
► Mercenary starts on cooldown when built or swapped

I might have forgot some details or two, however I'm eager to test it again some time.
 
Level 18
Joined
Dec 20, 2012
Messages
269
Thanks for the balance report, I been gone for a while so apologies for the late reply.
I will try to implement balance changes first in Bandits map first before porting over the update to FMAC.

In early game they could rush at second 0 because they can train military units from their main building.
Basic bandit troops requires seedy pub
Well, Naga's Temple of Tides can train Mur'gul Reavers then again the Naga race is considered overpowered. I will consider it.

Can spawn 3 heroes very very early (and could even cheese by going mercenary heroes)
Right, I can slow down bandit hero training by using Dependency Equivalents (Tier 2 - Tower Ruins, Tier 3 - Dragon Breeding Pit).

Mercenary starts on cooldown when built or swapped
Good idea, I can restrict Seedy Pubs and Tower Ruins to not have units available for hire right away once its built but players can circumvent it by buying Roll Gacha.

Reduce the mercenary rank upgrade effects (Goblin sapper with 400hp goes brrrrrr), at least for the HP
I can halve the hp bonus from 300 to 150. Also good catch I forgor them.

A caster upgrade would be a plus
Mercenary rank upgrades increases mana pool of the mercenary if its have mana. Should I make it separate from the mercenary rank upgrades?
Also, that requires editing the vanilla creeps which I prefer not to. Requiring mercenary spellcasters caster upgrades like a vanilla race to be able to cast their spells is a no go.

Black flag being periodic and level limited instead of random
Making Black Flag periodic seems OP to me but I can add level limit to the units defeated.

Lvl 1 Black Flag - 15% recruit chance to recruit defeated level 1-3 non-mechanical land units.
Lvl 2 Black Flag - 30% recruit chance to recruit defeated level 1-5 non-mechanical land units.
Lvl 3 Black Flag - 45% recruit chance to recruit defeated level 1-10 non-mechanical land units.

Does it seems balanced to you?

Increase depot cost (too simple to spam to pump up upgrades)
Increase cost of seedy pubs
Hidden Cache right? Since you didn't give a number, I think I will increase the gold cost from 120 to 125 and for Seedy Pub from 140g to 150g, 40l to 50l in the future update.

Building pillage upgrade for bandits ?
Well the bandits already have Spoils of War upgrade and the orcs already have that too. I refrained from using Pillage for the bandits to make it more unique.

This requires more thought, I will revisit this in the future. I feels like I delayed my new altered melee races long enough, so I will prioritize working on them for the time being. Anyway thanks again for the indepth balance report.
 
Well, Naga's Temple of Tides can train Mur'gul Reavers then again the Naga race is considered overpowered. I will consider it.
Naga were never supposed to be a melee faction. This was added mainly for the AI and the few missions you control it.
Also this unit is cursed because why training a light unit where you can have T1 abominations with ensnare ?
So your example is not valid. Having a second 0 military unit available is very broken because it become the only strategy available.
Right, I can slow down bandit hero training by using Dependency Equivalents (Tier 2 - Tower Ruins, Tier 3 - Dragon Breeding Pit).
That would only fix part of the problem, because these buildings are built faster than teching up. Furthermore they also are their own requirements themselves. I got numerous solutions possible but I'll let you cook something from your own mind since it's more enjoyable for you !
Mercenary rank upgrades increases mana pool of the mercenary if its have mana. Should I make it separate from the mercenary rank upgrades?
Also, that requires editing the vanilla creeps which I prefer not to. Requiring mercenary spellcasters caster upgrades like a vanilla race to be able to cast their spells is a no go.
It would be safe to seperate them, or even create your own mercenary variants. Also why the allies would buy overpriced mercenaries which doesn't benefit from your upgrades ? Very situational too. I mean, it has space to be improved.
I can halve the hp bonus from 300 to 150. Also good catch I forgor them.
If you really want the map to be playable at previous versions, you might make alternates where it gives per level +25HP for light units and +50HP to heavier units. Or even separate the upgrade in two (three ?) to spread the power boost across light/heavy/ground/air/melee/ranged (cross the unconcerned out). Else I would definitely replace it by a % bonus instead.
The thing is it has a cursed dilemma : either boost the light unit a lot or the heavy units.
Compare the price and the power of your units with other melee ones, taking the upgrades & abilities in account.
In the late game your units are way too much cost effective. The dice stacking would orient the player to only spam the units with the highest damage.
For the caster upgrade, since the vanilla mercenaries already have so high mana, I would increase the mana regen instead.
Else it is free real estate for mana burns and feedback.
Hidden Cache right? Since you didn't give a number, I think I will increase the gold cost from 120 to 125 and for Seedy Pub from 140g to 150g, 40l to 50l in the future update.
My numbers would be 215 30 70 for the Hidden Cache, and 225 90 60 for the Seedy Pub, with a limit of 3 upgradable somewhere.
Yep. They are really that broken. And that's only for those two. The tents are much too easy to spam. If your really want cheaper tents, reduce their HP but keep the 20 wood cost and the build time of the farm.
Well the bandits already have Spoils of War upgrade and the orcs already have that too. I refrained from using Pillage for the bandits to make it more unique.

