- Joined
- Nov 26, 2013
- Messages
- 23
Greetings, you wonderful hive community!
So, a little insight on my situation. I have been modding, modeling, texturing and loving wc3 for well over a decade now. I have been working on a project for about 9 years (with several do overs, because I was an unfocused teen and developing my skills)
And now since the beginning of last year I had been doing quite a bit of progress on my map project.
The situation though is this. I learned to model in mdlvis, and have no knowledge about, or access to official modeling tools.
So of course I was very hesitant to even get reforged, with all the negative press to it, and all the questionable decisions by Blizzard. And of course cause I am a notoriously broke individual and so the pricetag is a bit much for me.
But as my project is done completely with custom models, and custome textures, made by me and only a handful of assets from other creators, the option to have a more detailed render engine would be amazing.
But of course having made all of this with wc3s restrictions in mind, I am now at a point, where my models would be amazing compared to standart wc3 graphics, and work with the filesize limit. But where compared to reforged models, they would ofc fall flat, due to the lack of normal maps, and the amateurish, low-tech approach to texturing and modeling in general.
(With some unavoidable seams on the model, due to the lack of any on-model texture blending options)

So, as said, I do not have access to 3dsmax, no knowledge in blender (not to mention that there is no exporter for it afaik) and thus would remain restricted to the classic tools made for wc3.
I saw, the new models are still in mdx format, even though I think they added stuff like weightpainting for the rig, normal maps, gloss?...
I am a bit envious of the anti-aliasing and nice resolution on the reforged version too...
So is it worth it to get reforged at all? Do the old tools still work? What about the community? I read, that due to the release, there is quite a divide within the community, between people unable or unwilling to play reforged at all and people now unwilling to play maps that are below the reforged quality standart.
I will definitely continue working on my project, but question remains, if I should upgrade it to reforged or not.
Cheers!
PS: also an insight on upgrading models to reforged if possible would be grand! Like, do the new normal maps entirely replace the old lighting model? (Cause that would ofc mean normal glitches in mdlvis wouldnt be as big a deal, as I could just fix it through normal maps.) How easy is it to create normal maps from handdrawn textures for low poly models? Is it even possible? I remember from my time with Minecraft shaders, that there were options for that in that system.
(EDIT: After reading up some more, I saw, that there are a total of three new texture maps for the models. What comes to mind there though, is it done automatically by filename extension, or do the new models need to have their materials edited to include the new textures? As that ofc would making material work in Margos and Mdlvis impossible.)
How "off" do models without weight painting look in the new renderer? Are there ways to rig models for that, or people with access to 3dsmax able/willing to rig character models for other ppl?
(EDIT: Is it possible to create, rig and animate models in the classic tools and have them be "upgraded" through the official tools? And again, are there people able/willing to do that?)
I use gimp, krita, paint.net for textures and mdlvis+margos for modelling.
So, a little insight on my situation. I have been modding, modeling, texturing and loving wc3 for well over a decade now. I have been working on a project for about 9 years (with several do overs, because I was an unfocused teen and developing my skills)
And now since the beginning of last year I had been doing quite a bit of progress on my map project.
The situation though is this. I learned to model in mdlvis, and have no knowledge about, or access to official modeling tools.
So of course I was very hesitant to even get reforged, with all the negative press to it, and all the questionable decisions by Blizzard. And of course cause I am a notoriously broke individual and so the pricetag is a bit much for me.
But as my project is done completely with custom models, and custome textures, made by me and only a handful of assets from other creators, the option to have a more detailed render engine would be amazing.
But of course having made all of this with wc3s restrictions in mind, I am now at a point, where my models would be amazing compared to standart wc3 graphics, and work with the filesize limit. But where compared to reforged models, they would ofc fall flat, due to the lack of normal maps, and the amateurish, low-tech approach to texturing and modeling in general.
(With some unavoidable seams on the model, due to the lack of any on-model texture blending options)

So, as said, I do not have access to 3dsmax, no knowledge in blender (not to mention that there is no exporter for it afaik) and thus would remain restricted to the classic tools made for wc3.
I saw, the new models are still in mdx format, even though I think they added stuff like weightpainting for the rig, normal maps, gloss?...
I am a bit envious of the anti-aliasing and nice resolution on the reforged version too...
So is it worth it to get reforged at all? Do the old tools still work? What about the community? I read, that due to the release, there is quite a divide within the community, between people unable or unwilling to play reforged at all and people now unwilling to play maps that are below the reforged quality standart.
I will definitely continue working on my project, but question remains, if I should upgrade it to reforged or not.
Cheers!
PS: also an insight on upgrading models to reforged if possible would be grand! Like, do the new normal maps entirely replace the old lighting model? (Cause that would ofc mean normal glitches in mdlvis wouldnt be as big a deal, as I could just fix it through normal maps.) How easy is it to create normal maps from handdrawn textures for low poly models? Is it even possible? I remember from my time with Minecraft shaders, that there were options for that in that system.
(EDIT: After reading up some more, I saw, that there are a total of three new texture maps for the models. What comes to mind there though, is it done automatically by filename extension, or do the new models need to have their materials edited to include the new textures? As that ofc would making material work in Margos and Mdlvis impossible.)
How "off" do models without weight painting look in the new renderer? Are there ways to rig models for that, or people with access to 3dsmax able/willing to rig character models for other ppl?
(EDIT: Is it possible to create, rig and animate models in the classic tools and have them be "upgraded" through the official tools? And again, are there people able/willing to do that?)
I use gimp, krita, paint.net for textures and mdlvis+margos for modelling.
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