Custom Moonfire Spell

Status
Not open for further replies.
Level 5
Joined
May 24, 2021
Messages
12
I'm creating a custom Moonfire spell based off of Shadow Strike, using the Starfall animation. Everything is in good order except the animation delay after the initial damage has been dealt. I'm looking for a way to speed up the spell/buff animation or delay the initial damage to match the animation.

I have a feeling this would be something that I would need to work on in JASS but I'll reach out to the community first. Many thanks.
 
Level 12
Joined
Nov 13, 2010
Messages
276
missile speed.jpg

you can try and set the missile speed i think that will work for you !
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,860
A Missile Speed of 0 is "instant". 0 often has a different effect in the Object Editor then what you'd expect.

Anyway, as far as I understand, Moonfire just creates an instant beam from the sky on the target. This is pretty easy to do with triggers:
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Moonfire
  • Actions
    • Special Effect - Create a special effect attached to the origin of (Target unit of ability being) using model/path/name.mdl
    • Special Effect - Destroy (Last created effect)
That's assuming that the Art - Target field on the ability in the Object Editor isn't usable. There's also Art - Effect and Art - Special which can sometimes work.
 
Last edited:
Status
Not open for further replies.
Top