This requires more thought, I will revisit this in the future. I feels like I delayed my new altered melee races long enough, so I will prioritize working on them for the time being. Anyway thanks again for the indepth balance report.
+5 gold per level is almost fine, but +5 wood per level is a bit broken.
I would prefer a % cost based (i.e. with the natives GetUnitGoldCost and GetUnitWoodCost, iirc).
If you really want to keep the flat per level, I would do 4 gold per level and 4 wood per level-3, so you would not spawn free wood from killing a bunch of low level units ; or keep the 5 gold but take the upkeep in account. You call. The thing is spawning lumber from thin air is very strong as it is supposed to be a main economical bottleneck for strategy.
Building pillage would be a plus, but if you see it as a redundancy it's fine too.

One last thing, the cost reduction for mercenaries is almost too strong alone, so imagine with all of the other upgrades.
I would make it timed somewhat, with charges reloading somewhere in the UI. So the player might be able to scrap some benefit with strategy instead.
Or even apply it only to the gold cost and not the lumber, with a reduced effect.

[EDIT] After more tests cheesing the game, I got more feedback
Chaplains have much better mana, mana regen plus having access to inner fire while being cheaper than forest troll priest.
Spoils of War actually loot from summons and illusions, which makes it even more broken
Custom mercenary heroes are globally underwhelming, but it's just a matter of some stat tweaks here and there
Albedo's poison cloud perma-freeze the game, I suspect at higher level and/or with many units around
Gawr Gura stormclouds disapear at death, they only appear again when learned again. You might need to respawn the clouds when resurected
Shaltear
► Bloodpool seems not working. You might need bribe's damage engine as it is the most stable, complete and modern.
► Berserk requires berserk research
Erufu ultimate doesn't increase the number of target since it doesn't add barrage nor any kind of multi attack. It is just attack speed right now
 
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Level 18
Joined
Dec 20, 2012
Messages
269
Spoils of War actually loot from summons and illusions, which makes it even more broken
Good catch, that is not intended. I will add more conditions to prevent that.

Custom mercenary heroes are globally underwhelming, but it's just a matter of some stat tweaks here and there
Eh, it's probably because of custom abilities. I do plan to redo the earlier heroes abilities eventually...

Albedo's poison cloud perma-freeze the game, I suspect at higher level and/or with many units around
This is the second report regarding Albedo's poison mist. I think because of the game patch. Personally it's fine for me. The Poison Mist triggering uses Wietlol's Effect Over Time System 2.3.1 which is prereforged. Ultimately I think it is both because reforged and the triggers being periodic. I will disable the custom races triggering if no one is playing as them in a future update to hopefully address this.

Gawr Gura stormclouds disapear at death, they only appear again when learned again. You might need to respawn the clouds when resurected
But I already do that? The trigger for that is in the folder Custom Skills, trigger name Storm Clouds Revive. It only create Storm Clouds if the revived Gura have Storm Clouds passive ability. You can check that on hive by Preview Triggers.

► Bloodpool seems not working. You might need bribe's damage engine as it is the most stable, complete and modern.
Ah, I forgot to update source level of ability for unit in the Blood Pool trigger. Even if I want to, it's not openable for my patch version.

► Berserk requires berserk research
Shalltear's Blood Frenzy doesn't requires berserk research.

