hi friends i need 2 abilities of axe from dota 2.
Berserker's Call andCulling Blade.
thanks alot.
Axe
actally i made culling blade my self but it doesn't cast positive effects.
did i sth wrong?
Berserker's Call and
thanks alot.
Axe
actally i made culling blade my self but it doesn't cast positive effects.
did i sth wrong?
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Culling Blade
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Culling Blade
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Actions
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Wait 0.65 seconds
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-------- Config --------
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Set Culling_Blade_Caster = (Triggering unit)
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Set Culling_Blade_Target = (Target unit of ability being cast)
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Set Culling_Blade_Point = (Position of Culling_Blade_Target)
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-------- Casting the spell --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of Culling_Blade_Target) Less than 250.00
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Then - Actions
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Special Effect - Create a special effect at Culling_Blade_Point using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
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Set Culling_Blade_Effect = (Last created special effect)
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Special Effect - Destroy Culling_Blade_Effect
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Unit - Cause Culling_Blade_Caster to damage Culling_Blade_Target, dealing 1000000000.00 damage of attack type Hero and damage type Normal
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Custom script: call RemoveLocation(udg_Culling_Blade_Point)
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-------- Positive effect --------
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Set Culling_Blade_Point = (Position of Culling_Blade_Caster)
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Unit - Create 1 Dummy for (Owner of Culling_Blade_Caster) at Culling_Blade_Point facing Default building facing degrees
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Set Culling_Blade_Dummy = (Last created unit)
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Unit - Add Culling Blade (Positive) to Culling_Blade_Dummy
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Unit - Add a 0.20 second Generic expiration timer to Culling_Blade_Dummy
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 300.00 of Culling_Blade_Point) and do (Actions)
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Loop - Actions
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Set Culling_Blade_Group = (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Culling_Blade_Group is Magic Immune) Equal to False
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(Culling_Blade_Group belongs to an ally of (Owner of Culling_Blade_Caster)) Equal to True
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Then - Actions
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Unit - Order Culling_Blade_Dummy to Night Elf Warden - Shadow Strike Culling_Blade_Group
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Else - Actions
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Do nothing
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Else - Actions
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Unit - Cause Culling_Blade_Caster to damage Culling_Blade_Target, dealing 150.00 damage of attack type Hero and damage type Normal
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-------- End cooldown --------
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If ((Culling_Blade_Target is A Hero) Equal to True) then do (Unit - For Unit Culling_Blade_Caster, end cooldown of ability Culling Blade ) else do (Do nothing)
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-------- Remove leak --------
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Custom script: call RemoveLocation(udg_Culling_Blade_Point)
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Attachments
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