Eredar Demon Lord

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Special Notes!

I managed to make this one not be corrupted, meaning...

You can use this on a unit and save the map without it crashing when you try to reload the map!

unforunately, to accomplish this, I had to remove teamglow entirely, which I kind of liked on him... Also teamcolor, but I had already done that anyway
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WARNING:

***The way i did it, you dont have to mess with editing the paths. It directly looks at war3mapImported/(textureName)
***This has seemingly resulted in the "View in 3d" here not working (not showing textures).
***Did this for convenience but i imagine some people are going to instinctively remove the war3mapImported from path... sorry in advance to those people


*** You must make walk speed less than run speed for them to use run animation. This just requires changing "Art - Animation - Walk Speed" near top of object editor
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MODEL: (Base was Archimonde)

- (it wont make first item be bullet point...)
  • removed beard
  • made slightly thinner
  • made legs longer
  • removed gauntlets
  • morphed head shape
  • Added Illidan horns
  • made shoulder pads less unreasonable (not jutting out so much - more shaped to guard shoulder)
  • reduced tumors on neck

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Animations:

- (it wont make first item be bullet point...)
  • Added third attack alt that uses the spell cast. (tempted to make this be the only attack animation for attacks like archimondes)
  • made it so you can change walk vs run animation based on object editor walk speed
  • Made "spell channel" use Spell Slam. No idea if it would have done so by accident before my meddling or not.


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Textures:

- (it wont make first item be bullet point...)
  • Made Red Skinned
  • Made blueish metal goldish
  • Made emissions orange instead of green
  • Made emissive orange vieins over body (shouldnt be too hard to isolate those to delete them from the main_emissive.dds if you dont like it.


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Changelog:

(1)

- Fixed Channel animation. Accidentally named "spell channel" instead of "Stand channel"
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Eredar Demon Lord (Model)

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