Erufu ultimate doesn't increase the number of target since it doesn't add barrage nor any kind of multi attack. It is just attack speed right now
I double checked this on the ability Focus Fire and the alt erufu form. The ability Data - Alternate Form Unit, Data - Normal Form Unit are correct and the alt model have Multi-Shot Ultimate (Barrage) and Hid Temp Focus Fire Bonus Ultimate (Spell Book) in Abilities - Normal.

Hm, could it be that Game Data Set: Melee (Latest Patch) is the cause of these bugs for Blood Frenzy and Focus Fire?

Also I read your balance suggestions by the way and will implement eventually even though I didn't write a reply previously.
 
Shalltear's Blood Frenzy doesn't requires berserk research.
Looks like it comes from Reforged shenaningans. It uses the default data here.
The trick would be to set the check requirement to false. In general that's one of my safeties concerning multiple versions.
1724599750705.png

I double checked this on the ability Focus Fire and the alt erufu form. The ability Data - Alternate Form Unit, Data - Normal Form Unit are correct and the alt model have Multi-Shot Ultimate (Barrage) and Hid Temp Focus Fire Bonus Ultimate (Spell Book) in Abilities - Normal.
I know why it confused me. It doesn't target buildings. My bad.

Also beware of the barrage which makes her DPS x4 for 60s, which is a bit broken in my taste (needs some further testing on that one, I'm not 100% sure), on top of the +10% attack speed. Why using endurance aura instead of gloves of haste ? Could be for the buff. Plus you might put some more explicit statistics on abilities, which could modernize it further. Furthermore the aura can target friendly units stacking on top of her, since the range is 1 and targets all friendlies. Just put targets to self and it should be good. Searing arrows don't stack with barrage too. Is this intentional ?

Concerning the anime-styled custom hero models, don't hesitate to increase their size since they are quite thin compared to the bulky units.

I learned proper triggering during later patches, so I'm not used to the previous tricks, i.e. spellbooks to hide abilities. That's one of the reasons I haven't found successfully my answer just by digging in the map.
 
Level 18
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Looks like it comes from Reforged shenaningans. It uses the default data here.
The trick would be to set the check requirement to false. In general that's one of my safeties concerning multiple versions.
Hm, might have some unintended consequences so I will refrain from that. I don't think Game Data Set is suppose to affect custom abilities, I can understand if I simply edited/reskined the vanilla abilities.

Also beware of the barrage which makes her DPS x4 for 60s, which is a bit broken in my taste (needs some further testing on that one, I'm not 100% sure), on top of the +10% attack speed.
Noted. I think it is balance enough but if it is not enough I could reduce the movement speed during the ultimate duration.

Why using endurance aura instead of gloves of haste ? Could be for the buff. Plus you might put some more explicit statistics on abilities, which could modernize it further. Furthermore the aura can target friendly units stacking on top of her, since the range is 1 and targets all friendlies. Just put targets to self and it should be good.
Yea, I want a buff to visually show it. There's are also other concerns like does Gloves of Haste stack? I did google it but I'm not certain. I know in the older patches than 1.27 that Boots of Speed stacked but it no longer does. Perhaps it's the same with the Gloves of Haste so using auras is a safer bet. Of course, I agree with you on that though sometimes I forgot do so. I do remember being irked by some altered melee maps that doesn't says how much damage the ability dealt and so on. I thought a range of 1 would be enough but yea I will change aura targets allowed.

Searing arrows don't stack with barrage too. Is this intentional ?
More or less. Focus Fire might be overpowered if Searing Arrows allow work with Barrage too. I seen an example of making it work but it might mess with orb effects. I have not dabbled with orb effects yet besides I want to replace it with a different, unique autocast in the future like poison arrow, paralyze arrow, etc but I'm not sure to how detect autocast missile yet. Nothing seems to come to my mind regarding autocast in all altered melee that I played.

Surprising enough after searching about autocast abilities today I discovered an autocastable Poison Arrows ability existed already ingame so Searing Arrows will be replaced with this in a future update.

Concerning the anime-styled custom hero models, don't hesitate to increase their size since they are quite thin compared to the bulky units.
Yea, they are kinda thin though I scaled most of them to be about the same height of the unmounted vanilla heroes for consistency.

