- Joined
- Mar 16, 2018
- Messages
- 435
It would be nice if when attacking they had some particles flying off hand, to blind enemies so enemies would not counter attack xD
(7 ratings)
uhm, you mean when did I do this model? Could be 3 or 4 years ago. I get these urges to model or experiment with something from time to time. Sprite version could be interesting to do, i do like making variations. To be fair, its already halfway sprite since the pixie in homm3 is wearing a bikini i think.Holy shit what year is this?!
Could be really neat to see a Sprite version of her as well.
Yeah, I remember seeing your name around too. I do recall something about making a fairy before but I never released that, it sucked and I trashed it .I thought it was much older. I remember like a 2004-2006 model of a fairy. And you are registered from 2004, I do recall seeing your name around in the Olden Days.
Good demands, huzzah!Fix the wings, so they don't appear to "blink." Make them flutter, so they are like the portrait, albeit faster.
The "blast from the past" comment is cause of heroes3....I just realized that is what you both meant....but, but, heroes3 is timeless :´(I agree with Deolrin, whatta blast from the past. Nice little model.
If I were to critique, I wouldn't mind seeing some more fluidity in the animations, as well as perhaps some more particles (just floating around her wings or chest, so that they trail behind her when flying).
All geosets disappear at the end of decay bone animation already. Ctr click it "in magos" or zoom in if you are unsure. The gutz are from the sorceress mdl, you will probably see the same white´ish gunk there. If you are referring to something else, I don´t see it.There are a few things that you need to fix:
- Geosets need to disappear at the end of 'Decay Bone' animation.
- You can still optimize the model by fixing the issues detected by Hive's Sanity Checker. You may try using the optimizer in MDLVis or Retera's Model Studio.
All geosets disappear at the end of decay bone animation already. Ctr click it "in magos" or zoom in if you are unsure. The gutz are from the sorceress mdl, you will probably see the same white´ish gunk there. If you are referring to something else, I don´t see it.
The current version is already optimized. Deleting key frames with the same´ish values causes geoset visibility issues, only half of those issues are easily fixable, the other half is a "wtf is happening" type of issue.
Ohh I was looking for non-gut related floaters, what a plot twist.I've checked again and unfortunately, they don't. The 'gutz' geoset does not have any keyframes inside the 'Decay Bone' animation.