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I managed to make this one not be corrupted, meaning...
You can use this on a unit and save the map without it crashing when you try to reload the map!
unforunately, to accomplish this, I had to remove teamglow entirely, which I kind of liked on him... Also teamcolor, but I had already done that anyway --------------------------------------------------
WARNING:
***The way i did it, you dont have to mess with editing the paths. It directly looks at war3mapImported/(textureName) ***This has seemingly resulted in the"View in 3d" here not working (not showing textures).
***Did this for convenience but i imagine some people are going to instinctively remove the war3mapImported from path... sorry in advance to those people
*** You must make walk speed less than run speed for them to use run animation. This just requires changing "Art - Animation - Walk Speed" near top of object editor ------------------------------------------------------------
MODEL: (Base was Archimonde)
- (it wont make first item be bullet point...)
removed beard
made slightly thinner
made legs longer
removed gauntlets
morphed head shape
Added Illidan horns
made shoulder pads less unreasonable (not jutting out so much - more shaped to guard shoulder)
reduced tumors on neck
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Animations:
- (it wont make first item be bullet point...)
Added third attack alt that uses the spell cast. (tempted to make this be the only attack animation for attacks like archimondes)
made it so you can change walk vs run animation based on object editor walk speed
Made "spell channel" use Spell Slam. No idea if it would have done so by accident before my meddling or not.
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Textures:
- (it wont make first item be bullet point...)
Made Red Skinned
Made blueish metal goldish
Made emissions orange instead of green
Made emissive orange vieins over body (shouldnt be too hard to isolate those to delete them from the main_emissive.dds if you dont like it.
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Changelog:
(1)
- Fixed Channel animation. Accidentally named "spell channel" instead of "Stand channel"
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