I learned proper triggering during later patches, so I'm not used to the previous tricks, i.e. spellbooks to hide abilities. That's one of the reasons I haven't found successfully my answer just by digging in the map.
Yea. Some of the old tricks do apply, some don't. I suppose you are of luck if you starting out on modelling like extracting models out of MPQ Archive using Magos Model Editor. This is still applicable to me but for peeps using Reforged, no. I don't know what even tools peeps use to open casc now.

I know you can hide abilities using Button Position -11, -11 instead of using disabled spellbooks but I heard it causes problems for mac players or something but I'm not sure which is another reason for me to use it.

I hope my triggering is easy to understand? I taken great lengths to organize it for myself and other peeps. I learned alot from other people's triggering and likewise wish to do the same. I'm fairly sure I'm the only one who currently use Wietlol's Effect Over Time System for stacking buffs and more configuration. This is no longer needed since Reforged do stack buffs now. Also it might be wise to use Editor Suffix for all your custom abilities. It will be buggy if a hero has duplicates of the same base spell (for example, two custom abilities based of carrion swarm in a single hero) which is all my abilities have Editor Suffixes so I know immediately what the base ability is.
 
I hope my triggering is easy to understand? I taken great lengths to organize it for myself and other peeps. I learned alot from other people's triggering and likewise wish to do the same. I'm fairly sure I'm the only one who currently use Wietlol's Effect Over Time System for stacking buffs and more configuration. This is no longer needed since Reforged do stack buffs now. Also it might be wise to use Editor Suffix for all your custom abilities. It will be buggy if a hero has duplicates of the same base spell (for example, two custom abilities based of carrion swarm in a single hero) which is all my abilities have Editor Suffixes so I know immediately what the base ability is.
Well, it's much better organized than most of mappers down there. But last year I had a big streak of converting maps from GUI into JASS trigger by trigger.
 
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This map is awesome. I have spent a lot of time playing this map. Honestly, I think Your Bandit race combined with your Anime Heroes is broken. The Mercenary upgrade can apply to Tarven Heroes. That makes some Heroes become broken such as Creep-Killer Goblin Killer (and addition that Darkness orb is available in Bandit shop), Spell spamming Ainz Own Goal. This makes those heroes become a 1-man-army.
 
Level 18
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Dec 20, 2012
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This map is awesome. I have spent a lot of time playing this map. Honestly, I think Your Bandit race combined with your Anime Heroes is broken. The Mercenary upgrade can apply to Tarven Heroes. That makes some Heroes become broken such as Creep-Killer Goblin Killer (and addition that Darkness orb is available in Bandit shop), Spell spamming Ainz Own Goal. This makes those heroes become a 1-man-army.
Thanks for the feedback! I'm glad you think so :grin:

I will look into the Mercenary Upgrade issue mentioned and will fix if true in the next update.

Hm, I'm actually struggling to think of new orb ideas and there is also a distinct lack of orb models too. I might replace Orb of Darkness with Orb of Slow/etc in the next version.

Once again, thanks!
 
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I don't think changing the orb model is a good idea. Take into account that there is not much for you to choose from. I believe first you can remove the upgrade for your tavern heroes. It is quite a match in the time I complete Mercenary Upgrade + get enough full resources for 3 heroes. I could get 3 Heroes with lvl 3 stats at 2nd-3rd minute of the game. Changing the orb can only make me send 1 labor to build a seedy pub near enemy base to ensure my army is kept built up
 
Level 18
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Dec 20, 2012
Messages
269
I don't think changing the orb model is a good idea. Take into account that there is not much for you to choose from. I believe first you can remove the upgrade for your tavern heroes. It is quite a match in the time I complete Mercenary Upgrade + get enough full resources for 3 heroes. I could get 3 Heroes with lvl 3 stats at 2nd-3rd minute of the game. Changing the orb can only make me send 1 labor to build a seedy pub near enemy base to ensure my army is kept built up
Upgrading FMAC to the next version will take some time. I have to port the new updates from AGAM to FMAC which includes models, icons, and triggers. And ensuring the ported abilities works properly through playtesting too.

From the time being, I have updated all FMAC maps to v1.3b that address the tavern bug issue.

Also now that I think about I did semi-random items for the Bandits' Black Market, perhaps the buyable orb item for the Bandits should cycle randomly from the 4 default races instead which I might do in the next update.

Thanks for the feedback again!
 
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